A Guide to Demon Hunter Damage + A Build

  • #1
    In trying to figure out which DH skills could do the most burst damage in the shortest period of time I found myself trying to work out each Skill's exact damage frame by frame. I figured I may as well share what I found with you guys starting with the Hatred Builders:

    http://www.youtube.com/watch?v=Lvf4f5xXm3M&list=PL790A55C11691F8CE&index=1&feature=plpp_video


    This video is more about napkin math and less about demonstration so apologies if you find it a bit dry. I planned on showcasing the abilities in another video, but I'm quite burned out of DIII at this point so I dunno; if you guys find this helpful I might summon the willpower to continue on with the other abilities, but it was A LOT of work so we'll see.


    Also, if you were interested this was the build I came up with:


    "The Sapper" a.k.a. "The Flustercluck":

    http://www.youtube.com/watch?v=SgLQd6jCiwQ&list=PL790A55C11691F8CE&index=2&feature=plpp_video


    It's more about giving the middle finger to Inferno than anything else. I'm tired of Tentacle spam.

    Thanks guys. =)
  • #2
    as far as grenadier goes, its dmg goes up with faster att speed wep to keep it similar dmg no matter what your wep choice.
  • #3
    It's still early and my brain might be still sleeping but I think there's something wrong with the math behind bola shot+imminent doom. Why are you taking the 2 second arm time into overall dps calculation? Aren't those two seconds only relevant for the first shot and then it's up to your weapon speed? If you shoot BS+ID every half second than they will be blowing up every half second with a 2 second delay after your first shot. No?

    Cant figure out the real DPS but clearly it must be better than the base bola shot.
  • #4
    dude......
    read archery.
    Mortar's Vortex's and Lions Oh My!
  • #5
    but I love my tentacle spam!
  • #6
    Hungering Arrow + Tentacle + Impale - they're our 3 best attacks

    Ive started playing around with spike trap for act 3 with caltrops for better kiting, and they seem to be working or atleast helping

    Ive got 102k dps with ss - and the spike traps usually crit for 110k - 230k (highest ive seen them)

    Its all about preference i guess, and peoples play styles.

    But act 3 inferno is just a joke if you dont get a good elite/champ combo - i was stuck on 30sec res timer for best part of an hour yesterday - just because i didnt want to loose my progress in the tower part 2 >.
    xox LoLa xox
  • #7
    I believe some of your conception of DH skill are wrong. For example Base bolashot and Imminent doom bolashot.

    It only take 2 second for the later to detonate but you don't shoot one bola every 2 second. If you did shoot every 2 second, then I would agree.

    However, assuming you have 3 attack per second and you re shooting for 3 second. During those 3 second, there would be a total of 9 bolashots. After the first explodes, for 3 seconds, you'll have the remaining 8 explosions.

    I know you did say you don't wanna take into account attack speed but in this case, you have the wrong conclusion.

    Here is a representation in game with noise (assuming your opponent is far away=:
    Shoot 0.33sec// Shoot 0.33sec// Shoot 0.33sec// Shoot 0.33sec// Shoot 0.33sec// Shoot 0.33sec//
    Shoot 0.33sec// Shoot 0.33sec// Shoot 0.33sec//

    Hits the target:
    2 seconds cownt down for the first to explodes then:
    Kaboum 0.33sec// Kaboum 0.33sec// Kaboum 0.33sec// Kaboum 0.33sec// Kaboum 0.33sec// Kaboum 0.33sec// Kaboum 0.33sec// Kaboum 0.33sec//
  • #8
    In the second video, the reason they are doing back flips, is because they have Health Link + Knock Back. Since the health link makes them do damage to themselves, it kicks them back. Pretty sure that's just a programming bug. Maybe it was intended.
  • #9
    Quote from Rhogog

    It's still early and my brain might be still sleeping but I think there's something wrong with the math behind bola shot+imminent doom. Why are you taking the 2 second arm time into overall dps calculation? Aren't those two seconds only relevant for the first shot and then it's up to your weapon speed? If you shoot BS+ID every half second than they will be blowing up every half second with a 2 second delay after your first shot. No?

    Cant figure out the real DPS but clearly it must be better than the base bola shot.


    Quote from Peppy

    I believe some of your conception of DH skill are wrong. For example Base bolashot and Imminent doom bolashot.

    It only take 2 second for the later to detonate but you don't shoot one bola every 2 second. If you did shoot every 2 second, then I would agree.

    However, assuming you have 3 attack per second and you re shooting for 3 second. During those 3 second, there would be a total of 9 bolashots. After the first explodes, for 3 seconds, you'll have the remaining 8 explosions.

    I know you did say you don't wanna take into account attack speed but in this case, you have the wrong conclusion.

    Here is a representation in game with noise (assuming your opponent is far away=:
    Shoot 0.33sec// Shoot 0.33sec// Shoot 0.33sec// Shoot 0.33sec// Shoot 0.33sec// Shoot 0.33sec//
    Shoot 0.33sec// Shoot 0.33sec// Shoot 0.33sec//

    Hits the target:
    2 seconds cownt down for the first to explodes then:
    Kaboum 0.33sec// Kaboum 0.33sec// Kaboum 0.33sec// Kaboum 0.33sec// Kaboum 0.33sec// Kaboum 0.33sec// Kaboum 0.33sec// Kaboum 0.33sec//


    Yup, you're right. People pointed out the same mistakes made in the video in the comments too, and I put in some annotations to clarify where I went wrong. Sorry for any confusion.
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