Hmm, the Demon Hunter really does need some crowd control skills. A minion would solve that problem, but so do Stun traps. Currently she also has no way to escape being surrounded, but I hardly think a minion could do anything about that.
I don't feel the Demon Hunter should have a minion. At least not a permanent one. She strikes me as someone who wants to do the job alone, not one who relies on others to reliably get her attacks in. She could use shadow fiends to briefly distract the enemies.
Personally, having a fat tanking minion would make her look way to much like how I played my necromancer. Just let everything bash away on the golem and hit them from afar with bone spells. While I enjoyed it, I really hope this is not the same for the Demon Hunter.
The Wizard's familiar seems rather normal actually, since a lot of magic users have familiars. Also, the familiar isn't targeted and doesn't receive damage from enemies so I see his use being a catalyst for your spells, especially when thinking about runes. It doesn't seem that this familiar is a way to control enemies.
So all in all I would like to see some kind of distraction skill, possibly with a summon. It would be static, have a 20 sec duration (or something a bit more balanced) and possible have a melee attack. Rune effects could be ranged attack/larger enemy acquisition radius/movement (for the builds that want it)/damaging aura/stun upon death.
I don't think the minion is supposed to help herd monsters together for you. In my opinion, any ranged class needs a minion primarily to help them get distance form the mobs. whether it is by attracting attention or drawing in monsters. Either way, the minion helps the DH get the much needed room to stay safe while still be able to inflict damage. I think this is especially true for the DH who seems to have even fewer close range skills than the wizard. And if the wizard is getting one, the DH better be as well.
BTW, if the DH is getting some sort of minion of any kind, this will be my ultimate choice for class.
Seconded.
As cool as a Decoy sounds, it just doesn't seem practical. How many people that play Zons do you think actually use Decoy? I don't. But one like Valkyrie, to help you get distance from them, would be tight.
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As cool as a Decoy sounds, it just doesn't seem practical. How many people that play Zons do you think actually use Decoy? I don't. But one like Valkyrie, to help you get distance from them, would be tight.
But what if there never was a Valkyrie skill? What if the only skill available to distract enemies was decoy?
A ranged character really wants a melee helper to stop the flow of enemies. Having a moving melee minion helps, since you don't have to Vault back and cast 'Shadow Thing' each time you meet enemies. It creates a forward momentum, which is a good thing. From a gameplay point of view a pure ranged character benefits more from that style.
Now for a more trap oriented character the moving helper is much more annoying, since it moves the enemies away from your traps. Still, she wants a way to briefly stop/distract the enemies to lay some traps. Perhaps she wants them to walk to the shadow, triggering a trap in the way there.
As cool as a Decoy sounds, it just doesn't seem practical. How many people that play Zons do you think actually use Decoy? I don't. But one like Valkyrie, to help you get distance from them, would be tight.
But what if there never was a Valkyrie skill? What if the only skill available to distract enemies was decoy?
But there isn't. I do see your point though. If that were the case, then a "decoy" of sorts would be nice.
Kind of funny, I actually think of the cow the Druid in the ES mod can summon as a decoy.
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I have quite often used Decoy and quite often preferred it to the Valk due to fact that the Valk was most of the time catching up to get to the frontlines when moving.
I think it would fit best with the demon hunter on not having a companion (tank). I can possibly see a hunting bird be used something close to the Raven that the Druid uses. The runes can add special features such as poison (slow and losing some life per second)or that increases the effect of traps on marked targets since they are not paying attention to the surrounding and not notice that there is a trap.
I think the prey should be able to take damage or make it that when the bird takes damage that it some of it is transferred to the Hunter (life or the hunter resource maybe even both). I think the bird should be a permanent summon like the Iron Golem of the Necro. To me the prey sounds like it needs have extra training in order to help hunt for prey just like it takes extra training to train a falcon for such a role in real life.
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Yea having a shadow partner is totally cool. But i would like something familiar to "pocket factory" from tinker in warcraft 3.
Since DH have skills like grenades/traps where she throw out. The "pocket factory" seems to be in the same tree whereby she can throw it out and constantly spawn minions from the "pocket factory" to help distract the enemies.
In that case it would have to be a shadow thingy that spawns shadow minions, because traps doesn't equal factories, since a factory equals robots.
Yea maybe something like that. What i meant was not really a factory, maybe something like a tavern/huge breeding egg/pit hole or something that spawns maybe small/obedient monsters which uses the DH's arsenal of weapon such as grenades/bowgun/traps. The spike trap look kind of 'high tech' to me hehe. I understand Mechanic stuffs are too 'modern' even guns.
lol i don't even know what i am talking about anymore xD so much imagination.
I voted other. I wouldn't really mind if she didn't have a summon, instead giver her some CC skills (like Don said..I like the wall idea). Although, it does seem likely she will have some sort of summon.
The only wall I could see her casting would be of a shadowy nature. Picture her casting a somewhat linear field of darkness that worked in much the same way that the various vision blockers in Starcraft 2 work. Enemies would be able to pass through it, but they couldn't see through it. Bit like cloak of shadows, but more directed.
