I'm kind of a noob in both diablo and posting builds so, but for some bewildering reason I am able to solo T5 mostly with ease and with room for improvement to reach t6 at some point.
I called it Happy Festival Fireworks build because it's a fire elemental missile build.
This is how my character looks atm, she still has some room for growth, like an Andariel Visage, Cindercoat(tentative), amulet, and that quiver that allows you to place 2 more turrets, but meh:
With this setup, I am able to play T5 solo with little to no deaths depending on what I face
Allow me to elaborate on my skill choices:
ACTIVES
LClick: Hungering Arrow - Serrated Arrow: A very reliable hatred generator, with fire element, this being a fire elemental build
RClick: Multishot - Arsenal: Most missile based builds have a teeny, tiny weakness. They are unreliable given how missiles choose their target, making packs that include mobs that summon adds quite a pain to deal with. I used to try CA-LfB/SS, but I didn't like the small AOE and the high hatred cost. MS, on the other hand shots everything on screen for decent damage and summon 3 missiles that will get bonus damage from ballistics and fire rolls and it has the chance to summon a 4th from ballistics, so lots of missiles and clearing power for some measly 25 hatred, I doubted it, but it does the work.
Vault - Tumble: Movility and Iframing. what do you want? DHs are squishy and need good positioning to avoid ending up like Wily Coyote when hit by a truck.
Rain of Vengeance - Stampede: Nice fire damage, and knockback in the direction you are facing. This one is optional I'd also go Marked for Death - Contagion for that nice spreading 20% bonus damage.
Sentry - Spitfire Turret: I love my turrets, they're so bad. Besides doing 200% damage on their own, they spit a constant barrage of missiles for 70% damage each. Multiplied by 3 turrets from custom engineering, and the bonus damage from ballistics and fire rolls. These turrets alone melt bosses without me ever shooting once. Downside is, it takes 12seconds from engagement to get the full power of them, but they are well worth it.
Companion - Wolf Companion: A tank, some extra dps, and a 30% damage bonus for 10 secs every 30seconds. Not a must, but they do the trick just fine.
PASIVES
Perfectionist: Surviving is good. But if you find yourself not dying by a longshot, you can go archery or single out for some extra dps.
Steady Aim: As my gear is, I have 3 wolves and a templar tanking for me, stuff doesn't come close to me and I get a nice damage bonus, like with perfectionist it can be switched for something else you might prefer.
Custom engineering: Allows placing 3 turrets instead of 2 and they will last longer. No further comments
Ballistics: Beefs up all your missile related skills and lets you shot missiles yourself even from hungering arrow. So, more damage is good.
And that's it. I'm still playing around with skills and gear to get a better, more efficient build.
Its a nice build, and I will sure test it today, but Sentries are too unreliable....can't tell it kill elites will be faster than the CA build. Either way, I'm so bored to use CA that if I can use this build with strong damage output, I will keep it.
Ok, I tested and I really enjoy it. I still think that Multishot is a better option in a physical build, but this fire/ballistics build works just fine. I just need a Calamity right now and a SoJ for this to REALLY shine. What I feel that this build needs is a more single target option....I played a little with Impale - Chemical Burn instead of Rain of Vengeance and it was a nice change of pace. Will keep using this build for a while since I'm tired of CA.
I'm kind of a noob in both diablo and posting builds so, but for some bewildering reason I am able to solo T5 mostly with ease and with room for improvement to reach t6 at some point.
I called it Happy Festival Fireworks build because it's a fire elemental missile build.
Here we go:
This is the Build: http://us.battle.net/d3/en/calculator/demon-hunter#aQdlkS!fYUh!Zcbbac
This is how my character looks atm, she still has some room for growth, like an Andariel Visage, Cindercoat(tentative), amulet, and that quiver that allows you to place 2 more turrets, but meh:
http://us.battle.net/d3/en/profile/Druk-1992/hero/5337061
With this setup, I am able to play T5 solo with little to no deaths depending on what I face
Allow me to elaborate on my skill choices:
ACTIVES
LClick: Hungering Arrow - Serrated Arrow: A very reliable hatred generator, with fire element, this being a fire elemental build
RClick: Multishot - Arsenal: Most missile based builds have a teeny, tiny weakness. They are unreliable given how missiles choose their target, making packs that include mobs that summon adds quite a pain to deal with. I used to try CA-LfB/SS, but I didn't like the small AOE and the high hatred cost. MS, on the other hand shots everything on screen for decent damage and summon 3 missiles that will get bonus damage from ballistics and fire rolls and it has the chance to summon a 4th from ballistics, so lots of missiles and clearing power for some measly 25 hatred, I doubted it, but it does the work.
Vault - Tumble: Movility and Iframing. what do you want? DHs are squishy and need good positioning to avoid ending up like Wily Coyote when hit by a truck.
Rain of Vengeance - Stampede: Nice fire damage, and knockback in the direction you are facing. This one is optional I'd also go Marked for Death - Contagion for that nice spreading 20% bonus damage.
Sentry - Spitfire Turret: I love my turrets, they're so bad. Besides doing 200% damage on their own, they spit a constant barrage of missiles for 70% damage each. Multiplied by 3 turrets from custom engineering, and the bonus damage from ballistics and fire rolls. These turrets alone melt bosses without me ever shooting once. Downside is, it takes 12seconds from engagement to get the full power of them, but they are well worth it.
Companion - Wolf Companion: A tank, some extra dps, and a 30% damage bonus for 10 secs every 30seconds. Not a must, but they do the trick just fine.
PASIVES
Perfectionist: Surviving is good. But if you find yourself not dying by a longshot, you can go archery or single out for some extra dps.
Steady Aim: As my gear is, I have 3 wolves and a templar tanking for me, stuff doesn't come close to me and I get a nice damage bonus, like with perfectionist it can be switched for something else you might prefer.
Custom engineering: Allows placing 3 turrets instead of 2 and they will last longer. No further comments
Ballistics: Beefs up all your missile related skills and lets you shot missiles yourself even from hungering arrow. So, more damage is good.
And that's it. I'm still playing around with skills and gear to get a better, more efficient build.
Thanks for reading. Have a good one.