The idea behind this build is pretty self explanatory. Continuously slow enemies down enough to keep them 10 yards away at all times. Fire rockets. Profit.
(Note: Marked for Death/Grim Reaper is debatable. I may need to slot this with Vault instead. Just to have a little bit of mobility when fighting off mobs and to keep my 10 yards+ distance from everything.)
(Note 2: I'm assuming that the rockets the turret fires off are also effected by the Ballistics passive.)
I always have the same thoughts about the explosive dh build, which is that it should always include grenades as the main hatred building ability. Why? you basically rune it to give you 6 hatred + get grenadier which put it at 8 hatred per grenade + reduce the cost of cluster by 10.
Also not a big fan of MoD and sentry, but for those, we'll have to further test 'em when its out.
DH seem like a more generator driven class rather than spendy to me, so not sure how well a primary nuke being 70% would turn out, I guess we'll have to wait for find out eh?
I always have the same thoughts about the explosive dh build, which is that it should always include grenades as the main hatred building ability. Why? you basically rune it to give you 6 hatred + get grenadier which put it at 8 hatred per grenade + reduce the cost of cluster by 10.
Also not a big fan of MoD and sentry, but for those, we'll have to further test 'em when its out.
Yeah, I could slot it to generate more hatred for sure. I just wanted more slow effects to utilize the 15% dmg increase passive. MoD is debatable like I mentioned in my OP. I'll most likely slot Vault for escape options when things get hairy. The Sentry is not a bad choice only if it's effected by the 50% dmg passive to rockets. Time will tell.
Sentry and MfD(with maybe the exception of mortal enemy) are more group oriented skills
I tend to always want to put grenades + grenadier if I use cluster arrow in a build.
I don't particularly like Fire support because the rockets aren't affected by attack speed.
If I was going to use it, then I would definitely use a slow 2h Xbow.
I feel you need another defensive disc skill.
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"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
Cull the weak is fine, yet I tend to like archery more over it. and as far as ive tried beta-wise entangling shot was pretty weak, even with the slow, rather get a higher damage hatred builder, with another ability which slows, else it just looks like a huge dps loss, and like sibilant was saying, your primary move is a lot of damage
Cull the weak is fine, yet I tend to like archery more over it. and as far as ive tried beta-wise entangling shot was pretty weak, even with the slow, rather get a higher damage hatred builder, with another ability which slows, else it just looks like a huge dps loss, and like sibilant was saying, your primary move is a lot of damage
I might choose Archery if whatever weapon I am using at the time grants me a nice bonus that I need. As far as more hate generating skills, I'll have to see how much it degenerates during Inferno boss fights with top tier gear. If it becomes a problem, then I could easily switch it up and put something in place of Entangling Shot to generate more hate.
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The idea behind this build is pretty self explanatory. Continuously slow enemies down enough to keep them 10 yards away at all times. Fire rockets. Profit.
(Note: Marked for Death/Grim Reaper is debatable. I may need to slot this with Vault instead. Just to have a little bit of mobility when fighting off mobs and to keep my 10 yards+ distance from everything.)
(Note 2: I'm assuming that the rockets the turret fires off are also effected by the Ballistics passive.)
Thoughts?
Also not a big fan of MoD and sentry, but for those, we'll have to further test 'em when its out.
Yeah, I could slot it to generate more hatred for sure. I just wanted more slow effects to utilize the 15% dmg increase passive. MoD is debatable like I mentioned in my OP. I'll most likely slot Vault for escape options when things get hairy. The Sentry is not a bad choice only if it's effected by the 50% dmg passive to rockets. Time will tell.
I tend to always want to put grenades + grenadier if I use cluster arrow in a build.
I don't particularly like Fire support because the rockets aren't affected by attack speed.
If I was going to use it, then I would definitely use a slow 2h Xbow.
I feel you need another defensive disc skill.
Epicurus
I might choose Archery if whatever weapon I am using at the time grants me a nice bonus that I need. As far as more hate generating skills, I'll have to see how much it degenerates during Inferno boss fights with top tier gear. If it becomes a problem, then I could easily switch it up and put something in place of Entangling Shot to generate more hate.