I searched a bit and didn't find any topic about this, so check this out:
People are saying you will have to farm hell to stand a chance on inferno, BUT you can actually farm inferno with this trick. Barrels and Chests can drop the same loot monsters do, but with lower chance. Soooo....just run around with this build and collect everything you can.
Also, you can run to some easy boss like SK, and beat him(his mechanics are the same, even in inferno, so I guess someone could kill him even in crap gear). Just figure a way through those "must do" events, like the 4 pillars right before him.
Run like the wind(you will have MS cap)! If some monsters wanna pick on you, roll with Evasive Fire for only 2 Disc or Vault costing 0 Disc (15 sec CD). If you get a chance to safely Multishot to recover Disc, do it. If they REALLY want you dead and thing are getting ugly, you can simple Walk Into Mordor for 18 second!(Smoke Screen 3x - Preparation - Smoke screen 3x). The companion is just for lazy gold pick up
If you go invis, how could they follow you? Would they seriously just stand around, and then run after you once you turn visible, despite being clearly off the screen?
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Do you want to get scammed? Perhaps a nice keylogger?
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
If you go invis, how could they follow you? Would they seriously just stand around, and then run after you once you turn visible, despite being clearly off the screen?
i'd be interested to hear if they'd follow someone who goes invis and then out of line of sight. anyone know of a post on this topic?
With enough +discipline gear, attack speed and hatreg regen (not extreme amounts, something attainable in Hell), and 3+ targets, a perma-invis build is theoretically possible though.. let's say 50 discipline, +1,5 hatred regen, 3 APS and 3 targets for multishot
With enough +discipline gear, attack speed and hatreg regen (not extreme amounts, something attainable in Hell), and 3+ targets, a perma-invis build is theoretically possible though.. let's say 50 discipline, +1,5 hatred regen, 3 APS and 3 targets for multishot
Why is everybody assuming that mobs de-aggro and/or cannot kill you when you're invisible? There's a reason it's called invisibility and not invulnerability.
The only data we have about inferno mobs is that you cannot skip any rare/champion packs (was in one of the recent interviews) and they're very likely to have strong AoE attacks (was also in one of the interviews where Jay outlined how they distributed abilities over the game).
Nobody knows how they made those enemies un-skippable but for all we know they could just have enemies who see through invisibility or kill you with AoEs even if you're invisible. Or enemies could just aggro you no matter if you're invisible and re-engage you once you're out of invisibility - and I doubt you'd be able to kill more than one set of barrels before a horde of Inferno mobs who run faster than you were able to kill you. In the end you'd probably lose more gold to repairs than you'd get on average.
Mobs that see through invisibility..... RIGHT!
Maybe they also throw Bolas onto the barbarians legs so they can't leap?
And they might have a wormhole disruptor, whatever the hell that is, to prevent Wizards from using teleport as well!?
That is reaching at best...come on.
I have played DH a lot on the beta, and Smoke Screen practically makes you invincible. I am sure you could still get hit by stray arrows, or if you stand in AoE, but the mobs won't attack you no matter how close you are to them.
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Do you want to get scammed? Perhaps a nice keylogger?
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
Why is everybody assuming that mobs de-aggro and/or cannot kill you when you're invisible? There's a reason it's called invisibility and not invulnerability.
The only data we have about inferno mobs is that you cannot skip any rare/champion packs (was in one of the recent interviews) and they're very likely to have strong AoE attacks (was also in one of the interviews where Jay outlined how they distributed abilities over the game).
Nobody knows how they made those enemies un-skippable but for all we know they could just have enemies who see through invisibility or kill you with AoEs even if you're invisible. Or enemies could just aggro you no matter if you're invisible and re-engage you once you're out of invisibility - and I doubt you'd be able to kill more than one set of barrels before a horde of Inferno mobs who run faster than you were able to kill you. In the end you'd probably lose more gold to repairs than you'd get on average.
Mobs that see through invisibility..... RIGHT!
Maybe they also throw Bolas onto the barbarians legs so they can't leap?
And they might have a wormhole disruptor, whatever the hell that is, to prevent Wizards from using teleport as well!?
That is reaching at best...come on.
I have played DH a lot on the beta, and Smoke Screen practically makes you invincible. I am sure you could still get hit by stray arrows, or if you stand in AoE, but the mobs won't attack you no matter how close you are to them.
You played the supposed to be tutorial in Normal (aka Easy) mode. Do you really think all those one button wonders that worked in the beta will also work in Inferno?
