Bullshit. It was proved long ago that no matter the distance to the boss, if you crit the target, then it'll reset - and any shots fired after will start with your 22%+3% crit chance. You can't get 3-4 "guaranteed" HA crits. As you can see, proven by this video:The second shot is fired before the first shot hits Asmodan, which means while sharpshooter had 100% crit chance. It doesn't crit.
The video only proves that Sharpshooter crit buff will reset one second after initial crit. It was poorly executed because there was a huge delay between first and second shot, which obviously resulted in reset SS and no crit on 2nd AE.
I have tested it enough and most importantly played with it since release of D3 to be sure that as long as you fire projectiles within 1 second to the target, they will all crit. This is generaly only 2 after 1.0.3 IAS nerft but it can be used very well for initial burst--I commonly use it for 2x Impale nuke that usually drops one enemy from the champion pack thanks to 450k+ crits on each Impale.
What you can also try is to shoot slow moving projectile like AE:BL/NT and then follow with 2x Impale, which if done properly and at standing target, will result in AE and both Impales critting. This is due to fact that SS resets only when the crit happens and can be used to players advantage.
However, I agree with you that it is not possible to get 4 HA crits purely from Sharpshooter because you are simply not capable to unload 4 within 1 second window.
If I get frenzy before the boss, then let SS charge up, then attack the boss from far away I can get 4 HA crits. Maybe the 4th crit is just lucky and based off my base crit, I dunno.
Edit: Also, I didn't waste my time replying to Draco because his video doesn't disprove jack or shit.
Bullshit. It was proved long ago that no matter the distance to the boss, if you crit the target, then it'll reset - and any shots fired after will start with your 22%+3% crit chance. You can't get 3-4 "guaranteed" HA crits. As you can see, proven by this video:The second shot is fired before the first shot hits Asmodan, which means while sharpshooter had 100% crit chance. It doesn't crit.
The video only proves that Sharpshooter crit buff will reset one second after initial crit. It was poorly executed because there was a huge delay between first and second shot, which obviously resulted in reset SS and no crit on 2nd AE.
I have tested it enough and most importantly played with it since release of D3 to be sure that as long as you fire projectiles within 1 second to the target, they will all crit. This is generaly only 2 after 1.0.3 IAS nerft but it can be used very well for initial burst--I commonly use it for 2x Impale nuke that usually drops one enemy from the champion pack thanks to 450k+ crits on each Impale.
What you can also try is to shoot slow moving projectile like AE:BL/NT and then follow with 2x Impale, which if done properly and at standing target, will result in AE and both Impales critting. This is due to fact that SS resets only when the crit happens and can be used to players advantage.
However, I agree with you that it is not possible to get 4 HA crits purely from Sharpshooter because you are simply not capable to unload 4 within 1 second window.
If I get frenzy before the boss, then let SS charge up, then attack the boss from far away I can get 4 HA crits. Maybe the 4th crit is just lucky and based off my base crit, I dunno.
Edit: Also, I didn't waste my time replying to Draco because his video doesn't disprove jack or shit.
It's not "jack or shit", it's "jack shit" <___<...
It proves that the attack has to land within the same second as the first attack, which means that it will be a max of 2 attacks critting from the innate sharpshooter buff. The rest (number 3 and 4) are purely RNG and up to your luck, based on your own crit chance. If you have 1.5 Attacks per second, your third shot will obviously come at 2.25, which means it'll land more than a second after the first, which means sharpshooter is reset.
The video is not poorly done, it simply shows and proves what I said - that your sharpshooter buff will not affect shots you have fired off, but only shots that lands and then lands in that 1 second timeframe, which will be a maximum of two attacks with a crossbow. As Hungering Arrow is so "fast", vaulting forward shouldn't be capable of giving you the extra time needed to hit a third arrow in, either - only slow skills like Ball Lightning or NT can be utilised that way.
And yes, using NT + Impale and timing them to hit at the same time will result in multiple hits gaining the benefit of sharpshooter, as long as it's within that 1 second timeframe.
And to the guy saying that singletarget damage doesn't matter - anyone can mow down a pack of AOE-able mobs that has like, 50-100K hp, with a stream of ball lightnings (14-15 or so before you deplete your hatred), or a salvo of Multishots (and much more effectively than the relatively small radius spray of teeth provides). A pack of elite mobs are usually better taken out, one by one - at higher gear levels, aoeing them becomes more effective (and even then, at 120K dps no SS, I still greatly prefer to singletarget anything that involves reflect damage, fast, or obviously, invul minions/shielding), but at lower levels, you're much better off picking off one mob at a time, so you can reset the mobs for enrage timers, or simply just kill one, then wait for cooldowns to come back up so you can kill another. It doesn't help you any to kite for two minutes and have every mob on 20% hp, if you die and they reset while you're ressing up. Killing off two out of four does, though.
