Demon Hunter E-DPS -- Blizzard Take Action --

  • #21
    @Strafir,

    With the amount of HP monsters have in high MP levels it's literally impossible to kite. Even if our sheet damage reflected our eDPS we would probably be hitting 800-1200k on our best attacks or maybe 1300k for manticore users, however, mobs in MP10 have a lot more HP than that. (Sure you could kite, but it would take minutes and it's not even fun anymore cause most of the times you end up hitting the portal from where you first arrived to the map).

    If you're talking about unfair, we already take 30% more damage than you guys do, some guys on MP10 are unkiteable (most people on high monster powers like myself drop kiting because its a waste of time), and youll also have us deal less damage than you? Being ranged in a game where mobs have a huge amount of hitpoints and the map size might be limited most of the time isnt much of a advantage in my opinion, most DH's tank because that's the way we have to do things on higher monster powers.

    Unfair is having all other classes wipe through all the game content while leaving us to enjoy half of it, not making a character who is ranged deal the same damage as melee characters do, I can hit 700k criticals with a 15M witch doctor without focusing solemnly on DPS and getting resists and hp too and wipe MP7-8, can pretty much live forever on MP10 on wiz, and they both have skills that make them get away from nasty situations (Spirit walk, teleport, etc...), but thats okay, I mean, only if you let the DH do that is it unfair.
  • #22
    Quote from StoneTheRock

    There is no way to play MP5 as efficiently as other classes as a DH, unless your gear is in the billions. And I find your suggestion humurous, telling us to use traps to 3 shot an elite @ MP5 when that's what decent geared barbs and monks are doing on MP8.

    Also, you may not know this, but with the changes last patch added, MP10 is by far the best MP to farm for loot and exp. This is only going to get more evident next patch with NV buffs being multiplicative and with extra exp (also multiplicative) as well extra mf and gf past cap per party member meaning 5 stack MP10 in a party will be the best exp and best loot.

    The only reason DHs never openly revolted against being innefective on higher MPs was because they were only less effective at key farming and ubers (however, there have been threads about how DHs eficiency is bad on high MPs for many months now, especially on oficial forums). This is something more in line with what you're trying to say. But now that MP0-1 is no longer the most efficient way to farm loot and exp, wich is this game's primary goal, there simply is no way to ignore how bad DHs now have it.

    Buff DHs for great justice.

    (EDIT)

    AND FOR THE LOVE OF GOD STOP USING LEGACY NAT AS AN EXCUSE. IT'S A BROKEN SET THAT NO LONGER DROPS, EVEN IF IT WAS THE ABSOLUTE PANACEA, WICH IT ISN'T FOR ANTYHING BUT LOW MP SPEED FARMING OR TO RELEASE A SKILL AND/OR A PASSIVE SLOT FOR NO DPS GAINS, THERE WOULD NOT BE ENOUGH LEGACY NATS FOR EVERY DH OUT THERE.


    Quote from halfzware

    "Playing mp5 as efficiently as a geared demon hunter does will result in a much greater amount of demonic essences and arguably a similar amount of legendaries with item levels worth identifying. "
    its too bad but after they changed/fixed mp10 its not anymore.
    Also, legacy nats is nothing that anybody has/could get and with it you will STILL be slower at mp5 then a tornado and even then a hota barb, not to mention an equally geared tempest rush monk that can use fleet footed and still kill packs faster then you as a dh (if the packs wouldnt move at all and stack up nicely in front of you it would, could, be maybe as fast but they dont do it^^).

    I swap my gear from monk to dh a lot and i really tried all the builds now and monk is faster, easier, has more options in builds and its less frustrating.
    DH is a tiny bit cooler and i enjoy playing calamity dh so i play him sometimes until i sold the calamity overpriced or blizz fixes some stuff. Whatever comes first^^


    Again with the pissing contest.. It doesn't matter if you do something on MP5 and another class is forced to a higher monster power because of the functionality if the end result is the same.

