Dh Act 3 Inferno Farming help.

  • #1
    I'm currently having trouble farming with a Barb friend in Act 3 Inferno. Act 1 and 2 were a joke but I've hit a wall with Act 3. I don't like to play solo as I find it very boring and I'm just not motivated to play by myself. I'm having tons of troubles with the elites, especially with mortar, they seem to kill me every single time and repairs are a bitch. I'm just wondering what I need to do and what are some tips to be successful in Act 3?

    It should be a walk in the park with a barb tanking with their face and not dying but they are hitting me from offscreen. The problem is I'm shooting them and kiting but when they're off my screen it's really hard to judge when they're going to throw and when I'm too close its like they're pitching a fastball straight at my face. Should I sacrifice some DPS and get more HP and Resist or is there an easier way to deal with the elites/mortar. The problem with sacrificing some DPS is that I already have a low Dps and can't kill them as it is and Act 1/2 are just too easy for me. I know a lot of people with similar stats are doing it no problem, how?

    I'm at 56k dps no S/S
    21k hp
    200-260 Resistance
    31.5% crit chance
    260% crit damage
    12% movement speed on boots
    39 discipline


    My build
    Hungering Arrow Devouring Arrow
    Elemental Arrow Ball Lightning
    Smoke Screen Lingering Fog
    Shadow Power Gloom
    Companion Bat Companion
    Spike Trap Scatter
      • 10 Steady Aim
      • 20 Archery
      • 30 Night Stalker
    • #2
      Unless you are ridiculously rich, you shouldnt go out your way to purchase defensive gear while nerfing/maintaining your dps. The elites already have more hp if you're playing with 2 players. If the barb is tanking, its your job to do the dps.

      You should not get hit by mortar. Ever. Period. Try not to fight mortar elites on stairs or other tight spaces as you wont have time to smoke screen or move out of the way. Do you have increased movement speed on boots or other items? No? Get it asap. Work on your kiting skills and dpsing them from off screen, mortar doesnt reach that far. Practise practise :)

      Good luck!
    • #3
      Quote from legendarz

      Unless you are ridiculously rich, you shouldnt go out your way to purchase defensive gear while nerfing/maintaining your dps. The elites already have more hp if you're playing with 2 players. If the barb is tanking, its your job to do the dps.

      You should not get hit by mortar. Ever. Period. Try not to fight mortar elites on stairs or other tight spaces as you wont have time to smoke screen or move out of the way. Do you have increased movement speed on boots or other items? No? Get it asap. Work on your kiting skills and dpsing them from off screen, mortar doesnt reach that far. Practise practise :)

      Good luck!


      Ya I know I'm a bit of a n00b kiting, but I try my best. The only problem is that the barb is tanking and they aren't moving with me so I have to reset and go back and see where they are and that's when I get owned most of the time. I try my best to gauge it so that their mortar wont hit me but they are always off my screen and I'm not too sure if I hit them so I walk closer to see and boom headshot. I know it's just going to take practise but I'm also wondering if there are any tips and tricks when dealing with these elites? Just kinda hard for me to kite when I don't see them, or when I see them it's too late they already mortarred and I'm dead.
    • #4
      First you need to choose between Smoke and Shadow Power, you don't have discipline enough to use them both in one fight. Get Devault with acrobacy rune this will help you gaining range. You DPS is good for Act 3 I was able to farm with 56k dps. YOU NEED 12% movement speed. Get more HP with your ressist you need like 33-35k HP and you will surrvive one hit either from morter. Remove this bat shit and get Revange with knock back rune this will help to nuke the elites, get the on tide area put the bats on them so the will start knock them back than dump your hatret they will walk true your BL's than knock back and walk again this will multiply your dmg. Get Cold weapon this will help you alot as you HA will slow and cult of the weak will give you 15% dmg and last get Prep with PLan B.
    • #5
      Quote from NeonodeII

      First you need to choose between Smoke and Shadow Power, you don't have discipline enough to use them both in one fight. Get Devault with acrobacy rune this will help you gaining range. You DPS is good for Act 3 I was able to farm with 56k dps. YOU NEED 12% movement speed. Get more HP with your ressist you need like 33-35k HP and you will surrvive one hit either from morter. Remove this bat shit and get Revange with knock back rune this will help to nuke the elites, get the on tide area put the bats on them so the will start knock them back than dump your hatret they will walk true your BL's than knock back and walk again this will multiply your dmg. Get Cold weapon this will help you alot as you HA will slow and cult of the weak will give you 15% dmg and last get Prep with PLan B.



