Hey bit new to the forums so hope im posting in right location.
I received the beta in the last wave and when using the demon hunter I noticed something with the hatred regeneration. When using hungering arrow I was still benefiting from the hatred regeneration of the skill, even if I simply shot at no target. When using a fury generator such as Bash, you only generate the resource when you actually hit a target.
Is this a bug or is it intentional? In addition, I made sure that the there was a definite spike in hatred regen when using hungering arrow, and it wasn't just the base regen in effect.
Think it's intentional. Hatred is a self-generating resource anyway, while Fury is not, so in the end it just speeds a pretty fast process up. If the same would've happened with Fury, it would've messed the entire system up.
trying to get us DHs nerfed huh.....damn game isn't even out dog.
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"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
What about the fact that you can generate Fury from hitting barrels and such...
That's just getting resoures whine being in motion, nothing wrong with that. The problem would be if before every fight, someone could just stand around spamming Bash on nothing, getting full Fury, and then going.
Don't you HATE it when you lose an arrow by not hitting anything? Or get FURIOUS when you hit a barrel and get a splinter? Or perhaps you consider it SPIRITUALLY soothing to hit one :P? Guess it depends on who you are ;).
Barb - Fury degenerates over time, you start the game empty, generating skills can be used against mobs and destructible objects
Monk - Spirit doesn't degen. over time, you start the game full, generators can only be used against mobs
DH - Hatred regens over time, you start the game full, generators work no matter what target.
I like how it varies, because if the rules were the same throughout each class, you might as well call all of them 'energy'. It changes things up =D