Well Lenekk beat me to the punch posting a Grenade Spec but still no reason for me to not post mine, the following spec is built around team play but is still viable for solo play. also this is for level 60 I will update it after ROS goes live with a level 70 edit down below.
Primary: Grenade W/gas Grenades - If we are going for a things that go boom build grenade is a no-brainer, the rune chosen here is to add a dot very useful in both team and solo play, need to run? no problem toss a gas grenade drop a caltrops and scram also the damage done is all poison.
Secondary: Rapid fire W/Bombardment - again this is a given we are going for a grenade spec so rapid fire that tosses grenades is self explanitory, also it does good damage.
Defensive: Caltops W/Torturous ground - one thing we need as a demon hunter is a way to keep the mobs away so we use this combo to not only slow the mob that may be chasing us or another squishy but to snare them for 2 seconds as well adding extra time for you to get away and your melee to get to the mob.
Hunting: Companion W/ boar - this guy adds a lot to us, lets look at his benifits, passive: in this mode he does 100% Wep Damage to targets in front of him, second he grants us 826 Life per second, and lastly he grants us 20% to all resistance. so as a passive pet he grants us a lot of helpful utility; However he also has a nice Active, Let us look at that. Active: when activated he will charge at us and taunt all enemies with in 20 yards for 5 seconds, this is a very very helpful way to get out of a nasty situation. over all I think boar offers too much utility to go ignored.
Devices: Sentry W/Spitfire Turret - ( this will tie into a passive ) First the rune used here is optional and is used to keep with the " things that go boom " theme. second If you don't like this rune then no problem change it, if you do change it the passive Ballistics ( disscused in passives section ) will be unnecessary.
Archery: Rain of Vengeance W/Anathema - boom need i say more? ok first I know " BUT KAYLAJ SHADE IS A BIGGER AREA!!! " yeah yeah I know; however Anathema hits harder making it better for elites and bosses, shade is great for trash pack farming but us a bit of a loss when fighting a boss.
Passives:
--------- Grenadier - This passive is a must it grants our grenades 10% damage and increases the blast radius of the grenade attacks by 20%, very nice if left right there but thats not all IF we die out body explodes for 1000% weapon damage as fire damage.
--------- Archery - this is an easy one each type of weapon grants you a buff with this active. Bows - 8% damage, Crossbows - 50% crit damage, Hand CB - 5% crit hit chance, 2nd hand CB 1 Hatred per second. so this passive is a very very nice buff
--------- Ballistics - this one synergies with our theme and with our sentry, it increases damage of rockets by 100%, also grants you a 20% chance to fire a homing rocket for 150% weapon damage when you attack. this is nice but if you don't use Spitfire turret its not really needed and can be swapped out for one that fits your play style better.
I was using a grenade build too but with Cluster Arrow(Loaded for Bear) instead of Rapid Fire. Gonna take a while to get used to being stationary and channeling instead of the instant damage form cluster but the dps boost is worth it.
Caltrops(Bait in the trap) for a bit more dps.
For Rain of Vengeance, i'am staying with Shade for farming and switching to Anathema for boss fights. Champ packs move way too much and at times i cant even get one tick of Anathema to hit.
For the Sentry i'am using Guardian Turret and usually drop it in the middle where meele are going toe to toe with bosses/champs.
Swapped the Ballistics passive with Blood Vengeance for some added hatred.
Still tinkering with it but overall it's a nice build so thanks for posting it.
I blew the years of dust off my DH and played around with the grenade spec a few days ago. I had way way way more fun than I ever expected.
I played DH right at launch, got stuck trying to kill Diablo on Hell difficulty, rerolled a different class and never came back until very recently. It's like night and day from when I last remember playing it.
Here is a link to the build:http://us.battle.net/d3/en/calculator/demon-hunter#gcYSkl!geh!ccZbaY
I will link a video later once I get it filmed.
Primary: Grenade W/gas Grenades - If we are going for a things that go boom build grenade is a no-brainer, the rune chosen here is to add a dot very useful in both team and solo play, need to run? no problem toss a gas grenade drop a caltrops and scram also the damage done is all poison.
Secondary: Rapid fire W/Bombardment - again this is a given we are going for a grenade spec so rapid fire that tosses grenades is self explanitory, also it does good damage.
Defensive: Caltops W/Torturous ground - one thing we need as a demon hunter is a way to keep the mobs away so we use this combo to not only slow the mob that may be chasing us or another squishy but to snare them for 2 seconds as well adding extra time for you to get away and your melee to get to the mob.
Hunting: Companion W/ boar - this guy adds a lot to us, lets look at his benifits, passive: in this mode he does 100% Wep Damage to targets in front of him, second he grants us 826 Life per second, and lastly he grants us 20% to all resistance. so as a passive pet he grants us a lot of helpful utility; However he also has a nice Active, Let us look at that. Active: when activated he will charge at us and taunt all enemies with in 20 yards for 5 seconds, this is a very very helpful way to get out of a nasty situation. over all I think boar offers too much utility to go ignored.
Devices: Sentry W/Spitfire Turret - ( this will tie into a passive ) First the rune used here is optional and is used to keep with the " things that go boom " theme. second If you don't like this rune then no problem change it, if you do change it the passive Ballistics ( disscused in passives section ) will be unnecessary.
Archery: Rain of Vengeance W/Anathema - boom need i say more? ok first I know " BUT KAYLAJ SHADE IS A BIGGER AREA!!! " yeah yeah I know; however Anathema hits harder making it better for elites and bosses, shade is great for trash pack farming but us a bit of a loss when fighting a boss.
Passives:
--------- Grenadier - This passive is a must it grants our grenades 10% damage and increases the blast radius of the grenade attacks by 20%, very nice if left right there but thats not all IF we die out body explodes for 1000% weapon damage as fire damage.
--------- Archery - this is an easy one each type of weapon grants you a buff with this active. Bows - 8% damage, Crossbows - 50% crit damage, Hand CB - 5% crit hit chance, 2nd hand CB 1 Hatred per second. so this passive is a very very nice buff
--------- Ballistics - this one synergies with our theme and with our sentry, it increases damage of rockets by 100%, also grants you a 20% chance to fire a homing rocket for 150% weapon damage when you attack. this is nice but if you don't use Spitfire turret its not really needed and can be swapped out for one that fits your play style better.
I was using a grenade build too but with Cluster Arrow(Loaded for Bear) instead of Rapid Fire. Gonna take a while to get used to being stationary and channeling instead of the instant damage form cluster but the dps boost is worth it.
Caltrops(Bait in the trap) for a bit more dps.
For Rain of Vengeance, i'am staying with Shade for farming and switching to Anathema for boss fights. Champ packs move way too much and at times i cant even get one tick of Anathema to hit.
For the Sentry i'am using Guardian Turret and usually drop it in the middle where meele are going toe to toe with bosses/champs.
Swapped the Ballistics passive with Blood Vengeance for some added hatred.
Still tinkering with it but overall it's a nice build so thanks for posting it.
I played DH right at launch, got stuck trying to kill Diablo on Hell difficulty, rerolled a different class and never came back until very recently. It's like night and day from when I last remember playing it.