Certain DH passive skills need to change?

  • #1
    Lately i came back to my DH and i noticed that still certain passive skills like Grenadier, Custom Engineering and Ballistics are just horribly pointless and even feel very restrictive.

    For example i like picking Sentry with it's Rocket launching rune, but then i feel completely 'tarded if i do not also pick the Ballistic and the Custom Engineering skills - they both decently enhance Sentry Gun but still they are not all that good to be used in a standard "inferno killing" DH spec, so i pretty much "feel" bad regardless do i pick the passive skills for Sentry or not...

    Another similar example goes for the Grenadier passive, where if i want to use Cluster Arrow (so i pick Grenadier) i also feel 'tupid if i do not also pick Grenades to use the hate generating bonus (and vice versa as well). And again grenadier (as a passive) is not really good compared to other passives (for inferno) so it makes me regret if i skip it (and use Cluster/Grenades) and it also makes me regret if i take it (and skip on better passives)...

    TL;DR: Simply put passives like Grenadier, Ballistics and Custom Engineering are WAY too skill specific - they are to be used (pretty much) solely IF you use Grenades/Cluster/Sentry(or other rocket skills), and even then their benefit is BARELY enough to consider using them while still being so horrible that you regret ever picking ANYTHING related to such passives.
    My suggestion would be to make both Grenadier and Ballistics effects baseline (default) and to change Custom Engineering to only affect "defensive/utility" tools (like caltrops) thus making effects for Spike Traps/Sentry baseline as well.
  • #2
    Quote from Aleksej89

    Lately i came back to my DH and i noticed that still certain passive skills like Grenadier, Custom Engineering and Ballistics are just horribly pointless and even feel very restrictive.

    For example i like picking Sentry with it's Rocket launching rune, but then i feel completely 'tarded if i do not also pick the Ballistic and the Custom Engineering skills - they both decently enhance Sentry Gun but still they are not all that good to be used in a standard "inferno killing" DH spec, so i pretty much "feel" bad regardless do i pick the passive skills for Sentry or not...

    Another similar example goes for the Grenadier passive, where if i want to use Cluster Arrow (so i pick Grenadier) i also feel 'tupid if i do not also pick Grenades to use the hate generating bonus (and vice versa as well). And again grenadier (as a passive) is not really good compared to other passives (for inferno) so it makes me regret if i skip it (and use Cluster/Grenades) and it also makes me regret if i take it (and skip on better passives)...

    TL;DR: Simply put passives like Grenadier, Ballistics and Custom Engineering are WAY too skill specific - they are to be used (pretty much) solely IF you use Grenades/Cluster/Sentry(or other rocket skills), and even then their benefit is BARELY enough to consider using them while still being so horrible that you regret ever picking ANYTHING related to such passives.
    My suggestion would be to make both Grenadier and Ballistics effects baseline (default) and to change Custom Engineering to only affect "defensive/utility" tools (like caltrops) thus making effects for Spike Traps/Sentry baseline as well.


    I agree that with the skill system we have right now, skill specific passives are not that great because if they are bad or average we don't pick them and if they are good we feel forced to use them if we use the skill. What could be great would be to have 2 different sets of 3 passive skills, one set for general passive and the other one for skill specific passive (and actually, they could even add more passive skills sets for other purpose like passive skills allowing loot customisation).
  • #3
    I disagree, if you take the time and use the passives properly, they can be pretty good.

    I'll link you some builds using these passives at the best.
    Only took 10 minutes to put these together but it's to prove a point, not be a perfect build.

    Grenades/cluster bomb build: http://eu.battle.net/d3/en/calculator/demon-hunter#UigPVY!gZb!aaYcZa

    Rocket strafe/turret/rapid fire build: http://eu.battle.net/d3/en/calculator/demon-hunter#WchSVk!hXb!abZYZa

    Turret/Spike bomb trap build: http://eu.battle.net/d3/en/calculator/demon-hunter#bQhYVk!Ucb!YaZaZa

    Have fun and try new things!
    Make your peace...Quickly!
  • #4
    Quote from Elendiro

    I disagree, if you take the time and use the passives properly, they can be pretty good.
    I'll link you some builds using these passives at the best.
    Only took 10 minutes to put these together but it's to prove a point, not be a perfect build.
    Grenades/cluster bomb build: http://eu.battle.net...gPVY!gZb!aaYcZa
    Rocket strafe/turret/rapid fire build: http://eu.battle.net...hSVk!hXb!abZYZ
    Turret/Spike bomb trap build: http://eu.battle.net...hYVk!Ucb!YaZaZa
    Have fun and try new things!


    Thanks for posting but 2 of those builds look like they would have trouble in Nightmare, let alone Inferno with only 1 real defensive skill.
    The third one (with the cluster arrow) seems kinda pointless - you already have elemntal arrow, makes ZERO sence to take Cluster which is much more expensive while doing only slightly more damage (even with it's rune).

    I don't have a problem with sticking those skills/passives into pretty much any build - the problem is actually fitting them when it is NOT a bad choice, which at the moment is pretty much impossible.
    Having to pick grenadier/ballistics/custom engin as poor passive skills to boost already inferior active skills is just not a good thing.
  • #5
    What I would like to see implemented in the passive DH skills is passive life steal and increased hatered regen.
    Other than that, I think we're fine.
    What makes us so squishy in high mp (8-10) is that if our gloom falls off mid fight you're pretty much toast.
  • #6
    The problem istn being squishy (which is true if you consider that monks, wizzy, barb can kite too, tornado barbs kite all the time) its doing about 70%dps at lower mp and 50%dps at higher mp (since we need more defensive skills).
  • #7
    Sharpshooter really needs a utility
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