And why would there not be mobs who see through invisibility? Have you ever played other Blizzard games? All of the latest Blizzard titles (WC3/TFT, WoW, SC2 in that order) had some sort of invisibility mechanic but also an anti-invisibility mechanic (for every game this also included enemies who could permanently see through invisibility, sometimes at a lower than usual range though), partially for balance purposes, partially to prevent exploits such as this one.
If Jay Wilson, the game director who according to himself has >1000 hours played in D3, tells us that you (at least) cannot skip rare/champion packs, how is that mistakable? Do you really think they'd just overlooked all abilities that usually allow you to skip enemies?
I don't give a shit if I spent the last few months playing Pac-man, it doesn't rule out common sense.
This isn't other blizzard games, and its a COMPLETELY different situation.
The demons will have heat vision goggles at the exact same time that the wormhole disruptor is up and running.
Occam's razor - It is a principle urging one to select among competing hypotheses that which makes the fewest assumptions and thereby offers the simplest explanation of the effect.
2 options
Jay's comment could be false. This might be an unexpected exploit of that system.
Jay's comment is right. In which case there are a lot more plausible options than Demon heat vision googles.
I am going with the 1st statement, as its the most simple. Jay is mistaken, and this could possibly work. If that's proven to be false, then the next likely candidate is that the mobs won't stop chasing you in inferno.
Rollback Post to RevisionRollBack
Do you want to get scammed? Perhaps a nice keylogger?
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
Barrels' drop rate is so low it's not worth ONLY farming them, but farming them WITH elite groups
Bosses CAN'T drop the best loot without the NV buff from killing elite groups, so they aren't worth it w/o killing elites.
I do think however that once you go invis and off the screen, they won't follow you. I'd also like to see if you can cast TP while invisd' =D
1- Barrel's drops are low, but there are some chests or corpses that ALWAYS drop at least 1-2 blues, I remember a few(blacksmith apprentice corpse and a golden chest on a tomb)
2-I know about the NV buff, but maybe it's worth farming in Inferno with a gimmick strategy than Hell...
3- TP has a 5 seconds cast if im not mistaken...
I don't give a shit if I spent the last few months playing Pac-man, it doesn't rule out common sense.
This isn't other blizzard games, and its a COMPLETELY different situation.
The demons will have heat vision goggles at the exact same time that the wormhole disruptor is up and running.
Maybe you should put down your heart shaped glasses and use common sense yourself.
According to Blizzard, you cannot skip (rare/champion) packs on Inferno.
If abilities like this one worked just as in Normal and allowed you to skip all enemies, you could skip (rare/champion) packs on Inferno.
Thus the logical consequence is that the ability cannot work exactly as on Normal (most likely by having enemies not react to it just like on Normal - but that'd be speculation). You call this a proof by contradiction.
According to Blizzard, Inferno is freaking hard and not beaten by anybody at Blizzard office so far.
If permanent invisibility builds were possible and you were invulnerable during invisibility, you could avoid all damage no matter how high it is.
If you can avoid all damage no matter how high it is, content can actually not be hard (ignoring Enrage timers but those would rather cause gear checks than higher difficulty).
Thus a permanent invisibility build cannot be possible.
You can go with the same logic for e.g. stunlock builds or 'flawless' kiting rotation builds, etc.
The only way such a build may work is by an oversight of Blizzard, and unless such a build is really complex Blizzard will not have overlooked such a possibility.
I am NOT saying this is an exploit, or this could beat Inferno because it CANT. This is just a build to farm only on chests and get to some bosses without killing stuff. If you can kill those bosses, I don't know(and of course you have have to respec right before trying...)
And smoke screen is not unbalaced imo, cuz the Disc cost is high and you are vulnerable for a moment between smoke screens
ITT: People arguing over even more things that they know nothing about.
I imagine that Jay was referencing the movement speed of the monsters - not their ability to detect invisiblity. If you argue that they're able to detect invisibility - you're arguing that those skills are 100% useless.
Think about that for a minute. They've said they want every ability to be viable. I highly doubt they'd put in a mechanic that completely stone-walls some abilities.
Having said that - I imagine their movement speed is increased - and even if it isn't, I imagine that they're more "clingy" than in normal mode. I imagine instead of say, a screen away, they'll chase you until you're a screen and a half to two screens away.
Like I said - I highly doubt they'd just put in mechanics that completely break skills when their mantra has been that every skill is viable.
