"The duration of your Caltrops, Marked for Death, Spike Trap, and Sentry is increased by 100%."
I find the fact that whirly blade damage-per-second kind of trap, but from what we've seen of the skill recently, it just blows up after the short arming time is up and an enemy approaches. It doesn't really have a duration to increase. There's a whole lot of ways Custom Engineering could still affect Spike Trap; what would you like to see? What do you think we'll actually see?
Increased hatred generation
Reduced arming time
Increased damage
Increased damage radius
Increased maximum number of traps
Spike Trap dropped from the passive (Blizzard just keeps forgetting it's there)
Personally, I think the last option is, unfortunately, the most likely outcome. However, of the other options, I think increased hatred generation or increased damage radius would probably be most likely. It's difficult to say how useful the reduced arming time would actually be (1.2 sec isn't that long), but it could be beneficial if you're using fast weapons and can spam it more. Straight increased damage is kind of blase and would have to affect all the different rune variants as well. Increased maximum number of traps would be awesome, but I think it would be a little OP and push Scatter even further towards the best rune (4 traps at once would equal 540% weapon damage per cast; miles ahead of almost any DH skill, let alone Hatred generators).
It is not a hatred generator anymore. It costs 30 hatred, and the dmg went up to like 275%.
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"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
Spike TrapGenerateCost: 430 Hatred / Lay a trap that arms after 1.2 seconds and triggers when an enemy approaches. The trap does 135275% weapon damage to all enemies within 8 yards. / You can have a maximum of 3 Spike Traps active at one time.
Long Fuse : Increases the arming time to 2 seconds but increases damage to 182371% weapon damage.
Sticky Trap : Plant a bomb on an enemy rather than on the ground. If the target dies within 30 seconds, the trapbomb explodes dealing 196404% weapon damage to all enemies within 8 yards.
Scatter : Simultaneously place all 3 traps at once.
Lightning Rod : When the trap is triggered it releases a pulse of lightning that will bounce to up to 3 enemies for 135275% weapon damage as Lightning.
Guess my melee DH will be using Grenades as a generator then, eh? At any rate, I'll remove the Hatred cost option from the poll; everything else is still relevant though!
Slighty off-topic, am I the only one who thinks that Custom Engineering is rubbish? Diablo is such a fast paced game I just don't see why you would pickup this passive over others.
Well, I think it's a little early to judge. Diablo is supposed to be a fast-paced game, but we don't really know how long it'll take to kill a pack of regular monsters in Hell or Inferno, let alone Champion packs or bosses. Caltrops has a pretty short duration (6sec) so doubling that to 12 still doesn't necessarily exclude fast-paced action. Marked for Death would double to a minute, which would be great for the Contagion rune or, in the case of Valley of Death, doubles to 30sec, which is pretty good for an AoE straight damage increase. It doesn't seem that useful for Sentry, going from 20 -> 40, but any way you skin it, it means you have to cast/recast the affected spells half as often, which means more Disc savings.
For most builds though, you're probably right. It's a good passive for some specific builds though I think.
Where is the, 'It does the same thing option'? I am betting blizzard will be lazy and just have it increase the duration, even if its pointless to do so.
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One is never hurt by being given additional choices, only by taking them away. A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
Where is the, 'It does the same thing option'? I am betting blizzard will be lazy and just have it increase the duration, even if its pointless to do so.
Well in that case, it technically doesn't affect the skill, even if it's in the description, so...last option.
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I find the fact that whirly blade damage-per-second kind of trap, but from what we've seen of the skill recently, it just blows up after the short arming time is up and an enemy approaches. It doesn't really have a duration to increase. There's a whole lot of ways Custom Engineering could still affect Spike Trap; what would you like to see? What do you think we'll actually see?
Epicurus
Damn patch 14.
Guess my melee DH will be using Grenades as a generator then, eh? At any rate, I'll remove the Hatred cost option from the poll; everything else is still relevant though!
Slighty off-topic, am I the only one who thinks that Custom Engineering is rubbish? Diablo is such a fast paced game I just don't see why you would pickup this passive over others.
For most builds though, you're probably right. It's a good passive for some specific builds though I think.
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
Well in that case, it technically doesn't affect the skill, even if it's in the description, so...last option.