    What the patch is changing is monster density in acts and letting Nephalem valor stacks have new multiplicative properties in MULTIPLAYER, MP10 still has the same ups and downs it always has. This however is a discussion about the demon hunter class so don't start confusing people or yourself for that matter by including the shitstorm that forcing everyone to play multiplayer brings.

    This whole scam about being able to farm the largest amount of xp and getting the largest amount of loot at the same time has blown up because most players havn't taken the time to analyze it because it seems like this miracle. What these runs lack is the biggest factor in keeping an interest towards the game, significant character progression. Getting to P100 in the process of losing between 4000 and 5000 demonic essences and closer to a 500 million in gold is not worth it. If you think your motivation is low now, just wait until you hit P100 and the only reason you play is because you want to. We can all agree that item level makes a huge difference between the potential quality of the item, and different monsters have a different chance to drop these high level items. What this MP10 trash farming results in is the MOST loot, not the best loot.

    Fury is not a naturally generating resource, it actually degenerates after a short time which is the reason why main nukes like Hota require a dousin skills that directly support it while you naturally have to gear towards it. Both monks and barbs basically work this way and you always have to pick a speciality to focus on while a demon hunter will do great all around because of the numerous tools it has that arn't really connected to each other as much as they are connected to the players preferences.

    I don't understand what the huge problem is that MP10 is complicated for a class that is designed for lower tiers which comes with great benefits mp10 people completely miss out on. I would even go as far as to argue that the demon hunter is the best class for players who understand how silly it is to think highly of either sheet dps or max monster powers, accept what they're good at and play in a fashion that will keep them interested and progressive for more than a month.
  • #23
    need a post so i can post me profile link
  • #24
    Quote from Strafir

    Quote from StoneTheRock

    There is no way to play MP5 as efficiently as other classes as a DH, unless your gear is in the billions. And I find your suggestion humurous, telling us to use traps to 3 shot an elite @ MP5 when that's what decent geared barbs and monks are doing on MP8.

    Also, you may not know this, but with the changes last patch added, MP10 is by far the best MP to farm for loot and exp. This is only going to get more evident next patch with NV buffs being multiplicative and with extra exp (also multiplicative) as well extra mf and gf past cap per party member meaning 5 stack MP10 in a party will be the best exp and best loot.

    The only reason DHs never openly revolted against being innefective on higher MPs was because they were only less effective at key farming and ubers (however, there have been threads about how DHs eficiency is bad on high MPs for many months now, especially on oficial forums). This is something more in line with what you're trying to say. But now that MP0-1 is no longer the most efficient way to farm loot and exp, wich is this game's primary goal, there simply is no way to ignore how bad DHs now have it.

    Buff DHs for great justice.

    (EDIT)

    AND FOR THE LOVE OF GOD STOP USING LEGACY NAT AS AN EXCUSE. IT'S A BROKEN SET THAT NO LONGER DROPS, EVEN IF IT WAS THE ABSOLUTE PANACEA, WICH IT ISN'T FOR ANTYHING BUT LOW MP SPEED FARMING OR TO RELEASE A SKILL AND/OR A PASSIVE SLOT FOR NO DPS GAINS, THERE WOULD NOT BE ENOUGH LEGACY NATS FOR EVERY DH OUT THERE.


    Quote from halfzware

    "Playing mp5 as efficiently as a geared demon hunter does will result in a much greater amount of demonic essences and arguably a similar amount of legendaries with item levels worth identifying. "
    its too bad but after they changed/fixed mp10 its not anymore.
    Also, legacy nats is nothing that anybody has/could get and with it you will STILL be slower at mp5 then a tornado and even then a hota barb, not to mention an equally geared tempest rush monk that can use fleet footed and still kill packs faster then you as a dh (if the packs wouldnt move at all and stack up nicely in front of you it would, could, be maybe as fast but they dont do it^^).

