WOW...I can finally use my Kridershot. Yesterday, making some tests I tried out playing a lightning build and T5 was as easy as it get with Krider and Marauders. and my build is far from optimal yet, I only got a SoJ for lightning and that was it. The cloak is not the best one for this build too. My profile show the gear and the build I tried yesterday and T5 was a breeze, The defensive build I'm using was for T6 and worked like a charm. Has anyone tested out more Marauder's builds? For the ones that do not know, the sentry internal CD is now unique for each hatred expender and they are independent, so when you have at least 2 hatred expenders, your sentry will only shoot your hatred expender. Here are the numbers:
Thanks for the valuable information. Looks like they finally did a buff on our 6pcs. Did a lot of testing for sentries previously but was rather disappointed. Right now they are able to perform pretty nicely as they do not work like before(having their own hatred pool I believe). This change opens up more variations we have on the build itself, not only for skill choices(how many spenders to use for you and sentries, max is 3 from my experience and they dont shoot normal shots anymore) and also in terms of itemization. 6pc marauders without Rorg and use some better rolled rings, or having Rorg and choosing 1 pc to get another set bonus(tasker, andy, garwolf, nat pcs). Will continue my testing when svrs are up.
Grats on Krieder, I don't post much but I play primarily DH and I read a lot of yours, your build is looking good. Hope I get lucky and find either my marauders shoulders or a krieder this week with the anniversary boosts.I'm currently experimenting with a physical FoK build, I'd like a Tasker and Theo and if the RNG gods are good, it'll drop soon, can you tell me what the 6piece with FoK as your primary spender is like?
Indeed. We now have a lot of options. The most used ones right now are fire (remove magefist) with CA/Multishot or chakram, Physical with the same combination (its the most effcient build since physical buff your pets too and its amazing with ballistics), Lightning with Kridershot uses EA/CA and even Poison with Chakran and Impale. It seems that 2 hatred expenders are the most efficient way right now. Lots of people with MS/CA combination.
Ahhh, well that's not too bad can still use shooting stars and cluster I suppose, I'll have to tinker around when I finally get my shoulders. Thanks for the info!
I don't have Kridershot, but I'm pretty sure if I did I'd use Frost Arrow, Multi - Full Broadside (or possibly Suppression Fire for utility), and CA - Shooting Stars with a physical build and Cull the Weak + Ballistics passives. From my testing, the turrets can only shoot once per ~0.8s and they prioritize the highest hatred skill that is available at that time. This means that with these 3 skills, the sentries will cycle through CA, Multi, and FA in that order and then repeat.
Even without Kridershot, this has proven fairly effective at snaring large groups of monsters and doing massive AoE damage to them once 2-3 turrets are up and running.
As for why physical, the pet's damage is still non-trivial, especially in single-target situations. Also, the turrets seem to do a bit better with the Shooting Star's rockets than with LFB grenades, though with Fire the direct damage is obviously higher. If you decide to do fire, can just use Multishot - Arsenal instead.
Anyway, really good news. I assume that now Garwulf is becoming obsolete, while Tasker and Theo (that WILL WORK on turrets) are basically a must. Fortunately my gear is already in a sweet spot for that, and i have a kridershot/good quiver in stash.
For the ones that do not know, the sentry internal CD is now unique for each hatred expender and they are independent, so when you have at least 2 hatred expenders, your sentry will only shoot your hatred expender. Here are the numbers:
Multiple spenders will have independent CDs and turrets will shoot both an EA every 1.6 sec and a CA every 2.4 secs? Or the faster CD will trigger and only one of them will be shot?
Now i need other 2 pieces of Marauder (namely chest and boots).
EDIT: i am thinking about if i can put a calamity in the equation without losing too much firepower. It isn't that easy.
For the ones that do not know, the sentry internal CD is now unique for each hatred expender and they are independent, so when you have at least 2 hatred expenders, your sentry will only shoot your hatred expender. Here are the numbers:
Multiple spenders will have independent CDs and turrets will shoot both an EA every 1.6 sec and a CA every 2.4 secs? Or the faster CD will trigger and only one of them will be shot?
Now i need other 2 pieces of Marauder (namely chest and boots).
