I could have sworn that Blizzard said recently they wanted to buff the other demon hunter abilities to make them more attractive. This was disappointing, but not really surprising. I mean, seriously; what Demon Hunter DIDN'T use this ability as their main nuke.
So what do we do now? our top dps ability is nerfed.
It certainly makes Impale more viable. Probably have to drop a defensive ability for Multi-Shot, or Rune into Overpenetration for multiple target damage. As soon as the servers come back up I'm going to give this build a shot.
I suppose you could also run the old build with Frost Arrow / Hungering instead of a Impale / Multi-Shot / Entangling combo, but I think Multi with Suppression Fire might actually work out to be a little better for us. On decently sized enemy packs, you can regen a ton of Discipline, which means more Smore Screens.. Dunno.. Seems logical to me.
I could have sworn that Blizzard said recently they wanted to buff the other demon hunter abilities to make them more attractive. This was disappointing, but not really surprising. I mean, seriously; what Demon Hunter DIDN'T use this ability as their main nuke.
Back to Freezing Arrow maybe..?
yeah but this isnt the balance patch 1.1 is. So basically we take it up the ass right now and get nothing back and have to wait untill next patch to be viable again.
Seems like some of you are confusing the nerf (it's bad but not as bad as I think some of you are assuming).
It's not "Hits one target"
It's "Hits each target only once" - should still pierce 100% and hit everything in that giant conga line thats usually chasing us around but it used to hit large creatures multiple times per shot because it was in the hitbox long enough to trigger damage twice,
This is gonna hurt me bad on boss runs but for normal sized crap it wont change much if at all.
So what do we do now? our top dps ability is nerfed.
Good thing I beat the game w/o NT LOL pre-nerf! Oh NT you will be missed!!!
Honestly, it was just really exceptionally good on monster with big hit boxes where it hit the target 2-3 times.
Seems like some of you are confusing the nerf (it's bad but not as bad as I think some of you are assuming).
It's not "Hits one target"
It's "Hits each target only once" - should still pierce 100% and hit everything in that giant conga line thats usually chasing us around but it used to hit large creatures multiple times per shot because it was in the hitbox long enough to trigger damage twice,
This is gonna hurt me bad on boss runs but for normal sized crap it wont change much if at all.
you dont seem to understand it would tick as much as 2-4x on 1 target cause its ticks were scaling with attack speed. basically it got it damage nerfed 2x-4x. so demon hunters just lost half there damage.
My problem with this is, my friends wizards and WDs were doing just as much damage as I was with NT... so wheres there nerfs? Why do we have our dmg more than halved when it was on par with others
My problem with this is, my friends wizards and WDs were doing just as much damage as I was with NT... so wheres there nerfs? Why do we have our dmg more than halved when it was on par with others
It technically wasnt on par... It takes me a full 15-30 seconds to empty a Hate bar, which meant about 20 NT casts. 20 NT shots, ticking 2-4x on a target is definiately more damage than a Wiz throwing out what? Three? Four casts? Then going back to their AP generator?
My problem with this is, my friends wizards and WDs were doing just as much damage as I was with NT... so wheres there nerfs? Why do we have our dmg more than halved when it was on par with others
The problem is not the nerf, is that it was the only "viable" endgame nuke spell because it would scale so well with Attackspeed. Now, I just don't understand that they still nerf NT when they already nerf the attackspeed bonus by 50%, this alone should be enough to bring NT back to where it "belongs" (in Blizzard mind).
I really hope Blizzard come up with better ideas for the Demon Hunter, it's just not a good design if the only good build is a glass canon build. We need more survivability options. Right now, No DH can really go in Inferno without Smoke Screen, which basicly is the same problem as NT was. And again, I don't think nerfing Smoke Screen even further down will fix the problem. We need life leeching passives, absorbs, etc. Because, it's just not interesting, it wasn't interesting pre-nerf, now it will be stupid and uninteresting.
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Elemental Arrow
- Skill Rune – Nether Tentacles
- Tentacles will now only hit each target once
So what do we do now? our top dps ability is nerfed.
Back to Freezing Arrow maybe..?
It certainly makes Impale more viable. Probably have to drop a defensive ability for Multi-Shot, or Rune into Overpenetration for multiple target damage. As soon as the servers come back up I'm going to give this build a shot.
Old build:
http://us.battle.net...jXgV!YeT!ZcYZYc
Post NT Nerf build:
http://us.battle.net...jXQV!YeT!ZcYZbc
I suppose you could also run the old build with Frost Arrow / Hungering instead of a Impale / Multi-Shot / Entangling combo, but I think Multi with Suppression Fire might actually work out to be a little better for us. On decently sized enemy packs, you can regen a ton of Discipline, which means more Smore Screens.. Dunno.. Seems logical to me.
It's not "Hits one target"
It's "Hits each target only once" - should still pierce 100% and hit everything in that giant conga line thats usually chasing us around but it used to hit large creatures multiple times per shot because it was in the hitbox long enough to trigger damage twice,
This is gonna hurt me bad on boss runs but for normal sized crap it wont change much if at all.
Honestly, it was just really exceptionally good on monster with big hit boxes where it hit the target 2-3 times.
profile: http://us.battle.net/d3/en/profile/vanboon-1499/hero/3962228
http://i.imgur.com/8AfIp.jpg 4/4pc natalyza dps: 73k (w/o ss), dex: 1967, health: 22k, resist: ~150, mf: 90%/261%
Edit:
And with ias nerf -> slow crit build, there should be room for a crit runed Impale to smack those soul rippers in the face.
My point was I used caltroops for slowing, now I can slow with freeze arrow thus no need for caltroops.
so now we do 2x less damage than any other class? really overpowered. might as well fucking reroll.
It technically wasnt on par... It takes me a full 15-30 seconds to empty a Hate bar, which meant about 20 NT casts. 20 NT shots, ticking 2-4x on a target is definiately more damage than a Wiz throwing out what? Three? Four casts? Then going back to their AP generator?
The problem is not the nerf, is that it was the only "viable" endgame nuke spell because it would scale so well with Attackspeed. Now, I just don't understand that they still nerf NT when they already nerf the attackspeed bonus by 50%, this alone should be enough to bring NT back to where it "belongs" (in Blizzard mind).
I really hope Blizzard come up with better ideas for the Demon Hunter, it's just not a good design if the only good build is a glass canon build. We need more survivability options. Right now, No DH can really go in Inferno without Smoke Screen, which basicly is the same problem as NT was. And again, I don't think nerfing Smoke Screen even further down will fix the problem. We need life leeching passives, absorbs, etc. Because, it's just not interesting, it wasn't interesting pre-nerf, now it will be stupid and uninteresting.