      Yep i have 12% MS on my boots, I edited the first post.
      I don't think I need the Vengeance with stampede if I have a tank do i? The bat let's me spam the shit out of my hatred spender, but I'll try it and see how it goes.
    • #6
      56K dps is plenty. Use the skills you're familiar with to get them down. Only thing I would suggest is removing Shadow Power for Preparation: Backup Plan for more smoke screens.

      When you encounter mortar elites and you move too far away since they're on the barb, use smoke screen to get back in range and avoid the possible mortar heading your way. Try and fight them in open space so when they do fire, you can see it coming. Stand still and nuke, if they fire you side step and stand still and nuke again so all mortars will head where you previously stood. Rinse and repeat. Keep enough range for your BL to just hit them.

      Occasionally you still die due to some random walls/jails while sidestepping. Just have your finger on smoke screen and pray the server registers your keystroke before the mortar hits.
    • #7
      Quote from bdizzle28

      Quote from NeonodeII

      First you need to choose between Smoke and Shadow Power, you don't have discipline enough to use them both in one fight. Get Devault with acrobacy rune this will help you gaining range. You DPS is good for Act 3 I was able to farm with 56k dps. YOU NEED 12% movement speed. Get more HP with your ressist you need like 33-35k HP and you will surrvive one hit either from morter. Remove this bat shit and get Revange with knock back rune this will help to nuke the elites, get the on tide area put the bats on them so the will start knock them back than dump your hatret they will walk true your BL's than knock back and walk again this will multiply your dmg. Get Cold weapon this will help you alot as you HA will slow and cult of the weak will give you 15% dmg and last get Prep with PLan B.



      Yep i have 12% MS on my boots, I edited the first post.
      I don't think I need the Vengeance with stampede if I have a tank do i? The bat let's me spam the shit out of my hatred spender, but I'll try it and see how it goes.


      WIth tank you will need it less but you must not count on your tank much as often teleporter will ignore your tank and often you will need to save your tank and you can do it alone no need of tank with your DPS. But if you are feeling good with bat go for it. But you need Vault for gaining range and random teleports, getting away from walls and fast mobs.
    • #8
      Quote from NeonodeII

      WIth tank you will need it less but you must not count on your tank much as often teleporter will ignore your tank and often you will need to save your tank and you can do it alone no need of tank with your DPS. But if you are feeling good with bat go for it. But you need Vault for gaining range and random teleports, getting away from walls and fast mobs.



      Yah I don't think I need a tank but I just hate playing solo, just not for me I guess. I will try vault to get range and see how that goes for me. Thanks for the input!
    • #9
      I m o you need to switch out either shadow power or spike trap for preparation. You have absolutely no need for both SS and Shadow power when you have no disc to use them. Personally I always run with both shadow power and SS when playing with my barb friend since reflect packs are a pain in the ass without shadow power. I also have +max disc on both quiver and cloak giving me a total of 49 disc. That means if you´re not SSing like crazy you pretty much have 4 SS instead of the usual 2 and twice that with prep, This to me is worth more than a couple thousand more dps.

      Vault is not necessarily needed at all. For teleport mobs, they often start their animation more or less instantly after teleporting, so vault will not save you while SS will. Tactical advantage is more than enough to gain distance without the use of vault i m o.

