I'm assuming Clypheous is trolling or has never played Diablo II. It's like saying because sorc has teleport that she can't die. Lol.
Well, OK, what are you talking about? You didn't quote me so I'm not sure what I need to clarify. If it was regarding shields and how sorcs had shields in D2 as damage mitigation you're absolutely right, just because they had mobility didn't make them invincible. However, a "normal" non-melee sorc that was consistently sitting in melee was a bad idea. I'm not saying a shield is worthless to a DH, I'm saying it's less useful than a quiver or a second hand crossbow given how the skills are set up for a DH.
There's obviously no way to absolutely prove that at this point, but from everything I've seen, that's my somewhat informed opinion.
Well, OK, what are you talking about? You didn't quote me so I'm not sure what I need to clarify. If it was regarding shields and how sorcs had shields in D2 as damage mitigation you're absolutely right, just because they had mobility didn't make them invincible. However, a "normal" non-melee sorc that was consistently sitting in melee was a bad idea. I'm not saying a shield is worthless to a DH, I'm saying it's less useful than a quiver or a second hand crossbow given how the skills are set up for a DH.
There's obviously no way to absolutely prove that at this point, but from everything I've seen, that's my somewhat informed opinion.
Good thing we are all allowed to play how we want to. I'm glad we are able to have a shield in our off-hand and think it is totally badass that I can shoot from ranged while have a shield. Since I will be playing hardcore, I'll take any added defensive bonuses I can get. From my Diablo 2 experience, sometimes it just isn't feasible to kite (or not possible) and having that extra damage mitigation will be great for me.
A shield may be less useful than a quiver/off-hand for you, but may be just what someone else finds perfect. This is a perfect example of the amount of build diversity that Blizzard has been stressing so much.
Uh shield is totally viable on DH, my build relies on not using any ranged weapons and equipping a heavy defensive shield with a high damage 1h melee weapon.
Uh shield is totally viable on DH, my build relies on not using any ranged weapons and equipping a heavy defensive shield with a high damage 1h melee weapon.
I don't know how effective that build will be, but the one suggestion I'd make is to change the rune in Marked for Death to Indigo for Contagion. You've got lots of healing abilities but having the 20% damage debuff spread constantly while you're in melee seems like it could be very useful. It certainly looks like that could be fun city!
Uh shield is totally viable on DH, my build relies on not using any ranged weapons and equipping a heavy defensive shield with a high damage 1h melee weapon.
I don't know how effective that build will be, but the one suggestion I'd make is to change the rune in Marked for Death to Indigo for Contagion. You've got lots of healing abilities but having the 20% damage debuff spread constantly while you're in melee seems like it could be very useful. It certainly looks like that could be fun city!
What other healing do i have besides Sentry passive? I need to keep the runes as is. Only thing i may change is spike trap rune.
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Well, OK, what are you talking about? You didn't quote me so I'm not sure what I need to clarify. If it was regarding shields and how sorcs had shields in D2 as damage mitigation you're absolutely right, just because they had mobility didn't make them invincible. However, a "normal" non-melee sorc that was consistently sitting in melee was a bad idea. I'm not saying a shield is worthless to a DH, I'm saying it's less useful than a quiver or a second hand crossbow given how the skills are set up for a DH.
There's obviously no way to absolutely prove that at this point, but from everything I've seen, that's my somewhat informed opinion.
A shield may be less useful than a quiver/off-hand for you, but may be just what someone else finds perfect. This is a perfect example of the amount of build diversity that Blizzard has been stressing so much.
http://us.battle.net/d3/en/calculator/demon-hunter#hWgjZQ!eVb!YaZbZa
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I don't know how effective that build will be, but the one suggestion I'd make is to change the rune in Marked for Death to Indigo for Contagion. You've got lots of healing abilities but having the 20% damage debuff spread constantly while you're in melee seems like it could be very useful. It certainly looks like that could be fun city!
What other healing do i have besides Sentry passive? I need to keep the runes as is. Only thing i may change is spike trap rune.