You still do not understand how SS works. But w/e, why argue the point when you won't read what you are being told.
I do agree completely with your last paragraph though. Spray of bone is not optimal for HA.
Aww, then go ahead and explain it. There's not been a single post that disproves what I've said (you've claimed that if you stand far enough away from the boss you can get 3-4 hits, but that would imply that, *gasp* it's dependent on when the shots are fired, AKA what I just disproved, rather than when the shots hit), yet I've provided you with a video that clearly shows that unless you've got 3 attacks per second or are using a *slow* attack, you won't benefit from more than 2 attacks with Sharpshooter.
With a lot of people gearing up and starting to use Cluster Arrow with Cluster Bombs as hatred dump, Spray of Bone is the top choice of spammable aoe ability, granted that you have atleast 40%+ crit chance.
Bear with me, I'm a noob. But looking at numbers Bola Shot (with various runes) seems like a better aoe choice to me.
Why is it not the case? Just because of the delay?
With a lot of people gearing up and starting to use Cluster Arrow with Cluster Bombs as hatred dump, Spray of Bone is the top choice of spammable aoe ability, granted that you have atleast 40%+ crit chance.
Bear with me, I'm a noob. But looking at numbers Bola Shot (with various runes) seems like a better aoe choice to me.
Why is it not the case? Just because of the delay?
Bola Shot is nice until your dps is high enough to oneshot things with other, fast moving, instant damaging abilities. Then Bola Shot's 1 sec delay becomes tedious. Hell, even AE: Ball Lightning moves too slow then.
You still do not understand how SS works. But w/e, why argue the point when you won't read what you are being told.
I do agree completely with your last paragraph though. Spray of bone is not optimal for HA.
His explanation is dead-on and you're wrong. The determining factor isn't when you FIRE your attack, but when the attack connects. Every attack that connects in the 1 second after the first crit will be guaranteed crits assuming you have charged up to 100% with sharpshooter.
You're also wrong in regards to single target dps. For some reason you place emphasis on single target dps and the ability to burst down act bosses. Who cares if you can burst down azmodan or the butcher? Act bosses only comprises ~ 5% of the mobs that you will encounter, and it's not like they're challenging. The random champion and minions or elite pack will pose much more challenge than any of the act bosses save for maybe diablo (but no one farms him anyways).
I tried to run for a while with EF and shrapnel rune but i hated it when it vaulted me a lot of times, and sometimes when there was too little space behind me right into a wall. Also against faster mobs but in closed spaces i find it quite annoying as my disc is being spent 2/3 times after shooting because of fast mobs and the big distance it covers. Also that ruins my chance of ss when i need it to if it vaults when i don't need it to.
You still do not understand how SS works. But w/e, why argue the point when you won't read what you are being told.
I do agree completely with your last paragraph though. Spray of bone is not optimal for HA.
His explanation is dead-on and you're wrong. The determining factor isn't when you FIRE your attack, but when the attack connects. Every attack that connects in the 1 second after the first crit will be guaranteed crits assuming you have charged up to 100% with sharpshooter.
And what part of what you just said doesn't rely on shooting a bunch of shots off as quickly as possible, thus at max range so the boss can't reach you and make you have to move or pop SS. I mean really, having to explain it to one person is bad enough but its such common sense that having to explain it to two people is downright sickening.
You have to get close for cluster bomb to be effective.
Evasive Fire w/ Cover Fire and Hungering Arrow are both effective and viable hatred generator. Both with their pros and cons. They fill many different play styles, and many other abilities definitely synergize better with one or the other. I've been supportive of EF for some time now, but am already enjoying HA w/ SoT and cluster bomb as my current build. Unrelated, but I really didn't like cluster bomb due to its almost unnatural aiming, but with some practice, it is my favorite nuke.
The reason a lot of people use it is a video Athene made with a post-1.03 build using only hungering w/ spray of teeth and cluster arrow for dps. Since cluster arrow's aoe is not very good, spray of teeth was used to bolster the build's AoE.
I tried it and personally felt that it was still missing a lot of AoE. Maybe if you're Athene with ~200k dps it's fine, but for me it wasn't getting the job done. Also, the extra slot I had from not having a third dps ability didn't really do much for me defensively - I already had all I needed for defense. So I went back to devouring arrow, with cluster arrow for elites & bosses, and ball lightning for general ease of mowng down trash. Much happier this way, but ymmv as always.
If I get frenzy before the boss, then let SS charge up, then attack the boss from far away I can get 4 HA crits. Maybe the 4th crit is just lucky and based off my base crit, I dunno.
Edit: Also, I didn't waste my time replying to Draco because his video doesn't disprove jack or shit.
It's not "jack or shit", it's "jack shit" <___<...