      Mortars can be a bitch, but I find it easier to be close enough to the mobs where I can see them do the mortar. If they do them offscreen you won´t be able to see them until they´re already on their way down and they fall so fast that it´s very hard to hit SS before the first one lands. Standing so close that they can´t even mortar you is also an option while playing with a tank and just hit shadow power or SS as soon as they´re about to hit you.
    • #10
      Quote from Alistair

      I m o you need to switch out either shadow power or spike trap for preparation. You have absolutely no need for both SS and Shadow power when you have no disc to use them. Personally I always run with both shadow power and SS when playing with my barb friend since reflect packs are a pain in the ass without shadow power. I also have +max disc on both quiver and cloak giving me a total of 49 disc. That means if you´re not SSing like crazy you pretty much have 4 SS instead of the usual 2 and twice that with prep, This to me is worth more than a couple thousand more dps.

      Vault is not necessarily needed at all. For teleport mobs, they often start their animation more or less instantly after teleporting, so vault will not save you while SS will. Tactical advantage is more than enough to gain distance without the use of vault i m o.

      Mortars can be a bitch, but I find it easier to be close enough to the mobs where I can see them do the mortar. If they do them offscreen you won´t be able to see them until they´re already on their way down and they fall so fast that it´s very hard to hit SS before the first one lands. Standing so close that they can´t even mortar you is also an option while playing with a tank and just hit shadow power or SS as soon as they´re about to hit you.



      That's a pretty good idea to stand close, I just need to becareful of the plague/arcane/molten I guess. I'll switch night stalker to Tactical Advantage and see how that goes for me and switch spike traps for preperation.
    • #11
      Shadow power: Gloom > Smoke Screen, it's more Discipline efficient, especially if you have atleast 3k armor, 250 all res, and 35+k hp.
      The trick with Mortar I find the easiest, is to watch the enemies...and i know this sounds crazy ..RUN TOWARDS THEM when they begin casting it, Mortar tends to do a pattern of left to right and back a bit (Like a d shape where you are standing on the | part of the d), running ~15 yards in, and then moving 15 yards back out 2 seconds later, means I only get hit by mortar when I'm not watching them.

      Or you can just kite normally with stutter stepping, shoot run hold shift and shoot, run > release mouse > aim where you want to shoot, hold shift and left click > click away to run > repeat. If you've got pro SC2 Micro skills you can just hold the left down and aim and press shift to shoot, whichever works for you.
    • #12
      Quote from bdizzle28

      That's a pretty good idea to stand close, I just need to becareful of the plague/arcane/molten I guess. I'll switch night stalker to Tactical Advantage and see how that goes for me and switch spike traps for preperation.


      Yeah, against plauged, molten and arcane it´s pretty hard to be able to stand that close, but it works against most affixes. :P

      Quote from Robzy

      Shadow power: Gloom > Smoke Screen, it's more Discipline efficient, especially if you have atleast 3k armor, 250 all res, and 35+k hp.
      The trick with Mortar I find the easiest, is to watch the enemies...and i know this sounds crazy ..RUN TOWARDS THEM when they begin casting it, Mortar tends to do a pattern of left to right and back a bit (Like a d shape where you are standing on the | part of the d), running ~15 yards in, and then moving 15 yards back out 2 seconds later, means I only get hit by mortar when I'm not watching them.

      Or you can just kite normally with stutter stepping, shoot run hold shift and shoot, run > release mouse > aim where you want to shoot, hold shift and left click > click away to run > repeat. If you've got pro SC2 Micro skills you can just hold the left down and aim and press shift to shoot, whichever works for you.


      It is more discipline efficient for sure, at least against certain affixes. Against nightmarish, knockback and similar incapacitating mobs it´s however almost useless for facetanking. Also if you´re running with steady aim, which most DHs are, you´re losing 20% damage while facetanking with shadow power. So sometimes shadow power is more effecient, but not always.

