Demon Hunter Sharpshooter Inferno Build Feed Back

  • #1
    So this is my first post here on Diablo Fans and I was hoping for some feedback on this crit and snare intensive build. Sorry for the wall but I try and cover every loose end with this build, I think it is one of the most solid DH builds posted on the forum.

    Active

    First we use Entangling Shot with the glyph Chain Gang. Not a lot of people go this way but snares will be invaluable in Inferno and to have one that not only causes a 4 mob 60% snare but is also spamable and provides you with your main resource seems like a no brainier. One may ask why I don't go with Piercing Arrow with Spray of Teeth in a crit build. The answer is simple in that the small AoE damage caused by the spray does not make it more valuable then an AoE snare. If it does pierce on a crit and crits again, should Spray of Teeth work this way, I am taking a chance on a chance of this skill being useful and that is not acceptable end game.

    Next, for our main hatred dump, we have Rapid Fire coupled with Web Shot. This is in fact another snare and it is not the last you'll see in this build. This skill is an easy choice for a crit build, especially since it will rely on dual wielding crossbows, but we will get into that later. The speed at which shots are fired along with the dual wield speed bonus allows, on average, for the optimal chance of getting critical shots in the least amount of time. This works in synergy with the passive Night Stalker to provide us with a bit of regeneration for our discipline.

    For the final snare we get Caltrops paired with Hooked Spines while leveling but then Bait the Trap when moving onto inferno. This trap will bain anything that attempts to reach you should you place it effectively. This coupled with Archery will grant you a consistent 25% crit chance before gear. Put simply 1 in 4 shots, on average, will land as a critical. At the same time, you are getting the bonus of once again of slowing enemies down. The goal is to be as safe as possible and this skill accomplishes that as well as additional indirect damage.

    The must have Marked for Death is included along with Contagion to boost damage by 12% on the mob being blasted by our unwavering stream of arrows. The skill is self explanatory, cast it and forget it, and the longer the fight goes on the more valuable those 6 discipline become to you. However the glyph can be swapped out easily for Valley of Death if you manage your traps and snares well. The Caltrops should allow for easy grouping of mobs as the mobs outside the trap will quickly make their way to their comrades, snared, inside. Also brought to my attention by Casanova and Kimchisundae is that there are way more glyphs that work for this and it really is a toss up on preference. Might I even say Mortal Enemy and Grim Reaper might very well be the two best glyphs endgame for this build.

    Of course each build needs a solid AoE which is why we pick up Spike Trap stuck with Sticky Trap. This allows us to plant a bomb on up to 3 enemies and then switch our focus back to single target as the bombs detonate after the mob dies. This allows us to control when we want the bomb to go off while doing almost completely passive, massive, AoE damage. Landing a critical strike with this bad boy will net you 606% weapon damage per crit but 404% per mob standard is nothing to scoff at. This also allows us to still focus primarily on Rapid Fire.

    We are still left with 2 glaring problems and that is health regeneration and hatred regeneration. Surprisingly though, this can be done with a single ability. Shadow Power and Nightbane work together fantastically to solve all of our loose ends. While it may seem costly, and it is, it also has no cool down and allows for 3 seconds of possible infinite Rapid Fire. 3 seconds of Rapid fire also translates to 3 discipline return, but this is not entirely true. With Night Stalker we have a chance to regenerate 2 discipline every crit and even though it is a chance of a chance, the rate at which Rapid Fire does fire allows a reasonable amount of certainty that we will see some regen in those 3 seconds.

    Passives

    Night Stalker has been explained rather extensively but basically the more you attack, the better your regen will average out to be. With enough luck you could very likely be able to hit Shadow Power twice in a row or at least shortly after each other to provide tons of health, almost infinite rapid fire with a possible hatred surplus and all of this being passively available. Yes please.

    Archery is another passive I spoke about, specifically with dual wielding. We want that 15% passive increase to speed for more shots in Rapid Fire and as a bonus we get 10% more in our crit chance. One may ask why not go with the other two powerful passive damage increase and increased crit damage effects but this becomes obvious when you look back at Night Stalker and Shadow Power. You want as much crit as possible to run this combo for more Night Stalker procs and with more shots in Rapid Fire you further increase your odds.

