Long time reader, first time poster and completely satisfied beta player. Decided id post my build, the build i reckon ill be rolling with. I will be playing with my two brothers, One will play as a Monk and the other a Barb. Obv I'm going to be the DH.
Entangling shot with chain gang is amazing. Not only is it a slow, but it also hits each monster that is chained for weapon damage. GREAT aoe. (Also sweet animation for the shot)
As you can see, ive also got alot of Damage buffs:
Caltrops with Bait the Trap. 10% Crit Bonus
Marked for Death with Contagion. 15% Damage Bonus
Steady Aim. 20% Damage bonus
Archery. SUPER BONUS
Cull the Weak. 15% Damage bonus
As I am playing with 2 melees, I shouldn't have a problem staying at least 10yards away.
Also majority of monsters will have a slow effect, either from Elemental Arrow or Entangling Shot.
Multishot and Preparation Im hoping would act as a great way of getting a heap of damage in a tight situation.
Tell me what you think guys. Any suggestions would be appreciated.
I would remove Preparation and take Smoke Screen with "Breathe Deep". Thats 60 hatred over 3seconds. (The skill was changed, it costs 24 now but lasts 3seconds standard.) While also being a very nice defensive cooldown, apprently you can still attack while invisible aswell.
I also think the "Grim Reaper" rune for Marked for Death is better than "Contagion". Especially at harder difficulties when mobs take longer to die. Just place it on the strongest monster and reap the rewards.
Long time reader, first time poster and completely satisfied beta player. Decided id post my build, the build i reckon ill be rolling with. I will be playing with my two brothers, One will play as a Monk and the other a Barb. Obv I'm going to be the DH.
http://us.battle.net...YURh!Yec!aZcabZ
Entangling shot with chain gang is amazing. Not only is it a slow, but it also hits each monster that is chained for weapon damage. GREAT aoe. (Also sweet animation for the shot)
As you can see, ive also got alot of Damage buffs:
Caltrops with Bait the Trap. 10% Crit Bonus
Marked for Death with Contagion. 15% Damage Bonus
Steady Aim. 20% Damage bonus
Archery. SUPER BONUS
Cull the Weak. 15% Damage bonus
As I am playing with 2 melees, I shouldn't have a problem staying at least 10yards away.
Also majority of monsters will have a slow effect, either from Elemental Arrow or Entangling Shot.
Multishot and Preparation Im hoping would act as a great way of getting a heap of damage in a tight situation.
Tell me what you think guys. Any suggestions would be appreciated.
I also think the "Grim Reaper" rune for Marked for Death is better than "Contagion". Especially at harder difficulties when mobs take longer to die. Just place it on the strongest monster and reap the rewards.
I would change out Elemental Arrow for Rapid fire for Bosses though i believe.