      For the record, I also find it alot easier to avoid mortars by running towards the mobs. That however pretty much only works when cooping with a tank, or playing around in act 1.
    • #13
      Quote from bdizzle28

      I'm at 56k dps no S/S
      21k hp
      200-260 Resistance
      31.5% crit chance
      260% crit damage
      12% movement speed on boots
      39 discipline


      My build
      Hungering Arrow Devouring Arrow
      Elemental Arrow Ball Lightning
      Smoke Screen Lingering Fog
      Shadow Power Gloom
      Companion Bat Companion
      Spike Trap Scatter
        • 10 Steady Aim
        • 20 Archery
        • 30 Night Stalker


        Your damage numbers are better than mine, therefore, you should have little issues with Act3 solo--I sport 43k without SS but I do have significantly better HP and slightly better resistances. I can imagine your dps might not cut it in multiplayer games with tanky barbarian since monster HP is increased and your mate is doing little on the damage front.
        I have little trouble with mortar affix on its own. Only when it is coupled with waller affix it can get interesting. I would suggest you always try to clear map going up on your screen. That will ensure you have the best visibility of incoming enemies. If that is not possible try to go sideways rather than straight down since that severely limits visibility. Important practice to fight mortars is to move to sides rather than run away from the mob. Monsters tend to shoot ahead of you so running away might cause you to get right into the barrage. Running toward the enemies work as well, however, it might be dangerous if they are fast or ranged.

        Skill wise, you have made few strange choices:
        1. Shadow power and Smoke screen - it is wasted skill slot to have them both, pick one that suits you better. I would tend to go with Shadow power since you have a tank and it helps a lot to deal with damage reflect packs.
        2. Spike trap scatter is very strange choice due to focusing on multiplayer - you either have to run to mobs, which is dangerous, or you will not benefit much from the traps. I would replace it with strong single target ability such as Impale or use Cluster arrow.
      • #14
        @the mortar issue: Move at a different angle each time between each shot. Always make the assumption that a mortar was lobbed at the trajectory you were just moving in., therefore these slight changes in movement angle will always keep you safe.

        Also, do some non-champ clearing to give room for those oh-shit moments and/or general kiting. I've had a champ pack of lickers chase me the entire basement level. Damn those fast shielders...
        "Anything I say can't, and won't be used against me because if they understood my point, they'd have given up theirs." -Christopher Hitchens
      • #15
        Quote from Alistair
        I m o you need to switch out either shadow power or spike trap for preparation. You have absolutely no need for both SS and Shadow power when you have no disc to use them. Personally I always run with both shadow power and SS when playing with my barb friend since reflect packs are a pain in the ass without shadow power. I also have +max disc on both quiver and cloak giving me a total of 49 disc. That means if you´re not SSing like crazy you pretty much have 4 SS instead of the usual 2 and twice that with prep, This to me is worth more than a couple thousand more dps. Vault is not necessarily needed at all. For teleport mobs, they often start their animation more or less instantly after teleporting, so vault will not save you while SS will. Tactical advantage is more than enough to gain distance without the use of vault i m o. Mortars can be a bitch, but I find it easier to be close enough to the mobs where I can see them do the mortar. If they do them offscreen you won´t be able to see them until they´re already on their way down and they fall so fast that it´s very hard to hit SS before the first one lands. Standing so close that they can´t even mortar you is also an option while playing with a tank and just hit shadow power or SS as soon as they´re about to hit you.


        Are you joking or you don't farm act 3 but teorycraft here. How you stand close to missle creatures ??? And why you all are so scared about mortar ? Vault help you to avoid mortar and you will recive mortar if you goes static in the battle Vault is not to survive against mortar but avoid it you can do like this 2 shot vault, 2 shots vault and with prep and acrobacy rune you can handle this 20 times. I don't know how you play Act 3 without Vault or 4 pieces Nataliya. I don't know how you deal when you enter tower of damned and there is elite pack when you have no place of kite how you kite there without Vault and how you kite elite pack with fast prefix. Also without vault you can't get range this simple mean that in most of the time your steady aim do not work why you pick it then only for DPS show off ? If you don't pick Vault this mean that you are Wizard without teleport ....

        Getting close to mortars work if they are generally melee if you try this against shamans or something other missle I don't get it how you dodge their normal attack ? Mortart is easy affix you just need to run all the time shoot and run shoot and run but affixes as Fast, Teleporter, depend on the place arcain, waller are thoose that make you die.

