Their only real escape from monster in inferno is Smoke Screen: all other defensive/mobility moves cannot protect you against high speed/warp/pull/tunnel type monsters.
What are you going to do, Vault away? They will be on you again in a second, and you'll die because you have no way to bolster your defenses.
DH is the most gear dependent class for this reason. Anyone planning on soloing, be warned...you won't do very well, even while starting in nightmare/hell there will be problems.
In Diablo 2 every class couldn't even solo hell. I know this is a different game, but consider this: If a monk with perfect gear, utilizing One With Everything to maximum potential, still has a rough time in Inferno--There's not one chance in a rice field that a DH, no matter how perfect their gear is, or how well they spec, can solo it.
I'd really like to think slows would be good enough, but if an elite group has a tunnel/warp/pull/teleport mod on them..and they get even one CC, I don't see how a class with zero passive defense boosts--besides anything but gear--will have a chance at surviving.
PS- All the people saying, "Oh, judging off beta/Wait for game to judge." Shut up, I'm so sick of people who don't understand theorycrafting..or emulators..who still have the audacity to make comments. Do some research before posting, thanks.
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"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
Their only real escape from monster in inferno is Smoke Screen: all other defensive/mobility moves cannot protect you against high speed/warp/pull/tunnel type monsters.
What are you going to do, Vault away? They will be on you again in a second, and you'll die because you have no way to bolster your defenses.
DH is the most gear dependent class for this reason. Anyone planning on soloing, be warned...you won't do very well, even while starting in nightmare/hell there will be problems.
In Diablo 2 every class couldn't even solo hell. I know this is a different game, but consider this: If a monk with perfect gear, utilizing One With Everything to maximum potential, still has a rough time in Inferno--There's not one chance in a rice field that a DH, no matter how perfect their gear is, or how well they spec, can solo it.
I'd really like to think slows would be good enough, but if an elite group has a tunnel/warp/pull/teleport mod on them..and they get even one CC, I don't see how a class with zero passive defense boosts--besides anything but gear--will have a chance at surviving.
PS- All the people saying, "Oh, judging off beta/Wait for game to judge." Shut up, I'm so sick of people who don't understand theorycrafting..or emulators..who still have the audacity to make comments. Do some research before posting, thanks.
In Diablo 2 every class couldn't even solo hell. I know this is a different game, but consider this: If a monk with perfect gear, utilizing One With Everything to maximum potential, still has a rough time in Inferno--There's not one chance in a rice field that a DH, no matter how perfect their gear is, or how well they spec, can solo it.
That made me laugh...
Diablo 2 Hell can be soloed by EVERY CLASS, even in single player, /players 8, HC mode, and with different builds. That is a fact.
In Diablo 2 every class couldn't even solo hell. I know this is a different game, but consider this: If a monk with perfect gear, utilizing One With Everything to maximum potential, still has a rough time in Inferno--There's not one chance in a rice field that a DH, no matter how perfect their gear is, or how well they spec, can solo it.
Assassin - Kick sins destroyed the game. With one of the highest single target damage, able to use plenty of defensive gear, these guys could kill any monster in the game, period. No exception. Trap sins decimate the game. Arguably the best farmers(I'll argue it > :o)
Paladin- lol.
Sorc - Again, lol.
Necromancer - These guys can beat the entire game, in HC, naked, with the starting weapon. It's been done.
Amazon - Entire game could be beat with no gear over level 20. in best possible gear, could do the highest damage in a single hit - only class that I've seen that could kill ANY monster, through shear damage, and not using crushing blow, bleeds, or anything of the like.
Druids - Highest poison damage in the game, could kill almost anything not poison immune in 1 shot. (I think the highest I've seen this was over 2 million damage). Hurricane druids were nearly immortal. Wolf, Bear, Doesn't matter. These guys were powerhouses.
Barbarian - Only trouble with these guys is act 4 - as long as you paid attention, it wasn't impossible. whirlwind ftw.
Every class could not only beat the game, but downright embarrass it. Ever seen a fully geared sorc, or hammerdin? With proper setups, they could tank even the hardest enemies in the game indefinitely, even at 8p. Lightning sorc could break all immunities except 2 mobs - one is an immobile sphere, the other is a rare out-of-act enemy who's lightning enchanted. All classes COULD beat the game, even without best gear. All classes could become practically invulnerable with capped DR, 95% all resists, and any absorbs(not something hard to reach - might cost you 10 HRs at best, maybe 10 hours of farming).
As for topic, I've been debating between DH and WD, I think this might have sold me on DH though. It sounds like a solid way to handle early chest farming.
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What are you going to do, Vault away? They will be on you again in a second, and you'll die because you have no way to bolster your defenses.
DH is the most gear dependent class for this reason. Anyone planning on soloing, be warned...you won't do very well, even while starting in nightmare/hell there will be problems.
In Diablo 2 every class couldn't even solo hell. I know this is a different game, but consider this: If a monk with perfect gear, utilizing One With Everything to maximum potential, still has a rough time in Inferno--There's not one chance in a rice field that a DH, no matter how perfect their gear is, or how well they spec, can solo it.
I'd really like to think slows would be good enough, but if an elite group has a tunnel/warp/pull/teleport mod on them..and they get even one CC, I don't see how a class with zero passive defense boosts--besides anything but gear--will have a chance at surviving.
PS- All the people saying, "Oh, judging off beta/Wait for game to judge." Shut up, I'm so sick of people who don't understand theorycrafting..or emulators..who still have the audacity to make comments. Do some research before posting, thanks.
Epicurus
You so tuff, oniichan.
That made me laugh...
Diablo 2 Hell can be soloed by EVERY CLASS, even in single player, /players 8, HC mode, and with different builds. That is a fact.
Assassin - Kick sins destroyed the game. With one of the highest single target damage, able to use plenty of defensive gear, these guys could kill any monster in the game, period. No exception. Trap sins decimate the game. Arguably the best farmers(I'll argue it > :o)
Paladin- lol.
Sorc - Again, lol.
Necromancer - These guys can beat the entire game, in HC, naked, with the starting weapon. It's been done.
Amazon - Entire game could be beat with no gear over level 20. in best possible gear, could do the highest damage in a single hit - only class that I've seen that could kill ANY monster, through shear damage, and not using crushing blow, bleeds, or anything of the like.
Druids - Highest poison damage in the game, could kill almost anything not poison immune in 1 shot. (I think the highest I've seen this was over 2 million damage). Hurricane druids were nearly immortal. Wolf, Bear, Doesn't matter. These guys were powerhouses.
Barbarian - Only trouble with these guys is act 4 - as long as you paid attention, it wasn't impossible. whirlwind ftw.
Every class could not only beat the game, but downright embarrass it. Ever seen a fully geared sorc, or hammerdin? With proper setups, they could tank even the hardest enemies in the game indefinitely, even at 8p. Lightning sorc could break all immunities except 2 mobs - one is an immobile sphere, the other is a rare out-of-act enemy who's lightning enchanted. All classes COULD beat the game, even without best gear. All classes could become practically invulnerable with capped DR, 95% all resists, and any absorbs(not something hard to reach - might cost you 10 HRs at best, maybe 10 hours of farming).
As for topic, I've been debating between DH and WD, I think this might have sold me on DH though. It sounds like a solid way to handle early chest farming.