The Patch 16 Demon Hunter is Stayin' Disciplined

  • #1
    --Edit: It appears that I got ahead of myself here as the unofficial changes colors things a bit. While generally the discipline costs of the DH's skills were lowered, its passives geared towards discipline have been nerfed a bit. Also, a numbers of skills have changed (albeit most of them only slightly) outside the "official" changes. All the changes are listed below... Discuss!

    Demonhunter Items
    • Demon Hunter one-handed Crossbows have received a damage buff
    -------
    O.P.:
    I'm really excited about the DH so I thought I'd gather everyone's thoughts on patch 16's effects on the class.


    The changes are pretty straight forward--decreased discipline costs to Caltrops/Smoke Screen/Vault & a one-handed crossbow buff--but I'd be interested to see what people think considering this will may be the final iteration of DH before launch.


    I considered the discp. costs of these skills a tad too high in patch 15. Now Vault and Caltrops-especially coupled with decent regen gear/passives in later gameplay--seem more spammable.

    In my mind, it makes a more defensive-oriented (solo player?) DH viable in late game.


    Of all the skills, Smokescreen encountered the greatest change. While losing 1 sec of its effect, the ability to both break CC and become immune to CC is huge, especially coupled with a discipline cost decrease. And 10% movement speed can't hurt. I am excited about this skill for the first time.


    As for 1-handed crossbow, it remains to be seen how big the buff will be. I can't imagine it will be too large considering most people seem to think the weapon system for DH is pretty balanced already.
  • #2
    I actually like these changes they made.
    Thank you Blizzard.


    .
    Click here for "My Baker's Dozen Demon Hunter Builds"
    My PvP build would be different from these 13.
    Check out the leaked Demon Hunter skill list here from Blizzard China: http://translate.google.com/translate?hl=en&sl=auto&tl=en&u=http://tiny.cc/10p16

    Diablo III is $50; MSI GT683DXR-423US Gaming Laptop is $1,599; Playing Diablo III w/ my wife & 2 brothers is PRICELESS
  • #3
    The change to multishot actually made me not want to play this class anymore, I was looking forward to multishot as my main aoe attack, but now its not really spammable, and in my opinion she doesn't have any good spammable AoE spells, or they have special mechanics for their AoE - such as Bola shot or Chakram.. and I'm not particularly interested in dealing with special mechanics on AoE skills (*cough* blessed hammer *cough*) so yea, guess I'll be trying out a new class at the start. =(

    http://us.battle.net...cldT!beT!aYacbc

    That was my planned build, there's just nothing that really takes the place of multshot. =\ I'm open to suggestions though.

    Edit: I guess you didn't list the unofficial changes, the specific change I'm refering to is:

    Multishot: Now costs 40 Hatred, up from 15 an deals 165% weapon damage, up from 115%
  • #4
    Obviously they lowered disc cost and reduced your ability to generate disc. I kinda like that, but bitter pill might of been nerfed a bit much imo.

    More importantly though,
    The nerf to disc to hatred is pretty severe.... Really really changes things up.

    Smoke Screen Now costs 14 Discipline, down from 24 and lasts for 2 seconds, down from 3
    Shadow Power Now costs 14 Discipline, down from 20
    • Night Bane Now gain an additional 4 Hatred, down from 15

    Preparation
    Punishment Now restore all Hatred for 25 Discipline up from 20.



    These changes could have huge implications on some builds.
    Do you want to get scammed? Perhaps a nice keylogger?
    "Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
  • #5
    The lowered discipline costs seems nice, but when you look at the nerfed perfectionist, and night stalker talents you can see that it's probably more of an overall nerf than a buff. I suspect that the combination of perfectionist and night stalker was far too good and they had to nerf it. Instead we got some of that back with the lowered costs, but I think we lost more than we gained. Night stalker alone was extremely good, but now it's "meh". The one-handed crossbow buff was needed. The difference in DPS between the high level 2-handed ranged weapons and the one-handers was far too great a gap imo, but we won't really know until the game goes live to test such things anyway.
  • #6

    The change to multishot actually made me not want to play this class anymore, I was looking forward to multishot as my main aoe attack, but now its not really spammable, and in my opinion she doesn't have any good spammable AoE spells, or they have special mechanics for their AoE - such as Bola shot or Chakram.. and I'm not particularly interested in dealing with special mechanics on AoE skills (*cough* blessed hammer *cough*) so yea, guess I'll be trying out a new class at the start. =(