        And last about mortar you can hear it way before you see it just play with sound and when you here it launching just change your possition.
      • #16
        Instead of "Companion Bat Companion" i actually recomend the trap with 2 seconds stun. also make a choice between S.P. gloom and Smoke screen and get the discipline refresh. this way you'll be able to counter teleporters, vortex, and it even interupts the mortars if they throw bombs and walk in a trap, the rest is quite a good gear you got. the trap would also allow the barb tank to kite a bit aswell when in danger.

        I hope i help a little :)
        "Fighting for peace is like f...ing for virginity"

        My love: http://eu.battle.net/d3/en/profile/Zorgmeister-2199/hero/1907759
      • #17
        Quote from NeonodeII

        Quote from Alistair
        I m o you need to switch out either shadow power or spike trap for preparation. You have absolutely no need for both SS and Shadow power when you have no disc to use them. Personally I always run with both shadow power and SS when playing with my barb friend since reflect packs are a pain in the ass without shadow power. I also have +max disc on both quiver and cloak giving me a total of 49 disc. That means if you´re not SSing like crazy you pretty much have 4 SS instead of the usual 2 and twice that with prep, This to me is worth more than a couple thousand more dps. Vault is not necessarily needed at all. For teleport mobs, they often start their animation more or less instantly after teleporting, so vault will not save you while SS will. Tactical advantage is more than enough to gain distance without the use of vault i m o. Mortars can be a bitch, but I find it easier to be close enough to the mobs where I can see them do the mortar. If they do them offscreen you won´t be able to see them until they´re already on their way down and they fall so fast that it´s very hard to hit SS before the first one lands. Standing so close that they can´t even mortar you is also an option while playing with a tank and just hit shadow power or SS as soon as they´re about to hit you.


        Are you joking or you don't farm act 3 but teorycraft here. How you stand close to missle creatures ??? And why you all are so scared about mortar ? Vault help you to avoid mortar and you will recive mortar if you goes static in the battle Vault is not to survive against mortar but avoid it you can do like this 2 shot vault, 2 shots vault and with prep and acrobacy rune you can handle this 20 times. I don't know how you play Act 3 without Vault or 4 pieces Nataliya. I don't know how you deal when you enter tower of damned and there is elite pack when you have no place of kite how you kite there without Vault and how you kite elite pack with fast prefix. Also without vault you can't get range this simple mean that in most of the time your steady aim do not work why you pick it then only for DPS show off ? If you don't pick Vault this mean that you are Wizard without teleport ....

        Getting close to mortars work if they are generally melee if you try this against shamans or something other missle I don't get it how you dodge their normal attack ? Mortart is easy affix you just need to run all the time shoot and run shoot and run but affixes as Fast, Teleporter, depend on the place arcain, waller are thoose that make you die.

        And last about mortar you can hear it way before you see it just play with sound and when you here it launching just change your possition.


        You pretty much misunderstood my entire post. OP is playing with his barb friend and I was giving him advice based on that. I also did not state that there even is a single tactic that works against all kinds of mobs, because that would be stupid. Standing close to mortar affix works most of the time when playing with tank. Against ranged mobs this would normally be a bad idea, didn´t think I would have to state the obvious. When playing single player, standing close to them in act 3 is harder than just trying to keep them at bay and dodging i m o.

        I´m not that scared of mortar, OP wanted advice and I gave it based on his comments. I don´t need to use vault to avoid mortars, but you could of course. If I make a mistake kiting against mortar I just smokescreen. Fast affix is a pain, no doubt about that and sometimes I run out of disc playing on my own. However using vault would mean that I have to switch out something and by doing that making some other affix a pain instead. For instance losing shadow power would make reflect mobs alot tougher. I always run with either caltrops or frost arrow for a little help in slowing down fast affix mobs for 1-2 extra shots (and of course for the 15% increased damage with cull of the weak).

