Another day another build. Today I wanted to build around the Serpentine rune for Chakram. I think the skill itself had a very cool look. As for the runes each one basically changes the function and flight path making some interesting variations for builds that use them.
You can see it take a slower winding path instead of the spiral. I'm thinking to get the most out of it you want a mob pack bunched up and get up close before you fire it off. So to me that means leading the pack into a strong snare and then letting loose with Serpentine, which brings me to the next skill.
Caltrops - Hooked Spines
An 80% snare is very strong and should do nicely in keeping the mob pack grouped up to get maximum hits from each Serpentine throw.
Hungering Arrow - Piercing Arrow
This is used to polish off anything that's left standing after the first couple of Serpentine throws. Hungering Arrow is probably my go to generator when I don't need something specific. It fires fast, it homes, and the pierce is a great bonus to the skill.
Rapid Fire - Withering Fire
Also use to polish off packs and for using on single targets. I like the initial hatred cost drop as it means I'm not as punished for shooting in short bursts and can maintain mobility if need be.
Smoke Screen - Breathe Deep
Seeing as I'm going to be close up to mobs I should have an escape plan if it gets a little dicey. I used this skill / rune combination as it also allows me a way to gain back Hatred which I feel is necessary in any build, especially when you have a Hatred hungry skill like Rapid Fire in your build.
Preperation - Battle Scars
Another dual use utility. This time to replenish Discipline and Health.
Cull the Weak
Any build that has snares in them should use this passive if there is room for it.
Numbing Traps
This is to help with the survivability since I'm going to be up close a lot.
Custom Engineering
I want the snare to last as long as possible. While this passive probably won't need to be here pre-Inferno, I have a feeling that I'm going want the extra snare time once I do step into Inferno.
Gear stat priority here is Dex, Vit, Crit, Resists, then anything else.
Weapons choice would be a Crossbow. I want the Serpentines to be consistently be heavy in damage to take out the mob pack ASAP so I don't have to be in harms way for long.
Not the biggest fan of chakram....I dont like random skills.
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Not the biggest fan of chakram....I dont like random skills.
Chakram is completely controllable, usually you want to aim it by shift-left-clicking to the left of monsters that it would normally miss. It takes some skill but i think that makes chakram even more fun to use.
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Here's the build for today: http://us.battle.net/d3/en/calculator/demon-hunter#aeYcjh!cVU!aZaabb
Chakram - Serpentine
First take a look at the skill 0:48 into the vid: http://www.youtube.com/watch?v=WcMbMQVfLwM
You can see it take a slower winding path instead of the spiral. I'm thinking to get the most out of it you want a mob pack bunched up and get up close before you fire it off. So to me that means leading the pack into a strong snare and then letting loose with Serpentine, which brings me to the next skill.
Caltrops - Hooked Spines
An 80% snare is very strong and should do nicely in keeping the mob pack grouped up to get maximum hits from each Serpentine throw.
Hungering Arrow - Piercing Arrow
This is used to polish off anything that's left standing after the first couple of Serpentine throws. Hungering Arrow is probably my go to generator when I don't need something specific. It fires fast, it homes, and the pierce is a great bonus to the skill.
Rapid Fire - Withering Fire
Also use to polish off packs and for using on single targets. I like the initial hatred cost drop as it means I'm not as punished for shooting in short bursts and can maintain mobility if need be.
Smoke Screen - Breathe Deep
Seeing as I'm going to be close up to mobs I should have an escape plan if it gets a little dicey. I used this skill / rune combination as it also allows me a way to gain back Hatred which I feel is necessary in any build, especially when you have a Hatred hungry skill like Rapid Fire in your build.
Preperation - Battle Scars
Another dual use utility. This time to replenish Discipline and Health.
Cull the Weak
Any build that has snares in them should use this passive if there is room for it.
Numbing Traps
This is to help with the survivability since I'm going to be up close a lot.
Custom Engineering
I want the snare to last as long as possible. While this passive probably won't need to be here pre-Inferno, I have a feeling that I'm going want the extra snare time once I do step into Inferno.
Gear stat priority here is Dex, Vit, Crit, Resists, then anything else.
Weapons choice would be a Crossbow. I want the Serpentines to be consistently be heavy in damage to take out the mob pack ASAP so I don't have to be in harms way for long.
Epicurus
Chakram is completely controllable, usually you want to aim it by shift-left-clicking to the left of monsters that it would normally miss. It takes some skill but i think that makes chakram even more fun to use.