Watching Force's playthrough with LadyHunt, it looks like Hungering's Seek isn't as reliable as we thought. There's a section of the video where he's actively talking about it. You can see the arrow pierce, turn and hit again a few times. But there are also times where it clearly pierces but does not return to hit any of the enemies on screen.
I wonder if it has a periodic check for new targets to head toward, and a limited range so that it might not acquire a target after a pierce even if there's something there.
That would significantly impact the expected damage of the skill. It'd have to be playtested to be sure. I wonder if someone can take a low damage weapon to the skeleton king and see how often the pierces go astray when he's the only target?
What I mean is that your DPS doesn't immediately go to 2300% weapon damage/second when you shoot that first arrow. As you continue to shoot arrows and get more of them airborne, your actual damage/second goes up, but won't hit 2300%/second until you have 20 arrows in the air. Under those circumstances, that won't happen until at least 20 seconds into the fight.
The same thing is true of any damage over time ability. Each time you cast a new DoT, your damage per second goes up, eventually reaching the point where all your DoTs are applied. But until then, you're not doing full DPS.
I completely agree with that statement. I would like to point out that I ran my simulation for No Rune, Gold, and Obsidian. Given the changes to the hatred cost (there is none) obsidian comes out as the best damage dealing rune for hungering arrow. This also assumes a minimum amount of movement, because the more you move the less DPS means, and the more total damage per cast means.
These simulations ran firing 20 arrows each, and each one ran 10,000 times. Here are the results:
No Rune
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Average Total Damage: 6,999.88%
Average DPS: 308.16%
Gold Rune
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Average Total Damage: 56,058.66%
Average DPS: 690.20%
Obsidian Rune
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Average Total Damage: 17,375.03%
Average DPS: 766.85%
How can you say that Obsidian is the best rune when you never even considered Indigo, which has the second most raw damage behind golden? And how does this calculation prove anything? Against large groups of enemies, Hungering Arrow will hit multiple times in quick succession, much faster than 1 hit per second. Against bosses where the 1/second is more applicable, you will be able to fire much more than 20 shots and most every shot will deal its full damage.
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I wonder if it has a periodic check for new targets to head toward, and a limited range so that it might not acquire a target after a pierce even if there's something there.
That would significantly impact the expected damage of the skill. It'd have to be playtested to be sure. I wonder if someone can take a low damage weapon to the skeleton king and see how often the pierces go astray when he's the only target?