    Multishot: Now costs 40 Hatred, up from 15 an deals 165% weapon damage, up from 115%

    Quote from Speaker

    The lowered discipline costs seems nice, but when you look at the nerfed perfectionist, and night stalker talents you can see that it's probably more of an overall nerf than a buff. I suspect that the combination of perfectionist and night stalker was far too good and they had to nerf it. Instead we got some of that back with the lowered costs, but I think we lost more than we gained. Night stalker alone was extremely good, but now it's "meh". The one-handed crossbow buff was needed. The difference in DPS between the high level 2-handed ranged weapons and the one-handers was far too great a gap imo, but we won't really know until the game goes live to test such things anyway.


    Quote from Mysticjbyrd

    Obviously they lowered disc cost and reduced your ability to generate disc. I kinda like that, but bitter pill might of been nerfed a bit much imo.

    More importantly though,
    The nerf to disc to hatred is pretty severe.... Really really changes things up.

    Smoke Screen Now costs 14 Discipline, down from 24 and lasts for 2 seconds, down from 3 Shadow Power Now costs 14 Discipline, down from 20
    • Night Bane Now gain an additional 4 Hatred, down from 15
    Preparation
    Punishment Now restore all Hatred for 25 Discipline up from 20.



    These changes could have huge implications on some builds.




    Thanks for info. I wasn't aware of the unofficial changes! When I have a moment I'll edit my OP to reflect the unofficial changes as well.
  • #7

    The change to multishot actually made me not want to play this class anymore, I was looking forward to multishot as my main aoe attack, but now its not really spammable, and in my opinion she doesn't have any good spammable AoE spells, or they have special mechanics for their AoE - such as Bola shot or Chakram.. and I'm not particularly interested in dealing with special mechanics on AoE skills (*cough* blessed hammer *cough*) so yea, guess I'll be trying out a new class at the start. =(

    http://us.battle.net...cldT!beT!aYacbc

    That was my planned build, there's just nothing that really takes the place of multshot. =\ I'm open to suggestions though.

    Edit: I guess you didn't list the unofficial changes, the specific change I'm refering to is:

    Multishot: Now costs 40 Hatred, up from 15 an deals 165% weapon damage, up from 115%

    Altered your build to make it more viable since changes, you should still consider DH


    http://us.battle.net/d3/en/calculator/demon-hunter#bPclXT!YeT!cbccbZ
  • #8
    Quote from Robzy


    The change to multishot actually made me not want to play this class anymore, I was looking forward to multishot as my main aoe attack, but now its not really spammable, and in my opinion she doesn't have any good spammable AoE spells, or they have special mechanics for their AoE - such as Bola shot or Chakram.. and I'm not particularly interested in dealing with special mechanics on AoE skills (*cough* blessed hammer *cough*) so yea, guess I'll be trying out a new class at the start. =(

    http://us.battle.net...cldT!beT!aYacbc

    That was my planned build, there's just nothing that really takes the place of multshot. =\ I'm open to suggestions though.

    Edit: I guess you didn't list the unofficial changes, the specific change I'm refering to is:

    Multishot: Now costs 40 Hatred, up from 15 an deals 165% weapon damage, up from 115%

    Altered your build to make it more viable since changes, you should still consider DH


    http://us.battle.net...clXT!YeT!cbccbZ


    Another strong AoE is Elemental Arrow, it's cheap enough to be fairly spammable. It doesn't really have a special mechanic, apart from shooting in a straight line through enemies rather than spreading out straight away. Also it can be runed to have a variety of effects.
  • #9

    The change to multishot actually made me not want to play this class anymore, I was looking forward to multishot as my main aoe attack, but now its not really spammable, and in my opinion she doesn't have any good spammable AoE spells, or they have special mechanics for their AoE - such as Bola shot or Chakram.. and I'm not particularly interested in dealing with special mechanics on AoE skills (*cough* blessed hammer *cough*) so yea, guess I'll be trying out a new class at the start. =(

    http://us.battle.net...cldT!beT!aYacbc

    That was my planned build, there's just nothing that really takes the place of multshot. =\ I'm open to suggestions though.