Also: If you don't remember, they said monster response times are better in Inferno. This means that monsters wouldn't just stand there while you run by them like in normal. Their hit-delay is also lowered. This means that they will hit more intelligently and more frequently. I'm pretty sure them being a THREAT is enough for people to want to kill them rather than risk running right by them.
My point:
Monk
Dashing strike teleports you to the monsters. What now?
Barbarian
Leap gets you to them - Sprint makes you run right by them...What now?
Wizard
Teleport can land you right in the middle of them. What now?
Witch Doctor
Spirit Walking doesn't last long enough to get you anywhere. What now?
Demon hunter
Vault and other skills about movement speed will bring you right beside the enemy. What now? They have invisibility, ah....
If I recall correctly...a few of the boys in blue said they'd choose the DH if they were specifically farming.
Just so people understand. They have stated some abilities the regular champion mobs have... IE WALL OF FUCKING DEATH+FREEZE+SPEED+TELEPORT, this consists of trapping you into a certain position to be killed. The mobs in later difficulties especially inferno do not take things laying down. Basically no matter what you will HAVE to fight!!!
So to be blunt champion mobs in inferno will have atleast 4 super skills if not more. So running around is not an option.
I am NOT saying this is an exploit, or this could beat Inferno because it CANT. This is just a build to farm only on chests and get to some bosses without killing stuff. If you can kill those bosses, I don't know(and of course you have have to respec right before trying...)
And smoke screen is not unbalaced imo, cuz the Disc cost is high and you are vulnerable for a moment between smoke screens
I've mentioned this multiple times now but according to Blizzard, you simply cannot skip (rare/champion) packs. So unless we assume Blizzard is wrong from the getgo, this will not work to effectively farm anything - and if we were to believe that Blizzard is wrong, where would we make the cut? Maybe they also lied about barrels being able to drop the best items? Maybe they also lied about there being an Inferno mode whatsoever? You probably see where this is going.
I'm not saying Blizzard is wrong. I believe monsters in Inferno will be as fast as you, and eventually will be immune to your CCs, but if you really want to skip something, I am pretty sure you can. Maybe some wizard with wormhole build...but it is not important. What blizzard is saying is: 95% chance that you won't be able to skip rare/champions.
If I say: "Metals are solid." it is just fine, I am not a liar...Just don't mind an exception(like Mercury, in this exemple).
If I recall correctly...a few of the boys in blue said they'd choose the DH if they were specifically farming.
I wonder why. -scratch furry chin-
That's actually a fairly easy one. Demon Hunters have the strongest mobility ability in D3 overall right now. Runed vault combines the sheer amount of burst mobility of a runed teleport with the flexibility of never having a cooldown. So once you spend more time traveling between packs and less time killing those packs, you'll obviously want highest overall mobility and thus a DH.
I'm not saying Blizzard is wrong. I believe monsters in Inferno will be as fast as you, and eventually will be immune to your CCs, but if you really want to skip something, I am pretty sure you can. Maybe some wizard with wormhole build...but it is not important. What blizzard is saying is: 95% chance that you won't be able to skip rare/champions.
If I say: "Metals are solid." it is just fine, I am not a liar...Just don't mind an exception(like Mercury, in this exemple).
That may make sense when you look at it purely by chances as in:
DHs are 1/5 of all classes and the likelihood of them having those skills is 1% so enemies will be skipped at most 0.2% of the time.
However that's not how games work. If one skill or even skill combination allows you to skip the majority of packs, soon everybody will be playing that class and that build. Actually you'd be forced to do that build if you don't want to be at a disadvantage. And that's something that Blizzard won't allow to happen. They'd allow one skill build to destroy all ideals they have had when working on the game for six years.
How can you even say that everybody would use this build? Chances are if you're skipping them - you're doing it because you can't kill them. I highly doubt Blizzard would even if you're running around breaking barrels.
Think about that for a minute. If you can't kill the regular mobs - will you be able to kill the bosses? If you can't kill either - then who gives a damn?
I agree that Jay wasn't taking into consideration an entire build dedicated to skipping monster packs when he made his statement. I have a feeling it's entirely possible for this build to work out and it's plausible that you will be able to skip monsters due to it.
That being said, overall I don't think the build will be overly effective. The moment you get his with Nightmarish or get stuck by a waller/jailer or some kind of 'silence' ability we may not yet know about that prevents you from using your abilities, or getting caught in random traps on said lootable objects and you'll likely end up dying.
