I'm not very familiar with DHs but wouldn't a skill build around prep punishment, night stalker, and cluster arrow allow for very high e-dps if thats all you'd be looking for.
I'm not very familiar with DHs but wouldn't a skill build around prep punishment, night stalker, and cluster arrow allow for very high e-dps if thats all you'd be looking for.
Thats like 3 extra cluster arrow, but you lose 25 dicipline, you know the ressource they use to even stay alive. Thats the problem you are asking them to die, in order to do same damage as everyone else? I dont think it would actually even do the same damage as everyone else, its 3 cluster arrow per use the prep punishment for 25 dicipline. Youd never regen 25 dicipline back quickly enough even with 100% crit to keep using cluster arrow. Let alone keep gloom up to not die?
Using punishement every 3 second 25 dicipline (being very conservative here, you can most likelly fire much faster)
Using Shadow power every 6 sec. 14 dicipline
Youd need to be able to regen a little over 10 dicipline per second, not happening anytime soon. Only way it could possibly work is if night stalker did not have a "chance" to proc on crit and just proc on crit period. Right now its 15% chance to work on your 50-60% chance of crit. It most likelly work on ceoficient like everything else so its actually much lower then 15% for most spells, especially anything that cleaves or aoe.
I'm not very familiar with DHs but wouldn't a skill build around prep punishment, night stalker, and cluster arrow allow for very high e-dps if thats all you'd be looking for.
Thats like 3 extra cluster arrow, but you lose 25 dicipline, you know the ressource they use to even stay alive. Thats the problem you are asking them to die, in order to do same damage as everyone else? I dont think it would actually even do the same damage as everyone else, its 3 cluster arrow per use the prep punishment for 25 dicipline. Youd never regen 25 dicipline back quickly enough even with 100% crit to keep using cluster arrow. Let alone keep gloom up to not die?
Using punishement every 3 second 25 dicipline (being very conservative here, you can most likelly fire much faster)
Using Shadow power every 6 sec. 14 dicipline
Youd need to be able to regen a little over 10 dicipline per second, not happening anytime soon. Only way it could possibly work is if night stalker did not have a "chance" to proc on crit and just proc on crit period. Right now its 15% chance to work on your 50-60% chance of crit. It most likelly work on ceoficient like everything else so its actually much lower then 15% for most spells, especially anything that cleaves or aoe.
This is worrying, because DH already had the most difficult time killing Barbs in PvP. With barb passive life regen doubled, eDPS (especially ranged abilities) needs to go up an incredible amount to compensate.
So now there's major eDPS issues in both PvE AND PvP.
That change is pretty funny for pvp. I was already pretty much invincible in my 200k HP set and the 2%. Though its pretty much impossible to kill anything but DH and wizard with it because my damage is only 140k. Now im just gona be able to drop all my life regen and survive only on the 4% passive, 8000 life per second, yes plz.
You guys got to remember though Brawling is pretty much pointless and crap at this point. We already know what will be pvp, if it is ever released. Its going to be some form of DOTA. In such a game balance is alot less obivious. Mabye you cant solo kill a 200hp barb, but mabye you can push and farm a lane quicker then he will. You can solo some mobs quicker, gain more rewards, etc, depends on how it will all work. Its pretty clear that it wont be kill the enemy hero with no objectives, they scrapped it because of exactly what you see in brawling.
Was it a necessary change, no. Got to remember its a team buff that stacks with your own 2% passive though. 6% life per sec for you if you get barb on your team. Does it matter not really at this point in time.
Id say at this point they only care about pve. DH with sentry and passive also gets the 4%. Team up with a barb and you have 8%! Thats starting to be alot of regen.
My feeling is that, aside from having so few hard-hitting skills, the real problem of the DH is that we regenerate Hatred *only* via spamming hatred generating abilities. .....