    For the third passive you can decide for yourself with the optimum choices being Numbing Traps for damage mitigation if you need it, Cull the Weak and Steady Aim for damage output or Perfectionist for a stronger regen combo with Night Stalker.

    Note: You can have everything in this build by level 30 with the exception of the glyph Bait the Trap which can be replaces with Hooked Spines on the skill Caltrops. This means you can start full on slaying starting in Nightmare mode!

    Build: http://us.battle.net...YjSg!eXc!aZcaZa

    *****I welcome constructive criticism but I do not care for flaming. I've seen a lot of people puff out their chests on these and the official forums but keep in mind you know as much as anyone else reading and people are bound to catch each others mistakes.*****

    Edit: Why I kept saying rage, I don't know, but I fixed it.
    Edit: I realized that rage consumption is not static with rapid fire and adjusted the infinite comments.
    Edit: Antirepublican showed me I'm too cocky with Passives.
    Edit: Marked for death is nuts.
  • #2
    Sharpshooter seems pretty terrible to me, and it gets massively worse the faster you attack and the more crit you have. Which makes it downright terrible for a Dual Wield Xbow Crit build.
    "Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"

    Epicurus
  • #3
    Quote from Antirepublican

    Sharpshooter seems pretty terrible to me, and it gets massively worse the faster you attack and the more crit you have. Which makes it downright terrible for a Dual Wield Xbow Crit build.


    As I think about it I agree with you. Rarely would I get a bonus that exceeds more then 3-6%. Perhaps a better passive could be Cull the Weak or Steady Aim? If damage isnt the way to go Perfectionist could really hit home in the health and hatred regen combo with Night Stalker. Ill edit to include this.

    What do you think of the rest of the build?
  • #4
    I like this build alot! The demon hunter looks better and better, seems there is going to be a nice skill cap with trying to avoid and snare enemies. I think this class will be the one that surpries me the most and eventually takes most of my attention.
  • #5
    Quote from LiquidSnake69

    I like this build alot! The demon hunter looks better and better, seems there is going to be a nice skill cap with trying to avoid and snare enemies. I think this class will be the one that surpries me the most and eventually takes most of my attention.


    I was surprised when I made this build truth be told. I tried to convince myself there was a good balance between snares, damage, discipline and hatred use and I popped this out. I particularly like that regen combo I stumbled upon. It seems a little broken if you ask me, if it gets widely used I can see a big nerf incoming. Especially seeing you get all of the components by level 21.
  • #6
    I have this same build but instead of mark of death and caltraps I use vault acrobatics and ferrets companion for goldz.

    I wanna test how much crit we need for stable regen of both resources. Before decideing the passives, But for the start they would be +crit passives.
  • #7
    Quote from Worra

    Quote from Antirepublican

    Sharpshooter seems pretty terrible to me, and it gets massively worse the faster you attack and the more crit you have. Which makes it downright terrible for a Dual Wield Xbow Crit build.


    As I think about it I agree with you. Rarely would I get a bonus that exceeds more then 3-6%. Perhaps a better passive could be Cull the Weak or Steady Aim? If damage isnt the way to go Perfectionist could really hit home in the health and hatred regen combo with Night Stalker. Ill edit to include this.

    What do you think of the rest of the build?
    S
    Steady aim or cull the weak would go nicely with all those slows I think.

    I like the build a lot, and usually I don't say that.
    "Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"

    Epicurus
  • #8
    I am glad the build is well received but are there any other builds that can do this without the use of 3 slows?
  • #9
    Yeah, he's right. Sharpshooter is perhaps not the best for a crit chance build. It's an ability that would work well with heavy hatred cost abilities... it might not be terrible with Night Stalker, but that's not how I would use it. It seems to me that if you're stacking Crit Chance you'll get like 6% average or something with Sharpshooter if you're attacking pretty fast... seems like a waste. I would hope that Sharpshooter displays on your screen like Thrill of the Hunt too.

    Since Crit Hit Damage and Crit Chance are two different stats, you can perhaps focus on Crit Hit Damage... along with raw damage and you're able to ignore your Crit % if you use Sharpshooter.

    So you would use a regular xbow and stack like Dexterity and Crit Hit Damage. And try to make a build that uses a really slow weapon. It's going to be hard to build that crit up enough to use it on a heavy ability, but I guess that would be the fun, particularly against single targets.

