I posted this on contest, but i think it wont be appreciated alongside of another 3k builds so i post here as long i am interested in your opinions and suggestions.
This is pvp build.
This build has two versions : Stunner Sniper and Nuker sniper, both are based on impale
First iam going to talk about skills which both versions use.
Valut (tumble)- This is great way to get distance from crazy hitting enemies, or escape aoe. Tumble rune because, just imagine
barbarian ancient spear immediately pulling you after first valut.
Anyway in my playstyle i will use second valut in 6 seconds for sure
Preparation (Battle scars)- you need discipline, and you need it alot that's why. Battle scars
because it adds alot of survival ability and definitely can chance result.
Marked for death (Mortal enemy)- 15 percent bonus dmg from all sources (if no, fu) so this will definetely boost your team.
Mortal enemy? Because you are based on Impale, which is high cost (25) and you have to spam it often!
Bola shot (Thunder ball)- With every bola shot you are getting 6 hatred and has a high chance for stun and solid dmg
SPAM BOLA SHOT
Stunner sniper: as you can understand from name, is focused on stuns, permaslow and has high mobility.
This is useful if your teammate is melee high dmg dealing character and it's important for him to stay, near enemy
ex.(frenzy barbarian)
Impale (Impact)- With nice 250 percent dmg you also stun enemy for 1.5 sec.
Thrill of the hunt (passive)- every 10 sec 3 sec immobilize? Go deamon hunter go! Your enemy wont move from place with this build
and your team mate is able to chop him!
Cull the weak (passive)- 15 percent bonus dmg to slowed enemies, nice boost isn't it? With Marked for death you will deal nice dmg
Perfectionist (passive)- all discipline abilities cost minus 20 percent. Double use of vaulut costs 12 discipline now.
Mobiliy drasticaly improved, they won't hide.
how i intend to play my routine?
With hatred you play entangling - impale(stun) - entangling - impale(stun)
With hatred depleted entangling - bola - bola(stun?) - entangling
Nuker sniper: this build also offers high mobility, however gear should be focused all on critical hit chance and dmg.
Your teammate is supposed to have a secondary role as, tank/heal/stunner etc. and he must permaslow for maxumum efeciency.
Entangling shot (Justice is served)- in this case, when it's up to your teammate to slow, this will mainly serve only
as high hatred generator (9 per shot), also slow will be helpful anyway.
Impale (Grievious wounds)- here we go, rune adds 100 percent additional dmg to critical. I found no exact informations how much dmg
critical hit adds but lets count with 50 percent. With this rune its (250% wep dmg) X (1.5(ordinary crit)+1(rune)+0.5(archery))
EQUALS 750% wep dmg for each impale critical.I like shoot my enemies splashing their guts on walls.
Archery (passive)- bonus depends on weapon type. In equation above i used 2h crossbow, which i reccomend.
Sharpshooter (passive)- COME AT ME BRO
Cull the weak (passive)- i count on my teammate to permaslow when i am Nuker, so this will add big dmg bonus.
Thats all friends. Add comment, i want to hear your opinion, don't flame don't troll. Any suggestions how to improve?
and .....GIMME BETA1!!!!!1
Is evasive fire not relatively spammable? The way I picture it, it negates the need for vault, if I can just evasive fire to get away from the heal of things while still keeping dps up
Is evasive fire not relatively spammable? The way I picture it, it negates the need for vault, if I can just evasive fire to get away from the heal of things while still keeping dps up
Very nice suggestion! with displace or surge rune it would be very effective! however this lack mobility, because you cannot choose way you want to jump, you always jump behind what i find difficult to manage. But i will definitely try out this too.
Is evasive fire not relatively spammable? The way I picture it, it negates the need for vault, if I can just evasive fire to get away from the heal of things while still keeping dps up
the problem with evasive fire is that you don't choose the direction you're heading and your movements is much more predictable. For exemple, you can backflip from an enemy head into another enemie's attack range.
Also Vault allows to quikly go for health globes or even persecute a enemy that is almost dying.
I think Evasive Fire backflip is an thousant times worse then Vault. The advantage is that the skill cover the Hatred Generator and Scapoe Machanism in the same slot. In PvE I believe the discrepance between Vault and Evasive Fire is smaller too once enemies are not smart enough to surround you and make your Evasive Fire useless.
