So I already have fire% stacked on my bracers/ammy - I rerolled my Andy's for 18% fire instead of 5.5% crit - my dps suffered (moderately) but not very noticeably. Does anyone have any opinions regarding if this is the correct or "logical" path to follow? Thank you.
Side note: Is there a LoH level I should be looking to reach? I am getting bailed out by my templar but have been (probably too much so) focusing on CC/CD/ATKSPD - etc, probably unwisely. I melt t1 with ease (which is fine) - but am starting to want to further my difficulty yet feel I will get smoked (maybe its my build too) without more healing or just a better build overall.
As far as gear - it's hard to tell because of the armoury not showing re-forges. But yes, elemental damage is generally worth sacrificing crit chance/damage for. However, ideally, you'd sacrifice something else.
Helms - you kinda want main stat, crit, elemental damage, and hatred spender damage (cluster arrow, in this case).
Ammy - Elemental damage, mainstat, then crit chance/damage
Bracers - Elemental, mainstat, crit chance, then AllRes/Vit (whichever you need more), or possibly LoH if you have enough eHP on your other pieces
The other keys to note - you can get +Entangling Shot damage on your belt/pants, and +Cluster Arrow on your Quiver/Boots.
Apologies if you already have this stuff and it's just not shown on the armoury page.
As for healing - when I'm solo, I tend to run Smoke Screen - Healing Vapors. I can handle up to T3 by myself, though I still die to occasional horrible affixes (namely, waller in small levels coupled with arcane/frozen, or just stupid Thunderstorm). In parties, I can generally do T3 without SS, or T4 with SS.
A big difference for me was maxing all res first (not there yet, but working on it) with paragon, and LoH from paragon. Those two together seemed to make a pretty big difference in my ability to do damage and stay alive.
Finally - if you're using Entangling Shot as your generator, consider adding Cull the Weak instead of Ambush. Or, you should swap to Grenades as your generator, as they'll benefit from your fire and passives.
Your current Andariel's has both Frost Damage and no Crit, how is that possible? It should be showing with the base crit that dropped (since armory doesn't update reforges) and fire damage %+ if Blizz magically fixed it in the last 24 hours. I'm saying this because it would've been better to drop the attack speed rather than crit with your build.
So I already have fire% stacked on my bracers/ammy - I rerolled my Andy's for 18% fire instead of 5.5% crit - my dps suffered (moderately) but not very noticeably. Does anyone have any opinions regarding if this is the correct or "logical" path to follow? Thank you.
Side note: Is there a LoH level I should be looking to reach? I am getting bailed out by my templar but have been (probably too much so) focusing on CC/CD/ATKSPD - etc, probably unwisely. I melt t1 with ease (which is fine) - but am starting to want to further my difficulty yet feel I will get smoked (maybe its my build too) without more healing or just a better build overall.
http://us.battle.net/d3/en/profile/Nickleby-1395/hero/42069223
this may help you too
Thank you Dtards (Yes I myself am one too). Don't spend all your legendary crafting mats in one place.
Nick
Helms - you kinda want main stat, crit, elemental damage, and hatred spender damage (cluster arrow, in this case).
Ammy - Elemental damage, mainstat, then crit chance/damage
Bracers - Elemental, mainstat, crit chance, then AllRes/Vit (whichever you need more), or possibly LoH if you have enough eHP on your other pieces
The other keys to note - you can get +Entangling Shot damage on your belt/pants, and +Cluster Arrow on your Quiver/Boots.
Apologies if you already have this stuff and it's just not shown on the armoury page.
As for healing - when I'm solo, I tend to run Smoke Screen - Healing Vapors. I can handle up to T3 by myself, though I still die to occasional horrible affixes (namely, waller in small levels coupled with arcane/frozen, or just stupid Thunderstorm). In parties, I can generally do T3 without SS, or T4 with SS.
A big difference for me was maxing all res first (not there yet, but working on it) with paragon, and LoH from paragon. Those two together seemed to make a pretty big difference in my ability to do damage and stay alive.
Finally - if you're using Entangling Shot as your generator, consider adding Cull the Weak instead of Ambush. Or, you should swap to Grenades as your generator, as they'll benefit from your fire and passives.