EDIT: i am thinking about if i can put a calamity in the equation without losing too much firepower. It isn't that easy.
Right now, each skill has its internal CD. every 0.8 sec it shoots EA or Chakram (rotating between them if you have both), every 1.6sec it shoots MS or Impale and every 2.4 sec it shoots CA. When you have both in the same CD, the sentry will always cast the most expensive hatred expender. When you use something like Multishot (1.6 sec internal CD) and CA (2.4 sec internal CD) it will MS in 1.6 sec, then 0.8 sec later it will use CA, then 0.8 sec later it will use MS (bc it reseted again), then it will probably shoot its bolt and then back to CA and so on. Elemental arrow and Chakram will ALWAYS replace the basic sentry shoot so its great to use Kridershot because your hatred generator (EA) will be what your sentry basic shot.
Tasker and Theo do not make the sentry shot more of your hatred expeders (thats what I read). Using T&T, most of the time (I dont have one) will make your sentry fire its bolts. For a pure physical, I'm using Garwulf as chest, Chakran and Shooting Stars as expenders. Reduce CD is one of the most wanted stats...way better than AS thats for sure.
That's nice to know - since i have both T&T and Garwulf and was already planning to sacrifice T&T for my current build, these are only good news.
I'd love to use chakram, but physical rune just sucks (pathing issues), so EA with nether tentacles will be good enough.
Engineering passive: cool for additional sentry - not so cool for increased duration; one minute is way more than it takes to kill a t4/5 rift boss (maybe t6 lasts enough for that) and also it will take 18 seconds to deploy all of them (not counting CD reduction). I'd stick with the standard duration; legedary quiver may be useful but i'm not completely sure of that for the same reason - too much time to deply and a lot of hatred wasted on them.
I'd stack cost reduction - it has a bigger impact on both Turret deploy and CA spam (using EA as generator will net you only 4 hatred). Anyway i cannot try it right now, i hope to get the gear soon and rock the build.
To deploy 3 sentries all it takes is 12 sec since the first one comes instantly. If u manage to get to 30% CD reduction, you just need 8 sec...believe me, in crazy crowded rifts, you will deploy all your sentries. I easily deploy five of it.
Ok, but all of them are used for their entire duration? That's the point.
If i have to ditch ballistic out, it has to be damn good Also 30% reduced CD is achievable pretty easily, but at a price - i have to determine what's the best tradeoff for that.
Not intending to offend you in any way, but it takes more than a random guy or many random guys posts to make me change idea. Will surely try your approach though, it looks really solid at least on paper. Tbh, i'm planning to get that 30% CD reduced and at least 30% cost reduced via gear/paragon.
DiegoF, I also started running Dazzling Arrow stunlock build with 6 pc bonus of Marauder's.
Same as you, using Kridershot ball lightning as generator. I see you opted for RoV - shade over another spender. I've been using Impale - ricochet.
Are there too many overlaps to be using Impale along with CA and Ball Lightning? If so, having RoV would be nice to pair with Wolf cd for some great AoE burst. I see from above post that the 3 spenders I'm using all have different internal cd's for the sentry.
Ok, but all of them are used for their entire duration? That's the point.
If i have to ditch ballistic out, it has to be damn good Also 30% reduced CD is achievable pretty easily, but at a price - i have to determine what's the best tradeoff for that.
Not intending to offend you in any way, but it takes more than a random guy or many random guys posts to make me change idea. Will surely try your approach though, it looks really solid at least on paper. Tbh, i'm planning to get that 30% CD reduced and at least 30% cost reduced via gear/paragon.
No offense taken...I not only understand you, as I would do the same thing. And no, you wont use the sentries for the whole duration like never.
DiegoF, I also started running Dazzling Arrow stunlock build with 6 pc bonus of Marauder's.
Same as you, using Kridershot ball lightning as generator. I see you opted for RoV - shade over another spender. I've been using Impale - ricochet.
Are there too many overlaps to be using Impale along with CA and Ball Lightning? If so, having RoV would be nice to pair with Wolf cd for some great AoE burst. I see from above post that the 3 spenders I'm using all have different internal cd's for the sentry.
There is none. In fact, your sentries will always cast the exact order of spells: CA - Impale - EA....all the time....and its awesome. Sometimes I change RoV for multishot just for this sentry order.