I think you may be able to manage to get to some chests/corpses etc. but overall, you will eventually die and those deaths + time spent getting to those lootable objects successfully won't award you a net gain. It's relatively common knowledge that chests/corpses and other lootable objects are relatively inferior to killing monsters for loot and treasure. There is the resplendent chests and if you can manage to get to several of them with minimal collateral damage, it may be worth it. However, on the other hand it could actually be surprisingly effective and extremely viable. All of this is just speculation anyway.
At any rate, +1 for coming up with a truly unique character build.
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Oh pitiful shadow lost in the darkness,
Bringing torment and pain to others.
Your damned soul wallowing in your sin.
Perhaps... it is time to die.
That may make sense when you look at it purely by chances as in:
DHs are 1/5 of all classes and the likelihood of them having those skills is 1% so enemies will be skipped at most 0.2% of the time.
However that's not how games work. If one skill or even skill combination allows you to skip the majority of packs, soon everybody will be playing that class and that build. Actually you'd be forced to do that build if you don't want to be at a disadvantage. And that's something that Blizzard won't allow to happen. They'd allow one skill build to destroy all ideals they have had when working on the game for six years.
Even if it is broken, fixing it is not hard. Just add a 3-5 sec CD or use more Disc...I think every class could skip a pack if they REALLY want to.But, even if you can, doesn't mean you should...Maybe it is not worth it.
I agree that Jay wasn't taking into consideration an entire build dedicated to skipping monster packs when he made his statement. I have a feeling it's entirely possible for this build to work out and it's plausible that you will be able to skip monsters due to it.
That being said, overall I don't think the build will be overly effective. The moment you get his with Nightmarish or get stuck by a waller/jailer or some kind of 'silence' ability we may not yet know about that prevents you from using your abilities, or getting caught in random traps on said lootable objects and you'll likely end up dying.
I think you may be able to manage to get to some chests/corpses etc. but overall, you will eventually die and those deaths + time spent getting to those lootable objects successfully won't award you a net gain. It's relatively common knowledge that chests/corpses and other lootable objects are relatively inferior to killing monsters for loot and treasure. There is the resplendent chests and if you can manage to get to several of them with minimal collateral damage, it may be worth it. However, on the other hand it could actually be surprisingly effective and extremely viable. All of this is just speculation anyway.
At any rate, +1 for coming up with a truly unique character build.
While I agree with the rest, I don't agree with your first sentence. He said the challenge (of not dying) in Inferno lies in the fact that unlike in lower difficulties, you cannot simply skip a pack if it's too hard. If, however, there was a build that allowed to reliably skip packs, what would hinder you from quickly speccing that build, skipping the pack, and going back to your usual build?
Remember that he was talking about progressing/clearing through Inferno, not farming Inferno. Thus losing the Nephalem Valor buff is not an argument.
Time would hinder you.
Doing that would be a colossal waste of time. If you can use your regular build and kill them - why the hell would you switch just to break barrels?
I agree that Jay wasn't taking into consideration an entire build dedicated to skipping monster packs when he made his statement. I have a feeling it's entirely possible for this build to work out and it's plausible that you will be able to skip monsters due to it.
That being said, overall I don't think the build will be overly effective. The moment you get his with Nightmarish or get stuck by a waller/jailer or some kind of 'silence' ability we may not yet know about that prevents you from using your abilities, or getting caught in random traps on said lootable objects and you'll likely end up dying.
I think you may be able to manage to get to some chests/corpses etc. but overall, you will eventually die and those deaths + time spent getting to those lootable objects successfully won't award you a net gain. It's relatively common knowledge that chests/corpses and other lootable objects are relatively inferior to killing monsters for loot and treasure. There is the resplendent chests and if you can manage to get to several of them with minimal collateral damage, it may be worth it. However, on the other hand it could actually be surprisingly effective and extremely viable. All of this is just speculation anyway.
At any rate, +1 for coming up with a truly unique character build.
QFT
Thank You! That is basically what I was trying to say. I guess I just lack the "explanation skills"...
I agree that Jay wasn't taking into consideration an entire build dedicated to skipping monster packs when he made his statement. I have a feeling it's entirely possible for this build to work out and it's plausible that you will be able to skip monsters due to it.
That being said, overall I don't think the build will be overly effective. The moment you get his with Nightmarish or get stuck by a waller/jailer or some kind of 'silence' ability we may not yet know about that prevents you from using your abilities, or getting caught in random traps on said lootable objects and you'll likely end up dying.
