Hello everyone, just wanted to share my build, since I know that a lot of people struggle to find a decent build, maybe I can help someone out or someone can give me better ideas about it
I share Bola Shot [Volatile Explosives] and Cluster Arrow [Loaded for Bear] for Aoe and Single targeting.
Single target doesnt happen very often in the game, and for those few times the bola shot and cluster arrow can handle them very efficiently. They also do very good in AoE, I rotate those two for both aoe and single target.
To get away from stuff I use the Vault. Now, i used to have the Acrobatics rune but, to be honest, most of the time you wont really need to doble vault away from enemies, and if you do, its because they are extra fast and they will still be on your ass.
So with the recent buff on Trail of Cinders, I use it offensively aswell, but not directly. I almost never go in with vault for the damage, cause it will most likely get me into a bad place because I am no tank.
This way when enemies follow you you will be doing TONS of damage, without spending so much disc like it happens with Caltrops [Jagged Spikes]. It's also more fun to run away with vault than to caltrops and walk backwards
And for those packs that no matter what, they will be on your ass, I use Shadow Power [Gloom]. No explanation here.
Preparation [Invigoration] is a personal favorite, since I used it for the first time, I fell in love with it, and I feel it is required.
Now, Since I already have both of my Ohshit buttons, my aoe and single target, and my preparation, and I still have 1 skill left, I wasnt sure what to put there, and I decided to give Rain of Vengeance [Dark Cloud] a try. I don't like the other runes cause you have to be in the middle of everything for them to be effective, and its too expensive to vault in and out just for the sake of it. The rune that stuns still aint that versatile. [Dark Cloud] changes target, and deals a decent damage, and :itsFREE:
Since I there isnt anything else to actually fit in, I tried it, and I reallised that it is very good.
Companion [Bat] Isn't that useful since I attack faster and the regen doesn't feel like a change at all. Plus of the fact that the companions sometimes get bugged and just stand in place doing nothing.
Sentry requires you to spend a lot of disc to put drop it every time you move away from its range, so its pretty bad in my opinon.
Fan of Knives could be there and seems like a good idea for this build, but haven't tried it yet.
I use the Tactical Advantage Passive because... the name even says why, I want the tactical advantage of being able to move faster when I use my vault.
My gear isn't great, so, dont think that this build works cause I am overgeared for the content. I farm all of act 3, except for the places with Hulking Beasts, I just can't stand those, I hate them >.>
Haven't tried this spec in groups yet, but I think that maybe I would change the Rain of Vengeance for Elemental arrow [Lightning Bolt] or Chakram [Twin Chakrams], for better AoE.
Thanks for reading, I hope someone finds it useful or maybe someone has a better idea.
Thanks. I spent a while using Fire at will even pre-nerf cause I am a very nostalgic person aswell but still, without the ability to spam as much, it still doesnt feel right :3
I still like a Multishot a lot, but it feels very weak : /
And about RoV, yep, I never liked the ability because of the fact that it requires you to be in the middle of things and I felt the same way you did with the stun. It was kinda tricky. But with the buffed Dark Cloud, you don't have to wait to use, and since 30sec is a pretty short CD. And its duration is almost half the time its on CD.
I tried this exact build out the other day, but ultimately returned to Hungering Arrow - Spray of Teeth. Once you get your crit chance high enough it does more AoE than Volatile Explosives and you can stun lock them. Quite a shame, I've always wanted to like that Bola Shot rune.
Actually, RoV+Dark Cloud is pretty cool to use. Much better than the others imo, because the arrows actually target monsters(and sometimes breakable objects... -.-) as opposed to it being a set location, like the other runes.
I think I might try your vault/cinders skill to replace my Caltrops/Torturous, seems like it could help increase dps even more. Then again, is Vault/Cinders higher dps than Caltrops/Jagged Spikes?
Then again, is Vault/Cinders higher dps than Caltrops/Jagged Spikes?
Yes and No, If you put down 10 Caltrops... Caltrops will have more damage, but, at what cost?
Caltrops has 45% weapon damage per sec for 6sec at the cost of 6 disc. Vault has 500% weapon damage per sec for 3sec at the cost of 8 disc :P.
The thing is with the area (it's too small), or in the case where they don't follow you right up (The 3sec duration).
I use vault just like if I didnt have cinders, I use it only when they are right on my ass, then I use it to get away and they follow the path.. Unless there is a barb in my party, then I can move around and feel like a god O.o
Hm, Vault/Cinders feels more damaging for me an it triggers LoH and I replaced Caltrops with Vault. Feels not bad and makes gameplay more dynamic compard to Caltrops.