    Here's a build for example: http://us.battle.net/d3/en/calculator/demon-hunter#fZYjhd!YeT!cccbbY

    Not sure if it would work, I just made it quickly. But without any gear you'd be doing 2x crit damage on Impale crits. So it'd be 750% damage... assuming you could maybe get 100% more, who knows how likely that is. But maybe you could get to 1000% damage on Impale crits + 20% damage from Steady Aim + 12% from Marked for Death.

    Kind of an interesting build... you would get crazy high single target numbers.
  • #10
    I had the same idea to use marked for death (contagion) and sticky trap. Except I wanted to use impale to drop the target creature and trigger the AOE nuke.
  • #11
    I am not a fan of impale really :/ Its a little too blunt xD As much as I make my builds to be practical there is something to love about the flash of some skills :P. For example I would LOVE to see a build that could walk into inferno and effectively use Rain of Vengeance but usually it would scream death trap, or so I believe.

    That crit build is interesting. If it is possible to get massive numbers like that I think I would try for a balance between Crit Hit damage and chance and use a 2H Crossbow for massive and frequent AoE stickies.
  • #12
    http://us.battle.net/d3/en/calculator/demon-hunter#bScTXY!Xce!acaZbb

    My take on DH build. Hatred is generated by going invisible and slowing enemy down. Calotrops deal some AOE. Traps for AOE, rapid fire for lots of shots and cirts=disc for calotrops and invis. Increased damage to slowed targets.

    Bat companion and some hatred regen equipment (i think it is already in beta) should allow me to spam rapid fire.

    The other take would be indeed sentry for damage reduction, and damage reduction to slowed enemies + FoK + calotrops and a bit of %of damage-regen gear.
  • #13
    Quote from wrogu

    http://us.battle.net...cTXY!Xce!acaZbb

    My take on DH build. Hatred is generated by going invisible and slowing enemy down. Calotrops deal some AOE. Traps for AOE, rapid fire for lots of shots and cirts=disc for calotrops and invis. Increased damage to slowed targets.

    Bat companion and some hatred regen equipment (i think it is already in beta) should allow me to spam rapid fire.

    The other take would be indeed sentry for damage reduction, and damage reduction to slowed enemies + FoK + calotrops and a bit of %of damage-regen gear.


    I could definitely see this working except we don't know how the Spike Traps will be laid out so it might make it very difficult to predict. You would probably be better off with an AoE that was more precise if you only have one and that's my only real criticism. If you got the regen to sustain Rapid fire indefinitely you would be laughing. Oh but now that i think of it, are you going for a crit build? I understand the passives you are using are still useful but if the build is not crit-centric then perhaps you can adjust Night Stalker to Steady Aim and try to equip a 2h crossbow for the slower rate of fire to make getting your Rapid Fire regen easier. Being able to spam this indefinitely would definitely trump 10% crit as with 2 1h XBows you would end up having to default to your hatred generator between bursts with the same regen.
  • #14
    I am not a beta player so I am using my imagination a bit here. I think Worra's is a well thought out and balanced build (especially with the tweaks you made per others' suggestions). I would like to run a slightly altered version of Worra's concept by him/her and anyone interested. I didn't pay attention to level requirements so these might not be practical changes to the build because they might not be available until unlocks some 20+ levels higher :P Maybe look at them as potential "paths" for your build once the options open up in higher levels...

    Build One Tweak: http://us.battle.net...YjSd!eXc!aZZYZa

    1. I replaced Shadow Power - Night Bane (hatred generator) with Vault - Action Shot (increased damage(?) & survivability). My thinking is that while you lose the HP regeneration (it will be replaced), you gain overall survivability (and I personally don't think the currently-high discp. cost of Shadow Power makes it a feasible skill to keep you afloat well in Nightmare) by keeping out of reach more easily.
    [Sum: arguably more survivable; lost hatred generation; not sure about overall dps +/- (?)]