I don't think the minion is supposed to help herd monsters together for you. In my opinion, any ranged class needs a minion primarily to help them get distance form the mobs. whether it is by attracting attention or drawing in monsters. Either way, the minion helps the DH get the much needed room to stay safe while still be able to inflict damage. I think this is especially true for the DH who seems to have even fewer close range skills than the wizard. And if the wizard is getting one, the DH better be as well.
BTW, if the DH is getting some sort of minion of any kind, this will be my ultimate choice for class.
Seconded.
As cool as a Decoy sounds, it just doesn't seem practical. How many people that play Zons do you think actually use Decoy? I don't. But one like Valkyrie, to help you get distance from them, would be tight.
In SP most good amazons use both. Decoy is actually much better then Valk.
From what we've seen, it seems like the demon hunter is more of a shoot - move - shoot, etc, which is why Vault seems so powerful. That kind of design goes against having a pet, and the WD already has pets covered, but if there were a pet I would think she'd have some kind of dog, or wolf, like a jet black dog. I doubt she'd use a demon, seeing as she hates them, and an evil looking wolf would fit the DH's look.
From what we've seen, it seems like the demon hunter is more of a shoot - move - shoot, etc, which is why Vault seems so powerful. That kind of design goes against having a pet, and the WD already has pets covered, but if there were a pet I would think she'd have some kind of dog, or wolf, like a jet black dog. I doubt she'd use a demon, seeing as she hates them, and an evil looking wolf would fit the DH's look.
I agree, the demon hunter should have a pet that is fast and that works in tandem with her ranged skills. I like the idea of a hunting dog that savages smaller mobs once the demon hunter has pinned them to the ground with a bolt. Or maybe a guard dog that attacked if enemies got too close, it would be good to use with heavy crossbows that had a slower firing rate.
Back Stab: melee close range stabbing dealt spontaneous damage growth. Wound Walk: Grow yourself out of enemy's wound after dealing severe damage to his/her flesh. Tracking the prey down like a out-closet witch hunt. Perhaps use the prey as a vessel to haunt and destroy near by members of his/her teammates. Watch Tower: Suit stand the demon hunter in a strategic location in the battle ground, dementionally dropping down drones and sentry, being a watchtower for pvp teamplay. Droping down Blockades at the enemy for teamates retreat/tunneling underground.(I'm afraid this is only an idea; not constructive well) Glassy Bloody Marry: Create a fractured image of the demon hunter giving the enemy opportunities to batter it, the fracture glass structure stands out as meteor spike depends on how much it was takening the blow, instant heavy damage will react immediate death retaliation. Making the enemy cautious before throwing down instant dmg spell at the demon hunter. This explores delusional mind game for demon hunter's survival skill without having to give DH additional health boost, ruining the core value for the character. Blood Sucker: the demon hunter was slaven by vampires in her/his past life. Having the ability to sunken the enemy dry. Using fast dps (damage per second) out grown the damage that is dealt by the enemy in close range, and strategically sucking the enemy dry while struggling to survive. (triggered only in battered low health?) A Toy From An Angry God: Shoot and mark the target with her private collections of arrows, arrows that she charmed away from the angry god, Zeus. Who ever was marked by the arrow will be zapped by animalized attack from the horrible above (lightning bolts). Obey the instructions (draw back distances, or attack teammates) or significant elemental disaster will occur on the body. Demon Hunter Underground Tentacle Attack Theory: Only the player's screen having tentacles edging inward, aiming toward the demon hunter, the length is spontaneous, changeing in seconds, surfacing in random order. (This vision will be excluded from other players) The screen of the computer acts as a blizzard attack, weather effects works like d2's Druide. When the tentacle looks reachable in length to the victim, DH trys to chase the victim and locate the short, fat tentacle's lair underneath the victim. When engaged, demon hunter hold-click mouse key, and drawn its cursor at the opposite direction to surface the tentacle for the attack. Maybe this is not an ideal skill for DH, but it's a concept to explore the cursor based attacks. An elaborated version to druide's hurricane.
Freaks: The Demon Hunter's soul is infested with lunatic, powerful humans, (necromancer without bodies) and soldier demons that she lost in battles, unsuccessful posssession within her, parttake her to experience her mortal life. Within series of range attack taking place, she can potentially morf out a mirrored self in random drop location of each arrows. 1)She can trigger a skill and continue to multiply her minions by continuing to dealt range damage each seconds without interruption, she will be teleporting throughout all the vessels during her attacks. 2) Stabilize the single random reflection her arrow produced, allow it to copy some of her skills, use it as a shadow like in D2. 3) She can eat it??
Well the Assassins attacking traps were called sentries...
Yeah, the first thing that popped into my head when I saw "Sentry" was actually a Decoy-type thing, but then I remembered the Assassin's traps were sentries, so that's why I added it. But..by the technical definition, a sentry is a human:
–noun, plural -tries.
