I've looked pretty thoroughly and I can't seem to find the numbers. How much Hatred / Discipline can a Demon Hunter expect to have at level 60? I really want to start looking into what my inferno build is going to be :-D
If you believe datamining websites, you can have up to +45 max discipline from gear, which would put you at 75.
There is no +max hatred gear, you'll have 125 the entire game (or 150 if you take the passive).
You don't gain hatred or discipline when leveling up.
I approached it from the aspect of playing the beta and pushing the limits of DH's kiting mobility, and went from there. I'm GUESSING the DH will have dps that is lower than say a Barb because the DH is ranged and equipped with mobility and CC oriented skills. Their advantage and weakness at the same time is not getting hit to begin with. In theory, a DH should be able to (or get close to) infinitely kiting in a circle.
Vault
Caltrops
Chain Gang
Repeat
This concept would make the DH's mobility and CC skills relevant and thereby define the character.
So my suggestion is to approach a DH build with 2 "halves" in mind. On one half, you have dps output. On the other half, you have survivability which there's a lot of CC and mobility. There's also some things that don't fit into those 2 boxes like Brooding. In any case, I'm banking that the choices in CC and mobility are going to affect DH's viability moreso than raw dps. That is to say that I think dps skill composition with a DH is going to be less important than the utility choices of the DH.
Start with utility, then compose your dps skills.
It goes without saying that I could be way out in left field with this. Inferno is (until about 15 minutes ago with the posting of SK Inferno stats) a complete guessing game.
If you believe datamining websites, you can have up to +45 max discipline from gear, which would put you at 75.
There is no +max hatred gear, you'll have 125 the entire game (or 150 if you take the passive).
You don't gain hatred or discipline when leveling up.
Yah this.
You can also gain +hatred regen, but not a lot.
According to the site, its 1.33 Hatred ./ sec
Rollback Post to RevisionRollBack
"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
Epicurus
To post a comment, please login or register a new account.
There is no +max hatred gear, you'll have 125 the entire game (or 150 if you take the passive).
You don't gain hatred or discipline when leveling up.
I approached it from the aspect of playing the beta and pushing the limits of DH's kiting mobility, and went from there. I'm GUESSING the DH will have dps that is lower than say a Barb because the DH is ranged and equipped with mobility and CC oriented skills. Their advantage and weakness at the same time is not getting hit to begin with. In theory, a DH should be able to (or get close to) infinitely kiting in a circle.
Vault
Caltrops
Chain Gang
Repeat
This concept would make the DH's mobility and CC skills relevant and thereby define the character.
So my suggestion is to approach a DH build with 2 "halves" in mind. On one half, you have dps output. On the other half, you have survivability which there's a lot of CC and mobility. There's also some things that don't fit into those 2 boxes like Brooding. In any case, I'm banking that the choices in CC and mobility are going to affect DH's viability moreso than raw dps. That is to say that I think dps skill composition with a DH is going to be less important than the utility choices of the DH.
Start with utility, then compose your dps skills.
It goes without saying that I could be way out in left field with this. Inferno is (until about 15 minutes ago with the posting of SK Inferno stats) a complete guessing game.
Signature by Aranoch
You can also gain +hatred regen, but not a lot.
According to the site, its 1.33 Hatred ./ sec
Epicurus