    I swap my gear from monk to dh a lot and i really tried all the builds now and monk is faster, easier, has more options in builds and its less frustrating.
    DH is a tiny bit cooler and i enjoy playing calamity dh so i play him sometimes until i sold the calamity overpriced or blizz fixes some stuff. Whatever comes first^^


    Again with the pissing contest.. It doesn't matter if you do something on MP5 and another class is forced to a higher monster power because of the functionality if the end result is the same.

    What the patch is changing is monster density in acts and letting Nephalem valor stacks have new multiplicative properties in MULTIPLAYER, MP10 still has the same ups and downs it always has. This however is a discussion about the demon hunter class so don't start confusing people or yourself for that matter by including the shitstorm that forcing everyone to play multiplayer brings.

    This whole scam about being able to farm the largest amount of xp and getting the largest amount of loot at the same time has blown up because most players havn't taken the time to analyze it because it seems like this miracle. What these runs lack is the biggest factor in keeping an interest towards the game, significant character progression. Getting to P100 in the process of losing between 4000 and 5000 demonic essences and closer to a 500 million in gold is not worth it. If you think your motivation is low now, just wait until you hit P100 and the only reason you play is because you want to. We can all agree that item level makes a huge difference between the potential quality of the item, and different monsters have a different chance to drop these high level items. What this MP10 trash farming results in is the MOST loot, not the best loot.

    Fury is not a naturally generating resource, it actually degenerates after a short time which is the reason why main nukes like Hota require a dousin skills that directly support it while you naturally have to gear towards it. Both monks and barbs basically work this way and you always have to pick a speciality to focus on while a demon hunter will do great all around because of the numerous tools it has that arn't really connected to each other as much as they are connected to the players preferences.

    I don't understand what the huge problem is that MP10 is complicated for a class that is designed for lower tiers which comes with great benefits mp10 people completely miss out on. I would even go as far as to argue that the demon hunter is the best class for players who understand how silly it is to think highly of either sheet dps or max monster powers, accept what they're good at and play in a fashion that will keep them interested and progressive for more than a month.


    I've been holding back from reading all of your posts but after reading this one and also noticing that you said "dousin"

    I have been forced to... https://www.youtube.com/watch?v=5hfYJsQAhl0
  • #25
    Quote from Strafir

    In a perfect world everyone could do anything but that isn't the case of course. A demon hunter is a fast moving acrobat with linear aoe abilities that does extremely well as long as the common enemy doesn't take long to kill. Other classes do fine and a little worse than fine, but I just don't see how anyone could keep up with a DH with a setbuffed disc regen in speed and kills on lower MPs.

    What OP is asking for is too much. To get a DH to the level of simplicity that other classes get away with would mean a complete rewrite of the class because the necessary tools and functions are not there. When you think about it, having a class do as well as Monks or Barbs on high MPs while being literally immune to damage isn't realistic.

    Nothing is stopping you or any other DH from playing on MP10, it just isn't as effective and easy as with most other classes because of the fundamental design of the class.


    I don't understand you, and you definitely don't understand the issue with the DH class right now.
    It didn't suprise me you had 1 character on your account, and it doesn't seem to be a DH,
    no its a Barb.

    Reading through your post in this thread and looking at your profile picture, I get a quite good image of you as a person.
    Chapeau on your fitting profile picture.

    Start playing a DH.

    Come back here and accept the DH issue.
  • #27
    Quote from Strafir

    I do know what you want, you want to play mp10 no matter what the consequences. No reasoning, no thought process, you just WANT.

    Very stimulating conversation with colorful comebacks so far guys.


    You come in here with no real arguments, 0 Dh experience and all you have to argue with is class seggretionism and random pre-conceptions about DHs and about how this game is played that you seem to have picked up months ago. Not to mention you're so unwilling to budge in your opinions that you just shoot every arguement down with those same wrong preconceptions and pure class prejudice.

    And you accuse us of no reasoning and no thought process.

    Lol
  • #28
    Quote from Strafir

    I do know what you want, you want to play mp10 no matter what the consequences. No reasoning, no thought process, you just WANT.

    Very stimulating conversation with colorful comebacks so far guys.