WOW...I can finally use my Kridershot. Yesterday, making some tests I tried out playing a lightning build and T5 was as easy as it get with Krider and Marauders. and my build is far from optimal yet, I only got a SoJ for lightning and that was it. The cloak is not the best one for this build too. My profile show the gear and the build I tried yesterday and T5 was a breeze, The defensive build I'm using was for T6 and worked like a charm. Has anyone tested out more Marauder's builds? For the ones that do not know, the sentry internal CD is now unique for each hatred expender and they are independent, so when you have at least 2 hatred expenders, your sentry will only shoot your hatred expender. Here are the numbers:
Was your kridershot from Kadala or Drop? Can you post the spec you found best for T5? Can you further explain CA/MS build..I don't see how you can manage these two hatred spenders, what is your hatred generator for this?
0.8s - EA/Chakram - 1.6s - Multishot/Impale - 2.4s - CA
Have fun exploring!
http://us.battle.net/d3/en/profile/kylur-1334/hero/4114735 - my build
Even without Kridershot, this has proven fairly effective at snaring large groups of monsters and doing massive AoE damage to them once 2-3 turrets are up and running.
As for why physical, the pet's damage is still non-trivial, especially in single-target situations. Also, the turrets seem to do a bit better with the Shooting Star's rockets than with LFB grenades, though with Fire the direct damage is obviously higher. If you decide to do fire, can just use Multishot - Arsenal instead.
Wondering if Impaling Bolt will make the hatred spenders pierce...
Would it be much better to opt for Guardian turret to 15% dmg reduction?
Anyway, really good news. I assume that now Garwulf is becoming obsolete, while Tasker and Theo (that WILL WORK on turrets) are basically a must. Fortunately my gear is already in a sweet spot for that, and i have a kridershot/good quiver in stash.
Multiple spenders will have independent CDs and turrets will shoot both an EA every 1.6 sec and a CA every 2.4 secs? Or the faster CD will trigger and only one of them will be shot?
Now i need other 2 pieces of Marauder (namely chest and boots).
EDIT: i am thinking about if i can put a calamity in the equation without losing too much firepower. It isn't that easy.
Tasker and Theo do not make the sentry shot more of your hatred expeders (thats what I read). Using T&T, most of the time (I dont have one) will make your sentry fire its bolts. For a pure physical, I'm using Garwulf as chest, Chakran and Shooting Stars as expenders. Reduce CD is one of the most wanted stats...way better than AS thats for sure.
I'd love to use chakram, but physical rune just sucks (pathing issues), so EA with nether tentacles will be good enough.
Engineering passive: cool for additional sentry - not so cool for increased duration; one minute is way more than it takes to kill a t4/5 rift boss (maybe t6 lasts enough for that) and also it will take 18 seconds to deploy all of them (not counting CD reduction). I'd stick with the standard duration; legedary quiver may be useful but i'm not completely sure of that for the same reason - too much time to deply and a lot of hatred wasted on them.
I'd stack cost reduction - it has a bigger impact on both Turret deploy and CA spam (using EA as generator will net you only 4 hatred). Anyway i cannot try it right now, i hope to get the gear soon and rock the build.
If i have to ditch ballistic out, it has to be damn good Also 30% reduced CD is achievable pretty easily, but at a price - i have to determine what's the best tradeoff for that.
Not intending to offend you in any way, but it takes more than a random guy or many random guys posts to make me change idea. Will surely try your approach though, it looks really solid at least on paper. Tbh, i'm planning to get that 30% CD reduced and at least 30% cost reduced via gear/paragon.
Same as you, using Kridershot ball lightning as generator. I see you opted for RoV - shade over another spender. I've been using Impale - ricochet.
Are there too many overlaps to be using Impale along with CA and Ball Lightning? If so, having RoV would be nice to pair with Wolf cd for some great AoE burst. I see from above post that the 3 spenders I'm using all have different internal cd's for the sentry.
There is none. In fact, your sentries will always cast the exact order of spells: CA - Impale - EA....all the time....and its awesome. Sometimes I change RoV for multishot just for this sentry order.
My DH profile
MsRight