hey im wondering if some ppl have great ideas for Classganon builds .. im not playing a DH to gear up like a monk or barb i wanna be the classganon can it still work in 1.0.3 ?
few thins it must have is smoke screen Caltrops and Prep
It will be viable as long as you have discipline left. I recommend getting some +max disc gear, as without it your skills won't matter. Frost Arrow is pretty solid damage, especially with cull of the weak, and assists you in staying far away from them. Glass cannon works fine on trash, but when you hit a hard pack you're going to have a rough time unless you can burn them instantly (i.e. 50mil worth of gear).
I'll also add, playing "defensive" doesn't mean the playstyle changes. Demon hunters take 30% more damage than barbs/monks, so we'll always have to run and avoid. So far, being able to absorb a hit really allows you more options as far as WHERE you run (i.e. You have much greater potential to fight in small spaces with defensive stats).
[edit] I dropped caltrops in inferno, because it costs so much discipline. A single cast of entangling shot/chain gang has a wider spread of slow, so it doesn't require them to be pathing in a linear fashion. [/edit]
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few thins it must have is smoke screen Caltrops and Prep
thx
I'll also add, playing "defensive" doesn't mean the playstyle changes. Demon hunters take 30% more damage than barbs/monks, so we'll always have to run and avoid. So far, being able to absorb a hit really allows you more options as far as WHERE you run (i.e. You have much greater potential to fight in small spaces with defensive stats).
[edit] I dropped caltrops in inferno, because it costs so much discipline. A single cast of entangling shot/chain gang has a wider spread of slow, so it doesn't require them to be pathing in a linear fashion. [/edit]