    Nah, lets get this straight. I don't want to play for the fact i'm playing MP10. I can play MP10 if I want to, take a lot more time than the other classes, but still be able to clear it.

    What I want, and this I do want, is to be able for DH's in general to do ubers on high MP's, solo high MP's, and do them effectively, like every SINGLE class in the game does. You say we are better on lower MP's than other classes, that's frankly not true, let me explain you why. DH's start gearing, and once they have decent DPS and stuff they start playing higher MP's, the reason why DH's can handle MP5 better than say a Barbarian that handles MP5, is because he wasted twice the money that the Barbarian did JUST to be able to play MP5. So in MP5 maybe sheet dps matters, so the Barbarian has half the DPS the DH has, and well, also got it for half, so naturally the DH will do better. But once the Barbarian gears himself up, boom, hes on MP8 while the DH is still on MP5, even if he should be geared enough with his dps and hp to do mp8, have you ever seen a Monk or a Barbarian with end-game gear do low MP's? They can run through it just as we do, and even faster... see where I'm going?

    You want us to be satisfied by the fact that our effectiveness will always be lower MP's, well of course its always going to be lower MP's, cause most of the DH's out there cant do higher, HP on mobs scales so much its just stupid to try, so that means we wont be able to do high MP ubers unless we find people we know, cause in a public game the guys will say, "no, youre a DH, we need efficiency, so you cant come. but HEY, remember, go do MP5 cause youll rock at it."

    That doesn't make sense, and the fact you think the class was designed to stay at lower MP's amuses me really. Why would blizzard focus the last 3 months of its work on content that aims mostly towards 4 classes and not include the 5th? Its done, its a problem, the class has a problem, and it needs to be fixed, you have a different point of view and Im cool with that, but not only DH's know about this, ive seen monks, barbarians, witch doctors, wizards, basically everyone saying DH cant compete with them because it simply sucks.

    I want balance, I want to be able to enjoy the WHOLE game, and not limit myself to lower MPs just cause the class I chose and like is the only one who doesnt pack enough damage to join the other classes on higher MPs, its not fun wasting countless gold on gear to see someone do half the work and have more benefits than we do, it has to be fixed, or the class will die.
  • #29
    Quote from Strafir

    Playing a barb or monk forces you into melee range of everything. You could literally have 1 billion DPS but without enough HP and Resistance you couldn't down anything. This is something a demon hunter never has to come to terms with especially with the passive 15% life steal buff. Granting a fast moving smoke screening ranged class the ability to pack the same punch as melees would clearly be unfair.


    I can farm MP10 CotA with less than 150k eHP on a Monk, and that's only with like 200k DPS.

    The melee classes can kite and avoid damage just fine if you wanted to put effort into doing so. People face tank because it's easier and raises eDPS due to higher DPS up-time. Not because it's required.
    Too casual to upload anything new these days.
  • #30

    ^ Decided to just record a quick video of my Monk in "Glass Cannon" gear.

    Spent half the time running around since 25k HP and 180 AR is a little low for MP10, and my CotA clear times are still decent compared to what DH are capable of.
    Too casual to upload anything new these days.
  • #31
    Incite +1

    You exactly said what it is.
    IMO DHs compared to any class are weak in terms of bad scaling of resources mechanics and the dps output which also include resources issues. We need some stronger passives and more hatred/disci regen to be usefull on higher mp. Or if its too jelly for other classes then we need less resource cost of all skills to even it up. till then not a chance to come close to mp10. I can do mp10 only with my op barb op monk and op cm wiz friends and STILL i need to use Legacy Nat set to be comfy with staying alive and sting a bit with my "dps".
    Playing solo on higher mp always make me play mp1 after few minutes because it's not fun at all being so slow and having to kite so badly
  • #32
    my wishlist:
    + ~10% skill dmg to Hatred Generator i.e. Hunger Arrow
    + ~30% skill dmg to Spender ie Elemental Arrow
    + x2 dmg rain of vengence, reduce 15s cooldown

    my 280k dps DH with archery only clear act3 mp5 much slower than my 180k dps Monk cos 280k is always stay at 280k while monk can buff and convic mantra to around x2-x3 damage not mentioning in 2 sec u can throw 3 WOL 800% dmg
    Enjoying my Monk DH Barb and Wizzard
    http://us.battle.net/d3/en/profile/I82-6462/
  • #33
    Quote from Strafir

    I do know what you want, you want to play mp10 no matter what the consequences. No reasoning, no thought process, you just WANT.