I think you may be able to manage to get to some chests/corpses etc. but overall, you will eventually die and those deaths + time spent getting to those lootable objects successfully won't award you a net gain. It's relatively common knowledge that chests/corpses and other lootable objects are relatively inferior to killing monsters for loot and treasure. There is the resplendent chests and if you can manage to get to several of them with minimal collateral damage, it may be worth it. However, on the other hand it could actually be surprisingly effective and extremely viable. All of this is just speculation anyway.
At any rate, +1 for coming up with a truly unique character build.
While I agree with the rest, I don't agree with your first sentence. He said the challenge (of not dying) in Inferno lies in the fact that unlike in lower difficulties, you cannot simply skip a pack if it's too hard. If, however, there was a build that allowed to reliably skip packs, what would hinder you from quickly speccing that build, skipping the pack, and going back to your usual build?
Remember that he was talking about progressing/clearing through Inferno, not farming Inferno. Thus losing the Nephalem Valor buff is not an argument.
Time would hinder you.
Doing that would be a colossal waste of time. If you can use your regular build and kill them - why the hell would you switch just to break barrels?
lol...
I underlined the problem in your argumentation. The situation in question was that you could not kill said pack because of their random affixes. You could just skip them and go on with farming normal enemies (and maybe even bosses) skipping everything the RNG caused to become difficult.
Mis-read then. I thought it said "going back with" and not "going back to"
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People are saying you will have to farm hell to stand a chance on inferno, BUT you can actually farm inferno with this trick. Barrels and Chests can drop the same loot monsters do, but with lower chance. Soooo....just run around with this build and collect everything you can.
Also, you can run to some easy boss like SK, and beat him(his mechanics are the same, even in inferno, so I guess someone could kill him even in crap gear). Just figure a way through those "must do" events, like the 4 pillars right before him.
http://us.battle.net/d3/en/calculator/demon-hunter#dfXVQT!aWf!YYZcbY
Explanation
Run like the wind(you will have MS cap)! If some monsters wanna pick on you, roll with Evasive Fire for only 2 Disc or Vault costing 0 Disc (15 sec CD). If you get a chance to safely Multishot to recover Disc, do it. If they REALLY want you dead and thing are getting ugly, you can simple Walk Into Mordor for 18 second!(Smoke Screen 3x - Preparation - Smoke screen 3x). The companion is just for lazy gold pick up
Anyway, what you guys think?
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
i'd be interested to hear if they'd follow someone who goes invis and then out of line of sight. anyone know of a post on this topic?
Barrels' drop rate is so low it's not worth ONLY farming them, but farming them WITH elite groups
Bosses CAN'T drop the best loot without the NV buff from killing elite groups, so they aren't worth it w/o killing elites.
I do think however that once you go invis and off the screen, they won't follow you. I'd also like to see if you can cast TP while invisd' =D
3 APS
3 second window = 9 skill uses
Subtract 1 for skill use for smoke screen, leaving 8 skill uses.
Smoke Screen cost 12 disc with perfectionist.
3 seconds = 3 disc & 30 hatred regened (4+3+1.5+1.5)
2 multi-shots = -80 hatred & +6 disc
6 free skill uses for Grenades.
6 * 8 = 48 hatred
Hatred disc would be about neutral, and you need perfectionist to yield that extra 3-4 disc and that would be neutral as well.
So yah, I guess it could be done, but that level of attack speed is pretty high.
Even with DW xbows you would need 63% increased attack speed.
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
Mobs that see through invisibility..... RIGHT!
Maybe they also throw Bolas onto the barbarians legs so they can't leap?
And they might have a wormhole disruptor, whatever the hell that is, to prevent Wizards from using teleport as well!?
That is reaching at best...come on.
I have played DH a lot on the beta, and Smoke Screen practically makes you invincible. I am sure you could still get hit by stray arrows, or if you stand in AoE, but the mobs won't attack you no matter how close you are to them.
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
I don't give a shit if I spent the last few months playing Pac-man, it doesn't rule out common sense.
This isn't other blizzard games, and its a COMPLETELY different situation.
The demons will have heat vision goggles at the exact same time that the wormhole disruptor is up and running.
Occam's razor - It is a principle urging one to select among competing hypotheses that which makes the fewest assumptions and thereby offers the simplest explanation of the effect.
2 options
Jay's comment could be false. This might be an unexpected exploit of that system.
Jay's comment is right. In which case there are a lot more plausible options than Demon heat vision googles.
I am going with the 1st statement, as its the most simple. Jay is mistaken, and this could possibly work. If that's proven to be false, then the next likely candidate is that the mobs won't stop chasing you in inferno.
