I've switched to Bola Shot - Imminent Doom recently, since it seems to be the highest dps generator, without accounting for the lack of auto-aim.
Imminent Doom has an increased delay of 2 seconds, and sometimes monsters die faster than all the bolas attached explode. Though I noticed that, when a monsters dies with several stacks of bola still not exploded, the animation seems brighter, "stronger".
The question is.. Do the non-detonated bolas explode for aoe damage when the monster dies? Or do they simply "disappear"? Anyone tested for that?
I believe they do explode. I used to run a build using Bola + Impale - Overpenetration. I'd basically alternate attacks, landing a bola shot, then using impale to kill the victim causing the AOE to trigger.
I think it's unlikely the extra shots actually explode and do damage, it's probably just the animations going off at the same time. If, however they do damage, it'll probably get fixed by blizzard pretty soon.
Try the Thunder Ball-rune. The stun-proc is really helpful now that we can CC more in inferno!
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I've switched to Bola Shot - Imminent Doom recently, since it seems to be the highest dps generator, without accounting for the lack of auto-aim.
Imminent Doom has an increased delay of 2 seconds, and sometimes monsters die faster than all the bolas attached explode. Though I noticed that, when a monsters dies with several stacks of bola still not exploded, the animation seems brighter, "stronger".
The question is.. Do the non-detonated bolas explode for aoe damage when the monster dies? Or do they simply "disappear"? Anyone tested for that?
Try the Thunder Ball-rune. The stun-proc is really helpful now that we can CC more in inferno!