    Very stimulating conversation with colorful comebacks so far guys.


    Clearly trolling. You have a grand total of one (1) character played, so I don't think you really know what you're talking about.
  • #34
    DH is pretty boring imo. Only good aoe skills are multishot and lightning ball?

  • #35
    Quote from TianZi


    ^ Decided to just record a quick video of my Monk in "Glass Cannon" gear.

    Spent half the time running around since 25k HP and 180 AR is a little low for MP10, and my CotA clear times are still decent compared to what DH are capable of.


    Thanks for the Video TianZi -- I think we will need to show blizzard later on once the PTR updates that the Rapid Fire buff is a Joke... lol
  • #36
    Quote from 6227

    my wishlist:
    + ~10% skill dmg to Hatred Generator i.e. Hunger Arrow
    + ~30% skill dmg to Spender ie Elemental Arrow
    + x2 dmg rain of vengence, reduce 15s cooldown

    my 280k dps DH with archery only clear act3 mp5 much slower than my 180k dps Monk cos 280k is always stay at 280k while monk can buff and convic mantra to around x2-x3 damage not mentioning in 2 sec u can throw 3 WOL 800% dmg


    I like this wishlist haha. I think that they really need to lower the Cooldown on Fan of Knives and make the base radius the radius of the increased radius rune, hail of knives.
  • #37
    There is many DH problems. But 2 of them are dependant on the other, theres 2 routes to fix it.

    On one side, spells of DH looks to be doing correct damage coefficients. Some of them just cost way too much. They just have terrible mechanics or next to no practical use in the meta game. Look at cluster arrow, look at how shit that thing is compared to HotA or WoL. It does less damage then either of these, cost more ressource, oh and best of all its radius and way of use is just pure shit.

    So if you dont fix the shit ass mechanics, you gotta buff the damage, DH has nothing that stacks togheter like others. The best DH can do is stack Spike traps echoing blast and spam bola shot at the same time. Its still not close to the damage A HotA barb like me can punch up or a good monk, My rend crit ticks for more then a DH bola shot can crit in the same gear. My HotA hits for more then 6 spike traps ever could. Because im buffing myself to 400kpaper dps when im in combat. Even if that DH had straight 400k paper dps he does not get close my my kill speed. I know one of my best friend is a DH. I personnally left the class after they nerfed inferno and farming became so easy, DH was only good to finish inferno in the first week of this game.

    Passive like Shaprshooter and Steady aim looks good on paper, but they are just pure shit. There is very little synergy in DH passives unlike every other classes. Even WD has some crazy passive synergy to pump up some massive dps with the correct gear.

    The last problem, Healing for DH is an aboslute chore and literally forces every single DH build ever to use Shadow power gloom, you cant have a build without it and farm any high MP. If you do you are an idiot, thats what the game is telling you. Why is that? No its not because Shadow power gloom is OP. Have you ever tried to get Life steal or loh as a demon hunter? DH gets by far the worse coeficient of healing. LS because of the low damage, look at the huge LS from shadow power, i get better life steal tick as a barb or a monk with 6% lol. Dont even get started on LoH, DH spell has the worse coeficient out there. To have any meaningful healing a DH needs 15% LS from gloom, its not possible to survive with anything less.

    All of these problems could be fixed with some rebalance, ei: give DH better healing coeficient on spells, change one of the trash passive to LS (Brooding lol, im regenerating 1% of my life per second useful lol!). Reduce hatered cost dramaticly or update the damage to match other classes expensive moves or make their mechanics not suck.