    Edit: I guess you didn't list the unofficial changes, the specific change I'm refering to is:

    Multishot: Now costs 40 Hatred, up from 15 an deals 165% weapon damage, up from 115%


    Same. I expected to explore the game with a suppression fire / breathe deep oriented build, was balanced enough to add frequent gloom, vault, caltrops .. Or something more aggressive eventually, punishment/suppression/spike traps. They tried to break these builds for months .. They fear of superior builds turn to paranoia. Now, every builds will have the same game dynamic, the same rhythm, despite of their diversity.
  • #10

    Quote from Robzy


    The change to multishot actually made me not want to play this class anymore, I was looking forward to multishot as my main aoe attack, but now its not really spammable, and in my opinion she doesn't have any good spammable AoE spells, or they have special mechanics for their AoE - such as Bola shot or Chakram.. and I'm not particularly interested in dealing with special mechanics on AoE skills (*cough* blessed hammer *cough*) so yea, guess I'll be trying out a new class at the start. =(

    http://us.battle.net...cldT!beT!aYacbc

    That was my planned build, there's just nothing that really takes the place of multshot. =\ I'm open to suggestions though.

    Edit: I guess you didn't list the unofficial changes, the specific change I'm refering to is:

    Multishot: Now costs 40 Hatred, up from 15 an deals 165% weapon damage, up from 115%

    Altered your build to make it more viable since changes, you should still consider DH


    http://us.battle.net...clXT!YeT!cbccbZ


    Another strong AoE is Elemental Arrow, it's cheap enough to be fairly spammable. It doesn't really have a special mechanic, apart from shooting in a straight line through enemies rather than spreading out straight away. Also it can be runed to have a variety of effects.


    Ya elemental arrow is more along the lines of what I was thinking about. Cluster arrow is even less spammable than multishot. I need something on my right click that I can use often, more often than entangling shot if I can pull it off. Multishot might still be viable with the hatred cost reduction, but I don't know.

    Elemental arrow does seem like an interesting replacement, it was fun to use when it was in the beta, and could directly replace multishot.

    http://us.battle.net/d3/en/calculator/demon-hunter#bRcldT!beT!acacbc

    That is an interesting build, I wonder what the damage type of nether tentacles is. If it is still fire I'll have to change the rune skill for rapid fire to have two different damage types, but that's ok with me. Things are looking up.
  • #11


    Quote from Robzy


    The change to multishot actually made me not want to play this class anymore, I was looking forward to multishot as my main aoe attack, but now its not really spammable, and in my opinion she doesn't have any good spammable AoE spells, or they have special mechanics for their AoE - such as Bola shot or Chakram.. and I'm not particularly interested in dealing with special mechanics on AoE skills (*cough* blessed hammer *cough*) so yea, guess I'll be trying out a new class at the start. =(

    http://us.battle.net...cldT!beT!aYacbc

    That was my planned build, there's just nothing that really takes the place of multshot. =\ I'm open to suggestions though.

    Edit: I guess you didn't list the unofficial changes, the specific change I'm refering to is:

    Multishot: Now costs 40 Hatred, up from 15 an deals 165% weapon damage, up from 115%

    Altered your build to make it more viable since changes, you should still consider DH


    http://us.battle.net...clXT!YeT!cbccbZ


    Another strong AoE is Elemental Arrow, it's cheap enough to be fairly spammable. It doesn't really have a special mechanic, apart from shooting in a straight line through enemies rather than spreading out straight away. Also it can be runed to have a variety of effects.


    Ya elemental arrow is more along the lines of what I was thinking about. Cluster arrow is even less spammable than multishot. I need something on my right click that I can use often, more often than entangling shot if I can pull it off. Multishot might still be viable with the hatred cost reduction, but I don't know.

    Elemental arrow does seem like an interesting replacement, it was fun to use when it was in the beta, and could directly replace multishot.

    http://us.battle.net...cldT!beT!acacbc

    That is an interesting build, I wonder what the damage type of nether tentacles is. If it is still fire I'll have to change the rune skill for rapid fire to have two different damage types, but that's ok with me. Things are looking up.