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"In time the hissing of her sanity
Faded out her voice and soiled her name
And like marked pages in a diary
Everything seemed clean that is unstained
The incoherent talk of ordinary days
Why would we really need to live?
Decide what is clear and what's within a haze
What you should take and what to give" - Opeth
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This is pvp build.
This build has two versions : Stunner Sniper and Nuker sniper, both are based on impale
First iam going to talk about skills which both versions use.
Valut (tumble)- This is great way to get distance from crazy hitting enemies, or escape aoe. Tumble rune because, just imagine
barbarian ancient spear immediately pulling you after first valut.
Anyway in my playstyle i will use second valut in 6 seconds for sure
Preparation (Battle scars)- you need discipline, and you need it alot that's why. Battle scars
because it adds alot of survival ability and definitely can chance result.
Marked for death (Mortal enemy)- 15 percent bonus dmg from all sources (if no, fu) so this will definetely boost your team.
Mortal enemy? Because you are based on Impale, which is high cost (25) and you have to spam it often!
Bola shot (Thunder ball)- With every bola shot you are getting 6 hatred and has a high chance for stun and solid dmg
SPAM BOLA SHOT
Stunner sniper: as you can understand from name, is focused on stuns, permaslow and has high mobility.
This is useful if your teammate is melee high dmg dealing character and it's important for him to stay, near enemy
ex.(frenzy barbarian)
http://eu.battle.net...ZVUh!Zcf!ZbaYYb
Entangling shot (Heavy burden)- 60 percent perma slow, win.
Impale (Impact)- With nice 250 percent dmg you also stun enemy for 1.5 sec.
Thrill of the hunt (passive)- every 10 sec 3 sec immobilize? Go deamon hunter go! Your enemy wont move from place with this build
and your team mate is able to chop him!
Cull the weak (passive)- 15 percent bonus dmg to slowed enemies, nice boost isn't it? With Marked for death you will deal nice dmg
Perfectionist (passive)- all discipline abilities cost minus 20 percent. Double use of vaulut costs 12 discipline now.
Mobiliy drasticaly improved, they won't hide.
how i intend to play my routine?
With hatred you play entangling - impale(stun) - entangling - impale(stun)
With hatred depleted entangling - bola - bola(stun?) - entangling
Nuker sniper: this build also offers high mobility, however gear should be focused all on critical hit chance and dmg.
Your teammate is supposed to have a secondary role as, tank/heal/stunner etc. and he must permaslow for maxumum efeciency.
http://eu.battle.net...ZVUh!Tce!ZYbYYb
Entangling shot (Justice is served)- in this case, when it's up to your teammate to slow, this will mainly serve only
as high hatred generator (9 per shot), also slow will be helpful anyway.
Impale (Grievious wounds)- here we go, rune adds 100 percent additional dmg to critical. I found no exact informations how much dmg
critical hit adds but lets count with 50 percent. With this rune its (250% wep dmg) X (1.5(ordinary crit)+1(rune)+0.5(archery))
EQUALS 750% wep dmg for each impale critical.I like shoot my enemies splashing their guts on walls.
Archery (passive)- bonus depends on weapon type. In equation above i used 2h crossbow, which i reccomend.
Sharpshooter (passive)- COME AT ME BRO
Cull the weak (passive)- i count on my teammate to permaslow when i am Nuker, so this will add big dmg bonus.
Thats all friends. Add comment, i want to hear your opinion, don't flame don't troll. Any suggestions how to improve?
and .....GIMME BETA1!!!!!1
the problem with evasive fire is that you don't choose the direction you're heading and your movements is much more predictable. For exemple, you can backflip from an enemy head into another enemie's attack range.
Also Vault allows to quikly go for health globes or even persecute a enemy that is almost dying.
I think Evasive Fire backflip is an thousant times worse then Vault. The advantage is that the skill cover the Hatred Generator and Scapoe Machanism in the same slot. In PvE I believe the discrepance between Vault and Evasive Fire is smaller too once enemies are not smart enough to surround you and make your Evasive Fire useless.