    To anyone telling these DH they are not correct to ask for help, get the hell out of here. DH is pretty much the only class that is not optimal to play in groups at high MP. You dont want the DH there at all, hes just slowing you down compeltly. Give me a Sac WD or Zombie bear. Hell next patch give me an archon wizard, anything produce more damage or brings more useful buffs. That is why they need help, if you cant understand that then stop posting in this thread.
  • #38
    Quote from Starburst

    There is many DH problems. But 2 of them are dependant on the other, theres 2 routes to fix it.

    On one side, spells of DH looks to be doing correct damage coefficients. Some of them just cost way too much. They just have terrible mechanics or next to no practical use in the meta game. Look at cluster arrow, look at how shit that thing is compared to HotA or WoL. It does less damage then either of these, cost more ressource, oh and best of all its radius and way of use is just pure shit.

    So if you dont fix the shit ass mechanics, you gotta buff the damage, DH has nothing that stacks togheter like others. The best DH can do is stack Spike traps echoing blast and spam bola shot at the same time. Its still not close to the damage A HotA barb like me can punch up or a good monk, My rend crit ticks for more then a DH bola shot can crit in the same gear. My HotA hits for more then 6 spike traps ever could. Because im buffing myself to 400kpaper dps when im in combat. Even if that DH had straight 400k paper dps he does not get close my my kill speed. I know one of my best friend is a DH. I personnally left the class after they nerfed inferno and farming became so easy, DH was only good to finish inferno in the first week of this game.

    Passive like Shaprshooter and Steady aim looks good on paper, but they are just pure shit. There is very little synergy in DH passives unlike every other classes. Even WD has some crazy passive synergy to pump up some massive dps with the correct gear.

    The last problem, Healing for DH is an aboslute chore and literally forces every single DH build ever to use Shadow power gloom, you cant have a build without it and farm any high MP. If you do you are an idiot, thats what the game is telling you. Why is that? No its not because Shadow power gloom is OP. Have you ever tried to get Life steal or loh as a demon hunter? DH gets by far the worse coeficient of healing. LS because of the low damage, look at the huge LS from shadow power, i get better life steal tick as a barb or a monk with 6% lol. Dont even get started on LoH, DH spell has the worse coeficient out there. To have any meaningful healing a DH needs 15% LS from gloom, its not possible to survive with anything less.

    All of these problems could be fixed with some rebalance, ei: give DH better healing coeficient on spells, change one of the trash passive to LS (Brooding lol, im regenerating 1% of my life per second useful lol!). Reduce hatered cost dramaticly or update the damage to match other classes expensive moves or make their mechanics not suck.

    To anyone telling these DH they are not correct to ask for help, get the hell out of here. DH is pretty much the only class that is not optimal to play in groups at high MP. You dont want the DH there at all, hes just slowing you down compeltly. Give me a Sac WD or Zombie bear. Hell next patch give me an archon wizard, anything produce more damage or brings more useful buffs. That is why they need help, if you cant understand that then stop posting in this thread.


    Some great points here and thanks for posting, and its good to have an outside-class perspective that is not completely clueless about the class' problems.

    With that said, I'd like to add that the main problem with LS% for DHs comes from our weapons.

    We simply cannot get a top tier dps weapon with life steal a 1300 dps 2 sock dex manticore cannot roll Life Steal -- Its that simple.

    This automatically gimps us and says "you have to run SP to do anything"

    While Windforce can roll life steal% it still leaves a huge damage hole, not to mention that our mitigation/survivability given by life steal% for DHs is super low because our effective DPS is super low. If we did a lot more actual TRUE DAMAGE PER SECOND lower life steal% would be required to keep us alive.

    The fact that we need 15% life steal AND 35% dmg reduction in order to barely survive means that our damage is waaaay too low as those #s are extremely overpowered if taken at face value.