Just looking for a good replacement for my nades, atm I use HA, but it feels not good for me, tried Bola Shoot Acid but same.
Indeed it feels a lot more dynamic, and fun
Bola shot [Acid Strike] is pretty bad imo. To me the best rune for bola shot is the [Volatile Explosives] for its increased area. I actually tried a tanky build pre 104 with bola shot instead of nades, and it succeeded with [Volatile Explosives], but I personally don't play a DH to be a tank hehe.
http://us.battle.net/d3/en/profile/Xailoh-1776/hero/733907
I share Bola Shot [Volatile Explosives] and Cluster Arrow [Loaded for Bear] for Aoe and Single targeting.
Single target doesnt happen very often in the game, and for those few times the bola shot and cluster arrow can handle them very efficiently. They also do very good in AoE, I rotate those two for both aoe and single target.
To get away from stuff I use the Vault. Now, i used to have the Acrobatics rune but, to be honest, most of the time you wont really need to doble vault away from enemies, and if you do, its because they are extra fast and they will still be on your ass.
So with the recent buff on Trail of Cinders, I use it offensively aswell, but not directly. I almost never go in with vault for the damage, cause it will most likely get me into a bad place because I am no tank.
This way when enemies follow you you will be doing TONS of damage, without spending so much disc like it happens with Caltrops [Jagged Spikes]. It's also more fun to run away with vault than to caltrops and walk backwards
And for those packs that no matter what, they will be on your ass, I use Shadow Power [Gloom]. No explanation here.
Preparation [Invigoration] is a personal favorite, since I used it for the first time, I fell in love with it, and I feel it is required.
Now, Since I already have both of my Ohshit buttons, my aoe and single target, and my preparation, and I still have 1 skill left, I wasnt sure what to put there, and I decided to give Rain of Vengeance [Dark Cloud] a try. I don't like the other runes cause you have to be in the middle of everything for them to be effective, and its too expensive to vault in and out just for the sake of it. The rune that stuns still aint that versatile. [Dark Cloud] changes target, and deals a decent damage, and :itsFREE:
Since I there isnt anything else to actually fit in, I tried it, and I reallised that it is very good.
Companion [Bat] Isn't that useful since I attack faster and the regen doesn't feel like a change at all. Plus of the fact that the companions sometimes get bugged and just stand in place doing nothing.
Sentry requires you to spend a lot of disc to put drop it every time you move away from its range, so its pretty bad in my opinon.
Fan of Knives could be there and seems like a good idea for this build, but haven't tried it yet.
I use the Tactical Advantage Passive because... the name even says why, I want the tactical advantage of being able to move faster when I use my vault.
My gear isn't great, so, dont think that this build works cause I am overgeared for the content. I farm all of act 3, except for the places with Hulking Beasts, I just can't stand those, I hate them >.>
Haven't tried this spec in groups yet, but I think that maybe I would change the Rain of Vengeance for Elemental arrow [Lightning Bolt] or Chakram [Twin Chakrams], for better AoE.
Thanks for reading, I hope someone finds it useful or maybe someone has a better idea.
I still like a Multishot a lot, but it feels very weak : /
And about RoV, yep, I never liked the ability because of the fact that it requires you to be in the middle of things and I felt the same way you did with the stun. It was kinda tricky. But with the buffed Dark Cloud, you don't have to wait to use, and since 30sec is a pretty short CD. And its duration is almost half the time its on CD.
I think I might try your vault/cinders skill to replace my Caltrops/Torturous, seems like it could help increase dps even more. Then again, is Vault/Cinders higher dps than Caltrops/Jagged Spikes?
Caltrops has 45% weapon damage per sec for 6sec at the cost of 6 disc. Vault has 500% weapon damage per sec for 3sec at the cost of 8 disc :P.
The thing is with the area (it's too small), or in the case where they don't follow you right up (The 3sec duration).
I use vault just like if I didnt have cinders, I use it only when they are right on my ass, then I use it to get away and they follow the path.. Unless there is a barb in my party, then I can move around and feel like a god O.o
Indeed it feels a lot more dynamic, and fun
Bola shot [Acid Strike] is pretty bad imo. To me the best rune for bola shot is the [Volatile Explosives] for its increased area. I actually tried a tanky build pre 104 with bola shot instead of nades, and it succeeded with [Volatile Explosives], but I personally don't play a DH to be a tank hehe.
Vault/cinders does 1500% weapon damage over 3 seconds.. its stupidly overpowered atm.. use it before its to late!