Another day another build. Before going into this one at some point I'll be updating my previous build from Sunday, Long Fuse Control. I missed a big change to this skill, the fact that it now costs 30 Hatred. So I'll need to rework it. In the meantime, on to today's build using the Grenadier passive.
There are a lot of ways to go about building for this passive but for the most part you're going to want both Grenades and Cluster Arrow to reap the full benefits. How you fill it in will be update your tastes, but here's a version I made for today.
My plan is to use Grenades to finish off a pack and to fill up my Hatred for the next one. Since I'm using it as a finisher I feel like increasing it's damage is a good idea. I almost picked Tinkerer instead for the extra Hatred generation, but I have a lot of sources of Hatred gain in this build and it would be a little overkill.
Cluster Arrow - Maelstrom
I choose this rune for the survival aspect. While I have some mobility, I like having a way to regain some health in my builds. This skill / rune combination provides this while dealing good damage.
Evasive Fire - Parting Gift
This is to add mobility, but I like the rune for the build as it adds to the theme. I like all my abilities to feel like that belong together, and leaving a bomb behind when you flip certainly goes with the theme. Of course I made sure that it provides something that actually contributes to my viability as well and the backflip component combined with the Tactical Advantage passive does that as well.
Rapid Fire - Bombardment
It goes with the theme, provides my source of single target damage with a hint of AoE, and provides an overall increase to DPS. What's not to love about this skill.
Smoke Screen - Breathe Deep
This is my get out of jail free card and another source of Hatred generation when I need it. This will also trigger Tactical Advantage. Because of that I'm choosing this over Preperation - Punishment
Companion - Bat
I felt like my build was complete with 5 skills. Usually in that case this is my go to skill. I pick Bat because I still feel I needed just a little bit of a boost in Hatred generation. If it starts to look like this is not needed then I would switch to the Boar.
Grenadier
Pretty Obvious
Vengeance
This is my go to passive when I use Rapid Fire or Strafe as it allows me to use those skills for a longer period of time thanks to the extra 25 Hatred. The rest is just a bonus, and a great one at that.
Tactical Advantage
I briefly mentioned this earlier but this helps with survival.
Gear stat priority will be Dex, Crit, Vit, Resists, everything else
Weapon of Choice the Crossbow. I don't feel like I really need speed here, just consistent high damage. I feel like this will give me the most efficency out of a costly skill like Cluster Arrow.
Not a fan of the grenades, dont see how it will work that well with being so close, not your best build, but its themed none the less (wont we all?), and i am sure i will try something similar to this at some point, so who knows,
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There are a lot of ways to go about building for this passive but for the most part you're going to want both Grenades and Cluster Arrow to reap the full benefits. How you fill it in will be update your tastes, but here's a version I made for today.
http://us.battle.net/d3/en/calculator/demon-hunter#fcXjPQ!gba!ZcZbbZ
Grenades - Cluster Grenades
My plan is to use Grenades to finish off a pack and to fill up my Hatred for the next one. Since I'm using it as a finisher I feel like increasing it's damage is a good idea. I almost picked Tinkerer instead for the extra Hatred generation, but I have a lot of sources of Hatred gain in this build and it would be a little overkill.
Cluster Arrow - Maelstrom
I choose this rune for the survival aspect. While I have some mobility, I like having a way to regain some health in my builds. This skill / rune combination provides this while dealing good damage.
Evasive Fire - Parting Gift
This is to add mobility, but I like the rune for the build as it adds to the theme. I like all my abilities to feel like that belong together, and leaving a bomb behind when you flip certainly goes with the theme. Of course I made sure that it provides something that actually contributes to my viability as well and the backflip component combined with the Tactical Advantage passive does that as well.
Rapid Fire - Bombardment
It goes with the theme, provides my source of single target damage with a hint of AoE, and provides an overall increase to DPS. What's not to love about this skill.
Smoke Screen - Breathe Deep
This is my get out of jail free card and another source of Hatred generation when I need it. This will also trigger Tactical Advantage. Because of that I'm choosing this over Preperation - Punishment
Companion - Bat
I felt like my build was complete with 5 skills. Usually in that case this is my go to skill. I pick Bat because I still feel I needed just a little bit of a boost in Hatred generation. If it starts to look like this is not needed then I would switch to the Boar.
Grenadier
Pretty Obvious
Vengeance
This is my go to passive when I use Rapid Fire or Strafe as it allows me to use those skills for a longer period of time thanks to the extra 25 Hatred. The rest is just a bonus, and a great one at that.
Tactical Advantage
I briefly mentioned this earlier but this helps with survival.
Gear stat priority will be Dex, Crit, Vit, Resists, everything else
Weapon of Choice the Crossbow. I don't feel like I really need speed here, just consistent high damage. I feel like this will give me the most efficency out of a costly skill like Cluster Arrow.