    2. Marked for Death's - Contagion replaced with Mortal Enemy (3 hatred generated per strike). This I *think* could have a good synergy with Rapid Fire because of its 3-per-hit aggregation of hatred, especially against targets that won't die quickly (I'm sure there will be quite a few in Inferno). Seems like you would keep Hatred levels high and be able to almost spam RF.
    [Sum: replaces hatred generation lost w/ Shadow Power - Night Bane;]

    I like your passives. Couldn't really decided on any that work better with my tweaks. I was thinking of replacing Night Stalker with perhaps steady aim but I concluded it's probably not feasible even with the more efficient use of discipline in this build. So I guess overall this is a more survivable, discipline-efficient build while maintaing a similar same play style.

    *Alternative to my alternative*:

    Build Two Tweak: http://us.battle.net...YjSd!eXc!aZZYZa

    1. Instead of Vault - Withering Fire make it Vault - Rattling Roll and in turn change Rapid Fire - Web Shot to High Velocity. Rattling Roll gives you a better slow (1.5 second stun + knockback) then Rapid Fire - Web Shot and on top of it Rapid Fire - High Velocity has 40% chance to pierce (more crit. chances!).

    Well, that's it. Let me know what ya'll think. I have to find a way to fill the space until May 15th...
  • #15
    Marked for Death - "Contagion" will be good at the start but when mobs have higher health pools I honestly think you will be far better off with "Grim Reaper".
  • #16
    It seems that the second sentence of Sharpshooter gets overlooked alot. You maintain the buff for a second after your first crit. So lets say you have 30% crit just from that buff after clearing and looting the last pack. Your first attack that crits will have that 30% bonus, plus as many attacks as you can fit in after.

    With a sufficiently fast weapon, you could get 3-4 more attacks in with that buff still up, which raises its relative crit contribution. For many packs, this could make its average crit contribution significantly higher than "3-6%", depending on how much clean-up is left to do after those buffed attacks land and crit mob faces off.
  • #17
    Quote from Worra

    Quote from wrogu

    http://us.battle.net...cTXY!Xce!acaZbb

    My take on DH build. Hatred is generated by going invisible and slowing enemy down. Calotrops deal some AOE. Traps for AOE, rapid fire for lots of shots and cirts=disc for calotrops and invis. Increased damage to slowed targets.

    Bat companion and some hatred regen equipment (i think it is already in beta) should allow me to spam rapid fire.

    The other take would be indeed sentry for damage reduction, and damage reduction to slowed enemies + FoK + calotrops and a bit of %of damage-regen gear.


    I could definitely see this working except we don't know how the Spike Traps will be laid out so it might make it very difficult to predict. You would probably be better off with an AoE that was more precise if you only have one and that's my only real criticism. If you got the regen to sustain Rapid fire indefinitely you would be laughing. Oh but now that i think of it, are you going for a crit build? I understand the passives you are using are still useful but if the build is not crit-centric then perhaps you can adjust Night Stalker to Steady Aim and try to equip a 2h crossbow for the slower rate of fire to make getting your Rapid Fire regen easier. Being able to spam this indefinitely would definitely trump 10% crit as with 2 1h XBows you would end up having to default to your hatred generator between bursts with the same regen.


    Well - getting some crit would be great, but I dont think its that necessary. I mean rapid fire shoots so fast that some crits would occur prety often +spike traps aoe +aoe from entangling shot. Anyway that would work with +crit and double handxbows best in terms of regen - however if you find that regen with slow crossbow is ok I would go with the slower weapon. Its about balancing the ratio of disc spenders/regen. Same with hatred - companion could be droped for some ofther aoe skill - maybe FoK maybe rain of vengance or even multishot.

    EDIT: Slow weapon would help callotrops damage - so very useful.
  • #18
    The problem with scatter is that I am afraid it will cost 90 hatred to drop. It seems UP if it does, and OP if it doesn't.
    Do you want to get scammed? Perhaps a nice keylogger?
    "Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
  • #19
    I can't say i'm a fan of so many snares.
    If you get a teleporter or snare immune group in higher difficulties you are screwed, i think it needs more dmg to be honest, can't see the point in so many snares.

    But it's just my taste...
  • #20
    Quote from Mesija

    I can't say i'm a fan of so many snares.
    If you get a teleporter or snare immune group in higher difficulties you are screwed, i think it needs more dmg to be honest, can't see the point in so many snares.

    But it's just my taste...


    What snare immune group?
    Do you want to get scammed? Perhaps a nice keylogger?
    "Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
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