        For your information I mostly don´t use steady aim while playing act 3, I use cull of the weak, tactical advantage and archery. I never claimed I´m using steady aim. However in coop with a tank I switch tactical advantage out for steady aim most of the time.

        And no, I usually do not farm act 3 because I don´t see the point in terms of items per hour compared to act 1 and 2. I just can´t farm act 3 fast enough for it to be worthwhile i m o.
      • #18
        Quote from Alistair

        And no, I usually do not farm act 3 because I don´t see the point in terms of items per hour compared to act 1 and 2. I just can´t farm act 3 fast enough for it to be worthwhile i m o.

        While Act3 is significantly slower than Act1 or 2, the quality of items dropping there is a lot better. I have only mere 90 MF on my gear but I see significantly large amount of lvl62 and 63 drops in A3. When I was farming A1 at my usual rate of 3-4 full clears a day, I could easily finish the day with just 1 or 2 lvl63 drops. I usually end up with the same amount of high level drops per town visit, e.i. when my inventory is full. Just yesterday, full clear from Siegebreaker (and all surrounding areas) to Azmodan, I have received 10 lvl63 weapons. I only recall finding 2 lvl63 weapons since patch 1.0.3 went alive.
      • #19
        Quote from baron01

        Quote from Alistair

        And no, I usually do not farm act 3 because I don´t see the point in terms of items per hour compared to act 1 and 2. I just can´t farm act 3 fast enough for it to be worthwhile i m o.

        While Act3 is significantly slower than Act1 or 2, the quality of items dropping there is a lot better. I have only mere 90 MF on my gear but I see significantly large amount of lvl62 and 63 drops in A3. When I was farming A1 at my usual rate of 3-4 full clears a day, I could easily finish the day with just 1 or 2 lvl63 drops. I usually end up with the same amount of high level drops per town visit, e.i. when my inventory is full. Just yesterday, full clear from Siegebreaker (and all surrounding areas) to Azmodan, I have received 10 lvl63 weapons. I only recall finding 2 lvl63 weapons since patch 1.0.3 went alive.


        Oh you had luck. I have more than 40 Azmudan runs and usually I had 2-3 63lvl weapons and some armors but I don't know why 63lvl armors are aways crap mostly 4 affixes total crap but 62 and 61 have better chance for good affixes.
      • #20
        Quote from baron01

        Quote from Alistair

        And no, I usually do not farm act 3 because I don´t see the point in terms of items per hour compared to act 1 and 2. I just can´t farm act 3 fast enough for it to be worthwhile i m o.

        While Act3 is significantly slower than Act1 or 2, the quality of items dropping there is a lot better. I have only mere 90 MF on my gear but I see significantly large amount of lvl62 and 63 drops in A3. When I was farming A1 at my usual rate of 3-4 full clears a day, I could easily finish the day with just 1 or 2 lvl63 drops. I usually end up with the same amount of high level drops per town visit, e.i. when my inventory is full. Just yesterday, full clear from Siegebreaker (and all surrounding areas) to Azmodan, I have received 10 lvl63 weapons. I only recall finding 2 lvl63 weapons since patch 1.0.3 went alive.


        MF gear have absolutely no influence on item lvl if that´s what you´re referring to, but that however does not change your point. Yes you get significantly more ilvl 62 and 63 in act 3 compare to 1 and 2. However the only thing that matters is how fast you can clear a run compared to drop chance of 62 and 63. The drop chance for 62 and 63 is about twice as high in act 3 compared to act 1 and I clear my act 1 run f more than twice as fast as an act 3 run. In the case of act 2 vs. 3, the difference is only 50% more for act 3. It also takes me more than 50% extra time to clear a run in 3 compared to 2. And this is not even taking in to account that there are alot of sellworthy ilvl 61 items. If we also count them, the difference in terms of money per hour is even bigger for me.

        For someone better geared than me, or alot better player, it may be worth farming act 3.But as far as I can see, it´s just not worth it for me, other than the occasional run so I won´t get bored by doing the same thing over and over.
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