3) Nat's Boots: 224+ dex / 62+ vit / 76+ AR / 5 or 6% Melee Dmg Reduction
4) At some point, you'd probably craft your Dex Bracers, so this is why I want you to improve your base +Vitality in the other defensive slots so you don't feel pressured like this to leave your current bracers "locked up".
5) Your amulet is pressured at max crit hit chance, I mean this is great if you balance the other statlines/properties as well.
6) Witching Hour, stat-wise you're pretty decent except for your "39% CHD" can go much much more.
7) Your Quiver, that thorns is taking away the more crucial stats, like more Dex
3) Nat's Boots: 224+ dex / 62+ vit / 76+ AR / 5 or 6% Melee Dmg Reduction
4) At some point, you'd probably craft your Dex Bracers, so this is why I want you to improve your base +Vitality in the other defensive slots so you don't feel pressured like this to leave your current bracers "locked up".
5) Your amulet is pressured at max crit hit chance, I mean this is great if you balance the other statlines/properties as well.
6) Witching Hour, stat-wise you're pretty decent except for your "39% CHD" can go much much more.
7) Your Quiver, that thorns is taking away the more crucial stats, like more Dex
i have another DML that has i think 300dex/280vit but has no +CC to RF, and all of those suggestions sound great, ill get on that asap, i have like 4 other nat rings in my stash, and whats the purpose of a ruby coupled with emerald?
The updated mix builds better consistency (The Ruby was also updated, so your "Average Damage" will be increased, it was done to enable the mentality that Emerald in Weapon is not the LONE choice)
Of course, unless you're going on hard-hitting to better your Life Return from your Crit Damage numbers, back when people played Loaded for Bear, and stuff to snipe things down (Yet... I still remembered how many people die to the animation teleport of a single Phasebeast, before it even finish its swing, and 1-shot dead, this is just without activating Shadow Power or Smokescreen due to "lag" or whatever excuse. Mine was at least 2-shotted unless it's an Elite Pack Phasebeast)
http://us.battle.net/d3/en/profile/Batman-1825/hero/10935824
My own way of improvement is when you should try to maximize your base +Vitality on slots that you want +vit on.
1) Shoulders: 200+ dex / no less than 62-vit / etc...
2) Inna's Pants: Yours is nice with that +vit, but now you want more offensiveness as well.
>>> 162+ dex / 62+ vit / 9% IAS / 420+ default armor defense
3) Nat's Boots: 224+ dex / 62+ vit / 76+ AR / 5 or 6% Melee Dmg Reduction
4) At some point, you'd probably craft your Dex Bracers, so this is why I want you to improve your base +Vitality in the other defensive slots so you don't feel pressured like this to leave your current bracers "locked up".
5) Your amulet is pressured at max crit hit chance, I mean this is great if you balance the other statlines/properties as well.
6) Witching Hour, stat-wise you're pretty decent except for your "39% CHD" can go much much more.
7) Your Quiver, that thorns is taking away the more crucial stats, like more Dex
1) CMWIZ PL91, [EU]PL62 Crit NatsHelm; 2) 0-CD Dogs since MID-FEB 2013 PL44;
3) "Stunball Barrage" (Tball+F@W) Vengeance DH PL43 (1slot for H.Globe + PUR slot);
4) Lazy-Dbl-LS Monk PL48
5) Fundamental Barb (least played)
i have another DML that has i think 300dex/280vit but has no +CC to RF, and all of those suggestions sound great, ill get on that asap, i have like 4 other nat rings in my stash, and whats the purpose of a ruby coupled with emerald?
Of course, unless you're going on hard-hitting to better your Life Return from your Crit Damage numbers, back when people played Loaded for Bear, and stuff to snipe things down (Yet... I still remembered how many people die to the animation teleport of a single Phasebeast, before it even finish its swing, and 1-shot dead, this is just without activating Shadow Power or Smokescreen due to "lag" or whatever excuse. Mine was at least 2-shotted unless it's an Elite Pack Phasebeast)
1) CMWIZ PL91, [EU]PL62 Crit NatsHelm; 2) 0-CD Dogs since MID-FEB 2013 PL44;
3) "Stunball Barrage" (Tball+F@W) Vengeance DH PL43 (1slot for H.Globe + PUR slot);
4) Lazy-Dbl-LS Monk PL48
5) Fundamental Barb (least played)