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
1- Barrel's drops are low, but there are some chests or corpses that ALWAYS drop at least 1-2 blues, I remember a few(blacksmith apprentice corpse and a golden chest on a tomb)
2-I know about the NV buff, but maybe it's worth farming in Inferno with a gimmick strategy than Hell...
3- TP has a 5 seconds cast if im not mistaken...
I am NOT saying this is an exploit, or this could beat Inferno because it CANT. This is just a build to farm only on chests and get to some bosses without killing stuff. If you can kill those bosses, I don't know(and of course you have have to respec right before trying...)
And smoke screen is not unbalaced imo, cuz the Disc cost is high and you are vulnerable for a moment between smoke screens
I imagine that Jay was referencing the movement speed of the monsters - not their ability to detect invisiblity. If you argue that they're able to detect invisibility - you're arguing that those skills are 100% useless.
Think about that for a minute. They've said they want every ability to be viable. I highly doubt they'd put in a mechanic that completely stone-walls some abilities.
Having said that - I imagine their movement speed is increased - and even if it isn't, I imagine that they're more "clingy" than in normal mode. I imagine instead of say, a screen away, they'll chase you until you're a screen and a half to two screens away.
Like I said - I highly doubt they'd just put in mechanics that completely break skills when their mantra has been that every skill is viable.
Also: If you don't remember, they said monster response times are better in Inferno. This means that monsters wouldn't just stand there while you run by them like in normal. Their hit-delay is also lowered. This means that they will hit more intelligently and more frequently. I'm pretty sure them being a THREAT is enough for people to want to kill them rather than risk running right by them.
My point:
Monk
Dashing strike teleports you to the monsters. What now?
Barbarian
Leap gets you to them - Sprint makes you run right by them...What now?
Wizard
Teleport can land you right in the middle of them. What now?
Witch Doctor
Spirit Walking doesn't last long enough to get you anywhere. What now?
Demon hunter
Vault and other skills about movement speed will bring you right beside the enemy. What now? They have invisibility, ah....
If I recall correctly...a few of the boys in blue said they'd choose the DH if they were specifically farming.
I wonder why. -scratch furry chin-
So to be blunt champion mobs in inferno will have atleast 4 super skills if not more. So running around is not an option.
Not meaning to be smug or anything - just meaning that I put some more into that post for you to read ^_^.
I'm not saying Blizzard is wrong. I believe monsters in Inferno will be as fast as you, and eventually will be immune to your CCs, but if you really want to skip something, I am pretty sure you can. Maybe some wizard with wormhole build...but it is not important. What blizzard is saying is: 95% chance that you won't be able to skip rare/champions.
If I say: "Metals are solid." it is just fine, I am not a liar...Just don't mind an exception(like Mercury, in this exemple).
How can you even say that everybody would use this build? Chances are if you're skipping them - you're doing it because you can't kill them. I highly doubt Blizzard would even if you're running around breaking barrels.
Think about that for a minute. If you can't kill the regular mobs - will you be able to kill the bosses? If you can't kill either - then who gives a damn?
That being said, overall I don't think the build will be overly effective. The moment you get his with Nightmarish or get stuck by a waller/jailer or some kind of 'silence' ability we may not yet know about that prevents you from using your abilities, or getting caught in random traps on said lootable objects and you'll likely end up dying.
I think you may be able to manage to get to some chests/corpses etc. but overall, you will eventually die and those deaths + time spent getting to those lootable objects successfully won't award you a net gain. It's relatively common knowledge that chests/corpses and other lootable objects are relatively inferior to killing monsters for loot and treasure. There is the resplendent chests and if you can manage to get to several of them with minimal collateral damage, it may be worth it. However, on the other hand it could actually be surprisingly effective and extremely viable. All of this is just speculation anyway.
At any rate, +1 for coming up with a truly unique character build.
Bringing torment and pain to others.
Your damned soul wallowing in your sin.
Perhaps...
it is time to die.
Even if it is broken, fixing it is not hard. Just add a 3-5 sec CD or use more Disc...I think every class could skip a pack if they REALLY want to.But, even if you can, doesn't mean you should...Maybe it is not worth it.
Time would hinder you.
Doing that would be a colossal waste of time. If you can use your regular build and kill them - why the hell would you switch just to break barrels?
lol...
QFT
Thank You! That is basically what I was trying to say. I guess I just lack the "explanation skills"...
Mis-read then. I thought it said "going back with" and not "going back to"