    I figure with my build, i'll be spamming more entangling before the cluster, I do like how you've gone life leech with the elemental, so maybe I'll change from bat to boar companion and go your route.

    Not sure why everyone is going wolf companion, I understand it does double the damage of most other companions, but it could disappear at really inopportune times. I guess you'd probably be a bit more of a micro'er than me :)
  • #12
    The demon hunter in beta has very lack luster aoe. With the nerf to Multishot, I'm a bit worried that will continue to be true even as you lvl up past the current cap.

    40 is just too much.

    Almost triple the hatred cost for an additive 50% additional dmg. That isn't really equal by any means...
  • #13
    Quote from Robzy

    I figure with my build, i'll be spamming more entangling before the cluster, I do like how you've gone life leech with the elemental, so maybe I'll change from bat to boar companion and go your route.

    Not sure why everyone is going wolf companion, I understand it does double the damage of most other companions, but it could disappear at really inopportune times. I guess you'd probably be a bit more of a micro'er than me :)


    Ya that makes sense, entangling is great. Ya life leech is actually what ended up appealing to me a lot about that skill, it took care of the necessary defensive role of life gain that I hadn't filled well enough.

    For me I went with the wolf because for my build I won't be using vault too often, mostly only when necessary or sometimes to move around (out of combat - backtracking to stairs, that sort of thing,) hence the decreased cost on successive vaults. So ideally I will try to always have enough discipline to cast wolves if they ever run out while I'm in a tight spot. I'd like to be below 10 disc in combat situations as rarely as possible. We'll have to see how this plays out, I've definitely considered other pet types, or perhaps even the sentry, for that we'll really have to see how it plays out.
  • #14

    Quote from Robzy

    I figure with my build, i'll be spamming more entangling before the cluster, I do like how you've gone life leech with the elemental, so maybe I'll change from bat to boar companion and go your route.

    Not sure why everyone is going wolf companion, I understand it does double the damage of most other companions, but it could disappear at really inopportune times. I guess you'd probably be a bit more of a micro'er than me :)


    Ya that makes sense, entangling is great. Ya life leech is actually what ended up appealing to me a lot about that skill, it took care of the necessary defensive role of life gain that I hadn't filled well enough.

    For me I went with the wolf because for my build I won't be using vault too often, mostly only when necessary or sometimes to move around (out of combat - backtracking to stairs, that sort of thing,) hence the decreased cost on successive vaults. So ideally I will try to always have enough discipline to cast wolves if they ever run out while I'm in a tight spot. I'd like to be below 10 disc in combat situations as rarely as possible. We'll have to see how this plays out, I've definitely considered other pet types, or perhaps even the sentry, for that we'll really have to see how it plays out.


    I was toying with what you said regarding sentry, how about something like this:

    http://us.battle.net/d3/en/calculator/demon-hunter#fRSkXV!UeT!bcbYcb

    Hatred generator is also capable of hitting 3 targets, spammable but not really AOE, but then sentry and spike traps come into play for aoe, along with smoke screen leaving aoe around? Though it's going to chew up your disc pretty quickly so I'd be taking prepartion along with battle scars for a heal?
  • #15
    I wonder from what site the screenshot from OP comes from. Don't forget to add it.
    Cool Shelf!
  • #16
    Good and fair changes. Demon Hunter was considered too strong by some people before these changes. Looks neat now.
  • #17
    Quote from Babycake

    I wonder from what site the screenshot from OP comes from. Don't forget to add it.


    Thanks. Diablo 3 Inc. Added the url to the OP where the image is copy/pasted.
  • #18
    Quote from kimchisundae

    While generally the discipline costs of the DH's skills were lowered, its passives geared towards discipline have been nerfed a bit.


    Nerfed a bit ?! That's like the understatement of the century.
    Shadow Power went from returning 45 to returning 12 Hatred. That's an massive nerf.

    Blizzard has nerfed almost 90% of the ability syneries (since like patch 8) to the point where they can barely be called synergies anymore. The overnerfs are just crazy.
    "Traitors! Even in death, the armies of Khanduras will still obey their king!"
  • #19
    You do know we have all the class changes on the front page in a WAY easier way to read..
  • #20
    Molster; you know if you want the information you need in a simple and easy way you go to Dfans.

    You go to Incgamers if ... I don't even know?

    :hehe:
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