Another day another build. I've made a ton of builds for the DH for myself, but one skill I haven't used much is Spiked Trap. So I wanted to try to make a build that uses it. Looking through the runes you can find Long Fuse. Ridiculous damage but the trap needs 2 seconds to arm. So how do get the most out of this? My answer was mob control via stuns, snares, and immobilize effects to keep mobs around long enough for the explosion.
Edit: This has changed slightly as I missed the change to Spiked Trap's change in Patch 14 from a generator to a spender that costs 30 Hatred. However the only thing that's changed is a passive. Since Rain of Vengeance no longer costs Hatred, just the cooldown my Hatred spending is not that bad. However I switched Stead Aim with Vengeance to help with the new cost of Spiked Trap and Hatred generation.
Pretty obvious as this is the star of the build. The idea is to lay this down, bring the mobs to them, or get a mob pack locked down and throw a couple traps in there and it should trigger before the stun, snare, or immobilize drops.
Caltrops - Torturous Ground
This will immobilize an oncoming group and slow any stragglers making them food for my Spiked Traps.
Thrill of the Hunt
I'm mentioning this now as this the the reason for the rest of the attack skill selection as they need to be bow attacks to trigger the immobilization.
Hungering Arrow - Piercing Arrow
While this doesn't do any controlling on it's own, combined with Thrill of the Hunt this can immobilize multiple targets as the single shot can hit multiple targets.
Elemental Arrow - Lightning Bolts
This adds a nice 2 second stun that occurs on crit. This means I'll need a little crit gear to go with this, but when one goes off, I can throw in a trap and watch the carnage when the stun is over.
Rain of Vengeance - Flying Strike
I figure a big blast is in order. I might as well stay with the control theme and add a stun to the skill.
Vault - Acrobatics
I want Vault to help keep distance between me and the hordes so I have maximum time to lock down the packs. This will be my key to survivability in the late game. Depending on how much Discipline I'm using with Caltrops this rune can change.
Archery
Since I need the extra crit rate and I'm thinking Hand Crossbows this is going to work better then Sharpshooter for this build.
Vengeance
With the cost of Spiked Trap I need just a little help with Hatred generation. The extra deep pool will also help with that.
Gear stat priorities here would be Dex, Crit, Vit, Resistances, then everything else.
Weapon of choice here is the dual hand crossbows as I want the fastest rate of fire to ensure I get my control skills off as much as possible.
Spike Trap has changed, it now costs 30hatred and had its damage more than doubled.
Atleast thats what it said on the Patch 14 notes, the calculators still haven't been updated.
Hmm, well that does change the needs of the build significantly. After you've mentioned it, I remember reading something like that when I went through the undocumented changes. I'll give it a reread before I put out the next build. Thanks for the heads up.
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Edit: This has changed slightly as I missed the change to Spiked Trap's change in Patch 14 from a generator to a spender that costs 30 Hatred. However the only thing that's changed is a passive. Since Rain of Vengeance no longer costs Hatred, just the cooldown my Hatred spending is not that bad. However I switched Stead Aim with Vengeance to help with the new cost of Spiked Trap and Hatred generation.
So here's the new build: http://us.battle.net/d3/en/calculator/demon-hunter#aSYVTk!Zeb!aYZabc
Here's the old build: http://us.battle.net/d3/en/calculator/demon-hunter#aSYVTk!ZeY!aYZabc
Spiked Trap - Long Fuse
Pretty obvious as this is the star of the build. The idea is to lay this down, bring the mobs to them, or get a mob pack locked down and throw a couple traps in there and it should trigger before the stun, snare, or immobilize drops.
Caltrops - Torturous Ground
This will immobilize an oncoming group and slow any stragglers making them food for my Spiked Traps.
Thrill of the Hunt
I'm mentioning this now as this the the reason for the rest of the attack skill selection as they need to be bow attacks to trigger the immobilization.
Hungering Arrow - Piercing Arrow
While this doesn't do any controlling on it's own, combined with Thrill of the Hunt this can immobilize multiple targets as the single shot can hit multiple targets.
Elemental Arrow - Lightning Bolts
This adds a nice 2 second stun that occurs on crit. This means I'll need a little crit gear to go with this, but when one goes off, I can throw in a trap and watch the carnage when the stun is over.
Rain of Vengeance - Flying Strike
I figure a big blast is in order. I might as well stay with the control theme and add a stun to the skill.
Vault - Acrobatics
I want Vault to help keep distance between me and the hordes so I have maximum time to lock down the packs. This will be my key to survivability in the late game. Depending on how much Discipline I'm using with Caltrops this rune can change.
Archery
Since I need the extra crit rate and I'm thinking Hand Crossbows this is going to work better then Sharpshooter for this build.
Vengeance
With the cost of Spiked Trap I need just a little help with Hatred generation. The extra deep pool will also help with that.
Gear stat priorities here would be Dex, Crit, Vit, Resistances, then everything else.
Weapon of choice here is the dual hand crossbows as I want the fastest rate of fire to ensure I get my control skills off as much as possible.
Atleast thats what it said on the Patch 14 notes, the calculators still haven't been updated.