    If you look at the videos I made you will see that even with that large amount of life steal/mitigation given by gloom I still have a chance to die. While TOKIO running with exact same gear with only 3% life steal (or less not exactly sure if his weapon even has 3% I just know he does not run 2 life steal weapons) and exact same BASE EHP (resist, lower HP than my DH because of quiver difference, armor) has no problem surviving what so ever because of his extremely high E-DPS eventhough hes running WAY lower life steal% and WAY lower mitigation (since I am perma gloomed).
  • #39


    DH CotA runs. Inefficient even when hitting a non-moving elite that has marked for death on it. The third clip where my monk with a 22.5k gold non-LS Skorn clears MP10 CotA faster than my DH is kind of sad and funny at the same time.

    -----

    Tried to find some various other threads on DH issues as well to link on the Blizzard forums.

    http://us.battle.net/d3/en/forum/topic/8569859805

    ^ Seems pretty clear that we've got some issues with various things aside from just eDPS. Things like DW have been broken since 1.0.4 with no attempts by Blizard to fix it. I've done tests on elites (WR/CotA), THEDONACE has done test on bosses (Ghom), and various other forum members have done tests on things like DE farming. DH is falling short in ALL of those categories.
    Too casual to upload anything new these days.
  • #40
    Quote from Starburst

    There is many DH problems. But 2 of them are dependant on the other, theres 2 routes to fix it.

    On one side, spells of DH looks to be doing correct damage coefficients. Some of them just cost way too much. They just have terrible mechanics or next to no practical use in the meta game. Look at cluster arrow, look at how shit that thing is compared to HotA or WoL. It does less damage then either of these, cost more ressource, oh and best of all its radius and way of use is just pure shit.

    So if you dont fix the shit ass mechanics, you gotta buff the damage, DH has nothing that stacks togheter like others. The best DH can do is stack Spike traps echoing blast and spam bola shot at the same time. Its still not close to the damage A HotA barb like me can punch up or a good monk, My rend crit ticks for more then a DH bola shot can crit in the same gear. My HotA hits for more then 6 spike traps ever could. Because im buffing myself to 400kpaper dps when im in combat. Even if that DH had straight 400k paper dps he does not get close my my kill speed. I know one of my best friend is a DH. I personnally left the class after they nerfed inferno and farming became so easy, DH was only good to finish inferno in the first week of this game.

    Passive like Shaprshooter and Steady aim looks good on paper, but they are just pure shit. There is very little synergy in DH passives unlike every other classes. Even WD has some crazy passive synergy to pump up some massive dps with the correct gear.

    The last problem, Healing for DH is an aboslute chore and literally forces every single DH build ever to use Shadow power gloom, you cant have a build without it and farm any high MP. If you do you are an idiot, thats what the game is telling you. Why is that? No its not because Shadow power gloom is OP. Have you ever tried to get Life steal or loh as a demon hunter? DH gets by far the worse coeficient of healing. LS because of the low damage, look at the huge LS from shadow power, i get better life steal tick as a barb or a monk with 6% lol. Dont even get started on LoH, DH spell has the worse coeficient out there. To have any meaningful healing a DH needs 15% LS from gloom, its not possible to survive with anything less.

    All of these problems could be fixed with some rebalance, ei: give DH better healing coeficient on spells, change one of the trash passive to LS (Brooding lol, im regenerating 1% of my life per second useful lol!). Reduce hatered cost dramaticly or update the damage to match other classes expensive moves or make their mechanics not suck.

    To anyone telling these DH they are not correct to ask for help, get the hell out of here. DH is pretty much the only class that is not optimal to play in groups at high MP. You dont want the DH there at all, hes just slowing you down compeltly. Give me a Sac WD or Zombie bear. Hell next patch give me an archon wizard, anything produce more damage or brings more useful buffs. That is why they need help, if you cant understand that then stop posting in this thread.


    At last, someone who doesn't main a DH who actually sees the issue with neutral eyes.

    +1
  • #41
    I'm not very familiar with DHs but wouldn't a skill build around prep punishment, night stalker, and cluster arrow allow for very high e-dps if thats all you'd be looking for.
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