Hey fellow DH-ers. I just wanted to start a thread discussing skill choices for farming in Inferno, specifically act 1. I read lots of threads about skills and how 'op' they are, but no one seems to post where in the game they currently are, so lets get specific. Inferno is where the game really starts, and that's what I want to analyze.
So here's my current skill breakdown:
Bola Shot(Thunder Ball),
Multishot(Fire at Will),
Vault (Tumble),
Caltrops(Torturous Ground),
Rapid Fire (Web Shot),
Preparation (Backup Plan)
People are clearly going to have different opinions and playstyles, so lets keep the thread civil and just talk about why we would take certain skills over others. I've read really good things about SS and Elemental arrow but haven't playtested them as of yet. What's your thoughts, when did you get there, what success have you seen, and what still gives you trouble?
Frost arrow for aoe and slow, caltrops for root, hungering arrow for single target, smoke screen for survival, preparation for more smoke screen and heal, valley of death for more damage for the group.
Frost arrow for aoe and slow, caltrops for root, hungering arrow for single target, smoke screen for survival, preparation for more smoke screen and heal, valley of death for more damage for the group.
Now I used frost arrow very very briefly and was underwhelmed. It's something I should probably revisit to check out. Hungering arrow confuses me here too. It's only 115% weapon damage, minus the pierce chance. The pierce is obviously way more damage, but I thought on single target this was rare, and even when it did pierce it wasn't guaranteed to come back and hit the same target. I also used valley of death for awhile, but i found that most things i'm trying to kill dont stay still long enough for it to be a benefit in valley circumstance. Also, I run mainly solo.
I like bola shot with the thunder because I have on several occasions spammed it on a champ and simply did not see him move until he was dead. Fast attack speed allows enough explosions to completely immobilize sometimes.
I'm rocking http://eu.battle.net...VYXQ!Ybe!bZcZZY currently at 52. I like Caltrops for snare, Bola with Acid for some multi target damage, Ele Arrow with Frost for Slows, SS for survival and Prep of course of "Oh Noes!" moments. I still like Multishot with Full Broadside for clearing out trash with elites.
Edit- thought it said "Hell" not inferno... will comment after I hit 60 later today
Frost arrow for aoe and slow, caltrops for root, hungering arrow for single target, smoke screen for survival, preparation for more smoke screen and heal, valley of death for more damage for the group.
I often use this same build same runes too cept I go with companion ferret over caltrops (im a gold whore), and cull of the weak over sharp shooter because its boosts elemental shots damage with the cold rune. Also for preparation I switch between life regen or no cd 30% depending if I have monks on my team heh (usually do).
Edit - Also I use grim reaper on marked for death It works well for mobs and rare/champ packs.
I often use this same build same runes too cept I go with companion ferret over caltrops (im a gold whore), and cull of the weak over sharp shooter because its boosts elemental shots damage with the cold rune. Also for preparation I switch between life regen or no cd 30% depending if I have monks on my team heh (usually do).
Edit - Also I use grim reaper on marked for death It works well for mobs and rare/champ packs.
I'm not sure which is better in terms of cull the weak vs sharpshooter with my current gear / crit chance.
I also swap between the healing / chance for no cd rune as well as the marked for death rune depending on group setup.
Now I used frost arrow very very briefly and was underwhelmed. It's something I should probably revisit to check out. Hungering arrow confuses me here too. It's only 115% weapon damage, minus the pierce chance. The pierce is obviously way more damage, but I thought on single target this was rare, and even when it did pierce it wasn't guaranteed to come back and hit the same target. I also used valley of death for awhile, but i found that most things i'm trying to kill dont stay still long enough for it to be a benefit in valley circumstance. Also, I run mainly solo.
I like bola shot with the thunder because I have on several occasions spammed it on a champ and simply did not see him move until he was dead. Fast attack speed allows enough explosions to completely immobilize sometimes.
With hungering arrow you can shoot it at things off the screen and it will make contact with its homing/seeking ability. I haven't really been a fan of borla shot (the delay seems counter-productive to me).
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So here's my current skill breakdown:
Bola Shot(Thunder Ball),
Multishot(Fire at Will),
Vault (Tumble),
Caltrops(Torturous Ground),
Rapid Fire (Web Shot),
Preparation (Backup Plan)
People are clearly going to have different opinions and playstyles, so lets keep the thread civil and just talk about why we would take certain skills over others. I've read really good things about SS and Elemental arrow but haven't playtested them as of yet. What's your thoughts, when did you get there, what success have you seen, and what still gives you trouble?
http://us.battle.net/d3/en/calculator/demon-hunter#aRYXVj!YeT!YZZZbZ
Frost arrow for aoe and slow, caltrops for root, hungering arrow for single target, smoke screen for survival, preparation for more smoke screen and heal, valley of death for more damage for the group.
What do you mean by NV? non-vitality?
Nephelum Valor. The level 60 buff to MF/GF and extra boss drops.
Now I used frost arrow very very briefly and was underwhelmed. It's something I should probably revisit to check out. Hungering arrow confuses me here too. It's only 115% weapon damage, minus the pierce chance. The pierce is obviously way more damage, but I thought on single target this was rare, and even when it did pierce it wasn't guaranteed to come back and hit the same target. I also used valley of death for awhile, but i found that most things i'm trying to kill dont stay still long enough for it to be a benefit in valley circumstance. Also, I run mainly solo.
I like bola shot with the thunder because I have on several occasions spammed it on a champ and simply did not see him move until he was dead. Fast attack speed allows enough explosions to completely immobilize sometimes.
Edit- thought it said "Hell" not inferno... will comment after I hit 60 later today
Edit - Also I use grim reaper on marked for death It works well for mobs and rare/champ packs.
I'm not sure which is better in terms of cull the weak vs sharpshooter with my current gear / crit chance.
I also swap between the healing / chance for no cd rune as well as the marked for death rune depending on group setup.
With hungering arrow you can shoot it at things off the screen and it will make contact with its homing/seeking ability. I haven't really been a fan of borla shot (the delay seems counter-productive to me).