If it does not do damage to all 4 I will be highly disappointed. If anyone from the beta can confirm how it works I would be really happy
I am sure it does, I know it hits 2 targets w/o the chain gang rune.
Rollback Post to RevisionRollBack
"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
I really like the last build. The damage seems really high and you have a number of snares at your disposal to keep a lot of mobs away from you.
The combination of elemental arrow, punishment and marked for death look like it will provide good enough dmg on the boss and rapid fire will be a good "aoe" when combined with runed marked for death.
Also i think having elemental arrow will be quiet usefull for mobs with high armord.
One question, does entangling shot do dmg to all 4 targets or just the first one it hits?
If it does not do damage to all 4 I will be highly disappointed. If anyone from the beta can confirm how it works I would be really happy
From everything I've read it *does* damage all snared targets.
I really like the last build. The damage seems really high and you have a number of snares at your disposal to keep a lot of mobs away from you.
The combination of elemental arrow, punishment and marked for death look like it will provide good enough dmg on the boss and rapid fire will be a good "aoe" when combined with runed marked for death.
Also i think having elemental arrow will be quiet usefull for mobs with high armord.
One question, does entangling shot do dmg to all 4 targets or just the first one it hits?
If it does not do damage to all 4 I will be highly disappointed. If anyone from the beta can confirm how it works I would be really happy
From everything I've read it *does* damage all snared targets.
Yah it does, I just tested it on beta.
Rollback Post to RevisionRollBack
"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
If it does not do damage to all 4 I will be highly disappointed. If anyone from the beta can confirm how it works I would be really happy
Anyway, i think this is much better now.
But i want to ask you, what do you think about droping Night stalker for Steady aim?
I think if you will be away kiting, it's basically a steady 20% damage for the most part
AntiRepublican : I don't like it. I think having Steady aim without snares or vault or anything won't be that much usefull and also i don't think you will need that much hatred regen from the bat pet as the build you suggested does not have any hatred spenders. Yea 3 traps are 90 hatred ( as far as i know) but that's just for large AOE packs. For smaller elite packs it would be a terrible drain even if you had Punishment.
In the 1st spec I put elemental arrow stuns on crit, and caltrops is a great snare.
10 yards isnt that far in this game, just the diameter of caltrops.
It has 2 hatred spenders, elem arrow and traps. You could blow 90 hatred in 3 GCDs, it can certainly spend hatred, while elem arrow is cheap enough to be almost free. 3 hatred spenders is too many imo.
Traps do an good amount of AoE dmg for the hatred spent.
What would be a terrible drain? Spamming sticky trap? Assuming they stick together, which they probably will, that is 404% dmg to everyone. Even if you don't use that, hungering arrow devour averages 280% wpn dmg, so you could single target kill them if necessary.
"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
Anyway, i think this is much better now.
But i want to ask you, what do you think about droping Night stalker for Steady aim?
I think if you will be away kiting, it's basically a steady 20% damage for the most part
AntiRepublican : I don't like it. I think having Steady aim without snares or vault or anything won't be that much usefull and also i don't think you will need that much hatred regen from the bat pet as the build you suggested does not have any hatred spenders. Yea 3 traps are 90 hatred ( as far as i know) but that's just for large AOE packs. For smaller elite packs it would be a terrible drain even if you had Punishment.
As for replacing night stalker for Steady Aim I do have some qualms. One is that it is a conditional 20% where you can be pretty sure to have a decent regen (and your only regen besides natural without gear) for discipline. Also if you are using Bait the Trap on Caltrops you have to place a trap further away from the mobs. This is rather wasteful. You lose 8 discipline at a constant rate and you dont have your stronger generator so you are left high and dry setting traps in a formaton to slow rather then deeps. However that crit bonus aside, we may as well replace caltrops with a move like vault or evasive fire to allow for mobility or damage utility. However I guess it could work if you are diligent. I just dont think the ups beat the downs. Sorry if this post doesnt make sense, I am a little incoherent at the moment xD
Also, that is good news on chain shot. Chain Powa!
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
http://us.battle.net...YgST!YXe!YYcaZZ
Hungering Arrow - Devouring Arrow does massive single target dmg
Sticky Trap - Awesome AoE dmg
Elemental Arrow - Cheap + Stuns + Good AoE dmg
Downside is that sticky trap won't be terribly effective on bosses, unless there are adds that you can group the boss up with.
So I would probably give up on the idea of a crit build, and use.
http://us.battle.net...YgST!YXe!YZZacZ
I am sure it does, I know it hits 2 targets w/o the chain gang rune.
Epicurus
From everything I've read it *does* damage all snared targets.
Epicurus
In the 1st spec I put elemental arrow stuns on crit, and caltrops is a great snare.
10 yards isnt that far in this game, just the diameter of caltrops.
It has 2 hatred spenders, elem arrow and traps. You could blow 90 hatred in 3 GCDs, it can certainly spend hatred, while elem arrow is cheap enough to be almost free. 3 hatred spenders is too many imo.
Traps do an good amount of AoE dmg for the hatred spent.
What would be a terrible drain? Spamming sticky trap? Assuming they stick together, which they probably will, that is 404% dmg to everyone. Even if you don't use that, hungering arrow devour averages 280% wpn dmg, so you could single target kill them if necessary.
Besides I said I would rather use,
http://us.battle.net/d3/en/calculator/demon-hunter#aRYgST!YXe!YZZacZ
Epicurus
As for replacing night stalker for Steady Aim I do have some qualms. One is that it is a conditional 20% where you can be pretty sure to have a decent regen (and your only regen besides natural without gear) for discipline. Also if you are using Bait the Trap on Caltrops you have to place a trap further away from the mobs. This is rather wasteful. You lose 8 discipline at a constant rate and you dont have your stronger generator so you are left high and dry setting traps in a formaton to slow rather then deeps. However that crit bonus aside, we may as well replace caltrops with a move like vault or evasive fire to allow for mobility or damage utility. However I guess it could work if you are diligent. I just dont think the ups beat the downs. Sorry if this post doesnt make sense, I am a little incoherent at the moment xD
Also, that is good news on chain shot. Chain Powa!