Another day, another build. I had to get to this eventually. The advantage to any melee build is the ability to use other weapons besides Hand Crossbows, Bow, and Crossbows. This means you'll run into upgrades for your weapon much more often and this gives you an option to use a shield with a weapon that's going to get you more damage then just a Hand Crossbow. It does limit your build options as you can't use any skills that require a range weapon. Also unlike the Melee Wizard builds you don't get access to any 2 handed weapons.
One last thing before the build, this isn't a true Melee build because you are still never going to swing your weapon into someones face. Unless you use a regular basic attack that will never happen. I feel like you lose too much power to use basic attack over a skill with a rune.
Not many options for Hatred generators for this build as far as the base skill is concerned. Grenades is a fine short to mid range AoE skill. With Impale in the build I wanted the extra hatred generation as it's a Hatred hungry skill.
Impale - Awareness
This is the main attack with Hatred available. This rune seems to be made for builds that get a little closer then your typical build. Seems like a no brainer to take it here.
Chakram - Shuriken Cloud
This turns this skill into a buff. I'm not sure the range of the damage, but it will hurt any mob that is close enough to take a swing at you. Since you will be upclose a lot, this can make for a very Damage / Hatred efficient skill.
Fan of Knifes - Hail of Knives & Numbing Traps
This will get used basically as an burst damage skill as I'm not as interested in slowing monsters in this build. Adding to the radius will ensure I hit as many targets as possible. Along with the Numbing Traps this will used when mobs get close to reduce their damage.
Vault - Rattling Roll
This give the ability to use Vault as an offensive skill to stun the pack while still giving me the option to get away from mobs.
Shadow Power - Gloom
Because I'll be in close I need the Life gain and the damage reduction. Too good not to take it. However I will be Discipline heavy and thus need to make up for that with gear and passives.
Vengeance
As mentioned I need the extra Discipline gain but as a bonus this give me an extra Impale.
Sharpshooter
Since I'm not locking myself into ranged weapons, I won't be at a distance, and I won't have mobs slowed long enough it seems at this is the best option for DPS increase. Could make a Fan of Knives opening extra large.
Weapon of Choice whatever weapon works best at the time. If I need more protection Shield plus One Handed weapon could be good. If I've got enough protection a Crossbow for huge damage seem appropriate. The thing to remember the reason for choosing this build is for weapon flexibility, Don't just stick with a melee weapon just to be a "melee" DH.
Melee DH isn't really viable to me because you can't use 2H weapons.
You have gone about it in the right way though but because of the lack of a 2H weapon you are gimped again.
I would go with something along these lines http://d3db.com/tool/calculator/demon-hunter/13597
This build still has the same problem as yours though, abilities with cooldowns that deal big damage or abilities that require you to take damage then dish out big damage don't gain from a faster attack speed.
So basically you sacrifce damage for faster attacks but you don't gain faster attacks... its just a lose, lose situation sadly.
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You have gone about it in the right way though but because of the lack of a 2H weapon you are gimped again.
I would go with something along these lines http://d3db.com/tool/calculator/demon-hunter/13597
This build still has the same problem as yours though, abilities with cooldowns that deal big damage or abilities that require you to take damage then dish out big damage don't gain from a faster attack speed.
So basically you sacrifce damage for faster attacks but you don't gain faster attacks... its just a lose, lose situation sadly.