....... I still think it's silly we should be locked into spamming a specific primary (regardless of how awesome it is) just because we want to generate Hatred, while Barbs and Wizards get to pretty much *spam* their secondaries / other high DPS skills. The situation Bokkkie described with Cluster Arrow is exactly what I am talking about: you use one or two big Hatred spenders, you have to spam primaries for 5 seconds until you can do it again. It's just how it used to be in the early days for Wizards and Barbs, too. This should either be the case for every class, or it should not be the case for any class.
Very well put , and consider this, DH is the only class who need to manage 2 resource, there is a gross mismatch of resource regen rate there. All the other class use the same resource for defensive, escape and offensive and we had to keep jugging the 2 and worse not only is one regen slow and misery, the other would not regen the rate as others. In short the DH class badly need total rehash of the skill and its associated effect. Also its ridiculous to lock the DH class into several skill. The whole principle is that one should be able to tailor combo of the skills and anyone should deliver that possibility. Not just a few.
In fact, taken to this, DH do not have any defensive skill, DH had only escape skill or somewhat ( survive ) skill but those are no replacement to real defensive skill. And right now DH class also are badly undergunned for their damage done ... this need badly a quick fix
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Thats like 3 extra cluster arrow, but you lose 25 dicipline, you know the ressource they use to even stay alive. Thats the problem you are asking them to die, in order to do same damage as everyone else? I dont think it would actually even do the same damage as everyone else, its 3 cluster arrow per use the prep punishment for 25 dicipline. Youd never regen 25 dicipline back quickly enough even with 100% crit to keep using cluster arrow. Let alone keep gloom up to not die?
Using punishement every 3 second 25 dicipline (being very conservative here, you can most likelly fire much faster)
Using Shadow power every 6 sec. 14 dicipline
Youd need to be able to regen a little over 10 dicipline per second, not happening anytime soon. Only way it could possibly work is if night stalker did not have a "chance" to proc on crit and just proc on crit period. Right now its 15% chance to work on your 50-60% chance of crit. It most likelly work on ceoficient like everything else so its actually much lower then 15% for most spells, especially anything that cleaves or aoe.
True
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these changes are a Joke and they have no idea how badly they just buffed barbs for PvP with that inspiring presence change...
With that change and how OP barbs currently are in PvP just gives light to how CLUELESS blizzard is about their game and community.
Also, the class that can stack WAY more hp gets a higher % buff to their regen from a passive than the class with a lower HP pool?
Really blizzard? really?
-- This patch might just make me quit and I've been playing consistently since Launch --
Also did blizzard sit down and brainstorm "how can we buff mercs" and came up with that waste of text buff on Templar Life Regen??? LOL blizz just LOL
So now there's major eDPS issues in both PvE AND PvP.
You guys got to remember though Brawling is pretty much pointless and crap at this point. We already know what will be pvp, if it is ever released. Its going to be some form of DOTA. In such a game balance is alot less obivious. Mabye you cant solo kill a 200hp barb, but mabye you can push and farm a lane quicker then he will. You can solo some mobs quicker, gain more rewards, etc, depends on how it will all work. Its pretty clear that it wont be kill the enemy hero with no objectives, they scrapped it because of exactly what you see in brawling.
Was it a necessary change, no. Got to remember its a team buff that stacks with your own 2% passive though. 6% life per sec for you if you get barb on your team. Does it matter not really at this point in time.
Id say at this point they only care about pve. DH with sentry and passive also gets the 4%. Team up with a barb and you have 8%! Thats starting to be alot of regen.
Very well put , and consider this, DH is the only class who need to manage 2 resource, there is a gross mismatch of resource regen rate there. All the other class use the same resource for defensive, escape and offensive and we had to keep jugging the 2 and worse not only is one regen slow and misery, the other would not regen the rate as others. In short the DH class badly need total rehash of the skill and its associated effect. Also its ridiculous to lock the DH class into several skill. The whole principle is that one should be able to tailor combo of the skills and anyone should deliver that possibility. Not just a few.
In fact, taken to this, DH do not have any defensive skill, DH had only escape skill or somewhat ( survive ) skill but those are no replacement to real defensive skill. And right now DH class also are badly undergunned for their damage done ... this need badly a quick fix