It proves that the attack has to land within the same second as the first attack, which means that it will be a max of 2 attacks critting from the innate sharpshooter buff. The rest (number 3 and 4) are purely RNG and up to your luck, based on your own crit chance. If you have 1.5 Attacks per second, your third shot will obviously come at 2.25, which means it'll land more than a second after the first, which means sharpshooter is reset.
The video is not poorly done, it simply shows and proves what I said - that your sharpshooter buff will not affect shots you have fired off, but only shots that lands and then lands in that 1 second timeframe, which will be a maximum of two attacks with a crossbow. As Hungering Arrow is so "fast", vaulting forward shouldn't be capable of giving you the extra time needed to hit a third arrow in, either - only slow skills like Ball Lightning or NT can be utilised that way.
And yes, using NT + Impale and timing them to hit at the same time will result in multiple hits gaining the benefit of sharpshooter, as long as it's within that 1 second timeframe.
And to the guy saying that singletarget damage doesn't matter - anyone can mow down a pack of AOE-able mobs that has like, 50-100K hp, with a stream of ball lightnings (14-15 or so before you deplete your hatred), or a salvo of Multishots (and much more effectively than the relatively small radius spray of teeth provides). A pack of elite mobs are usually better taken out, one by one - at higher gear levels, aoeing them becomes more effective (and even then, at 120K dps no SS, I still greatly prefer to singletarget anything that involves reflect damage, fast, or obviously, invul minions/shielding), but at lower levels, you're much better off picking off one mob at a time, so you can reset the mobs for enrage timers, or simply just kill one, then wait for cooldowns to come back up so you can kill another. It doesn't help you any to kite for two minutes and have every mob on 20% hp, if you die and they reset while you're ressing up. Killing off two out of four does, though.
You still do not understand how SS works. But w/e, why argue the point when you won't read what you are being told.
I do agree completely with your last paragraph though. Spray of bone is not optimal for HA.
Aww, then go ahead and explain it. There's not been a single post that disproves what I've said (you've claimed that if you stand far enough away from the boss you can get 3-4 hits, but that would imply that, *gasp* it's dependent on when the shots are fired, AKA what I just disproved, rather than when the shots hit), yet I've provided you with a video that clearly shows that unless you've got 3 attacks per second or are using a *slow* attack, you won't benefit from more than 2 attacks with Sharpshooter.
Bear with me, I'm a noob. But looking at numbers Bola Shot (with various runes) seems like a better aoe choice to me.
Why is it not the case? Just because of the delay?
Bola Shot is nice until your dps is high enough to oneshot things with other, fast moving, instant damaging abilities. Then Bola Shot's 1 sec delay becomes tedious. Hell, even AE: Ball Lightning moves too slow then.
His explanation is dead-on and you're wrong. The determining factor isn't when you FIRE your attack, but when the attack connects. Every attack that connects in the 1 second after the first crit will be guaranteed crits assuming you have charged up to 100% with sharpshooter.
You're also wrong in regards to single target dps. For some reason you place emphasis on single target dps and the ability to burst down act bosses. Who cares if you can burst down azmodan or the butcher? Act bosses only comprises ~ 5% of the mobs that you will encounter, and it's not like they're challenging. The random champion and minions or elite pack will pose much more challenge than any of the act bosses save for maybe diablo (but no one farms him anyways).
And what part of what you just said doesn't rely on shooting a bunch of shots off as quickly as possible, thus at max range so the boss can't reach you and make you have to move or pop SS. I mean really, having to explain it to one person is bad enough but its such common sense that having to explain it to two people is downright sickening.
Evasive Fire w/ Cover Fire and Hungering Arrow are both effective and viable hatred generator. Both with their pros and cons. They fill many different play styles, and many other abilities definitely synergize better with one or the other. I've been supportive of EF for some time now, but am already enjoying HA w/ SoT and cluster bomb as my current build. Unrelated, but I really didn't like cluster bomb due to its almost unnatural aiming, but with some practice, it is my favorite nuke.
profile: http://us.battle.net/d3/en/profile/vanboon-1499/hero/3962228
http://i.imgur.com/8AfIp.jpg 4/4pc natalyza dps: 73k (w/o ss), dex: 1967, health: 22k, resist: ~150, mf: 90%/261%
I tried it and personally felt that it was still missing a lot of AoE. Maybe if you're Athene with ~200k dps it's fine, but for me it wasn't getting the job done. Also, the extra slot I had from not having a third dps ability didn't really do much for me defensively - I already had all I needed for defense. So I went back to devouring arrow, with cluster arrow for elites & bosses, and ball lightning for general ease of mowng down trash. Much happier this way, but ymmv as always.
profile: http://us.battle.net/d3/en/profile/vanboon-1499/hero/3962228
http://i.imgur.com/8AfIp.jpg 4/4pc natalyza dps: 73k (w/o ss), dex: 1967, health: 22k, resist: ~150, mf: 90%/261%