1. a soldier stationed at a place to stand guard and prevent the passage of unauthorized persons, watch for fires, etc., esp. a sentinel stationed at a pass, gate, opening in a defense work, or the like.
2. a member of a guard or watch.
Having a pet demon would both help her and please her(assuming she hates demons and want them to suffer, if that is even possible), she has a hard time killing demons why not have one for you too. Plus she's a hunter, hunter are required to have pets.
Also, Barbarians are big and fearless, Wizards have their magic, Monks are trained to be weapons, Witch doctor revives dead things, the demon hunter just shoots their asses, a useful pet would be very helpful to her, apart from not leaving her lonely :rolleyes:
Having a pet demon would both help her and please her(assuming she hates demons and want them to suffer, if that is even possible), she has a hard time killing demons why not have one for you too. Plus she's a hunter, hunter are required to have pets.
Also, Barbarians are big and fearless, Wizards have their magic, Monks are trained to be weapons, Witch doctor revives dead things, the demon hunter just shoots their asses, a useful pet would be very helpful to her, apart from not leaving her lonely :rolleyes:
in my opinion i think you should be able to choose from like 3 pets, such as a tanking pet, or a damage pet, or a skill user pet. it would add more diversity to peoples builds and make it a lot more interesting. of course only being able to summon one of them at a time.. and only being able to spec for one of the types of pets in the game. would be pretty sweet.
I don't feel the Demon Hunter should have a minion. At least not a permanent one. She strikes me as someone who wants to do the job alone, not one who relies on others to reliably get her attacks in. She could use shadow fiends to briefly distract the enemies.
Personally, having a fat tanking minion would make her look way to much like how I played my necromancer. Just let everything bash away on the golem and hit them from afar with bone spells. While I enjoyed it, I really hope this is not the same for the Demon Hunter.
The Wizard's familiar seems rather normal actually, since a lot of magic users have familiars. Also, the familiar isn't targeted and doesn't receive damage from enemies so I see his use being a catalyst for your spells, especially when thinking about runes. It doesn't seem that this familiar is a way to control enemies.
So all in all I would like to see some kind of distraction skill, possibly with a summon. It would be static, have a 20 sec duration (or something a bit more balanced) and possible have a melee attack. Rune effects could be ranged attack/larger enemy acquisition radius/movement (for the builds that want it)/damaging aura/stun upon death.
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As cool as a Decoy sounds, it just doesn't seem practical. How many people that play Zons do you think actually use Decoy? I don't. But one like Valkyrie, to help you get distance from them, would be tight.
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A ranged character really wants a melee helper to stop the flow of enemies. Having a moving melee minion helps, since you don't have to Vault back and cast 'Shadow Thing' each time you meet enemies. It creates a forward momentum, which is a good thing. From a gameplay point of view a pure ranged character benefits more from that style.
Now for a more trap oriented character the moving helper is much more annoying, since it moves the enemies away from your traps. Still, she wants a way to briefly stop/distract the enemies to lay some traps. Perhaps she wants them to walk to the shadow, triggering a trap in the way there.
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Kind of funny, I actually think of the cow the Druid in the ES mod can summon as a decoy.
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I think it would fit best with the demon hunter on not having a companion (tank). I can possibly see a hunting bird be used something close to the Raven that the Druid uses. The runes can add special features such as poison (slow and losing some life per second)or that increases the effect of traps on marked targets since they are not paying attention to the surrounding and not notice that there is a trap.
I think the prey should be able to take damage or make it that when the bird takes damage that it some of it is transferred to the Hunter (life or the hunter resource maybe even both). I think the bird should be a permanent summon like the Iron Golem of the Necro. To me the prey sounds like it needs have extra training in order to help hunt for prey just like it takes extra training to train a falcon for such a role in real life.
Since DH have skills like grenades/traps where she throw out. The "pocket factory" seems to be in the same tree whereby she can throw it out and constantly spawn minions from the "pocket factory" to help distract the enemies.
Just my 2 cents xD
Yea maybe something like that. What i meant was not really a factory, maybe something like a tavern/huge breeding egg/pit hole or something that spawns maybe small/obedient monsters which uses the DH's arsenal of weapon such as grenades/bowgun/traps. The spike trap look kind of 'high tech' to me hehe. I understand Mechanic stuffs are too 'modern' even guns.
lol i don't even know what i am talking about anymore xD so much imagination.
diablo3 FTW
In SP most good amazons use both. Decoy is actually much better then Valk.
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I agree, the demon hunter should have a pet that is fast and that works in tandem with her ranged skills. I like the idea of a hunting dog that savages smaller mobs once the demon hunter has pinned them to the ground with a bolt. Or maybe a guard dog that attacked if enemies got too close, it would be good to use with heavy crossbows that had a slower firing rate.
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Raven - New Skill for Demon Hunter
Official Blizzard Quote:
Diablo: Demon Hunter is getting a few new toys. One of the coolest has to be the Sentry.
Could it be a Decoy-type skill, or is it a new kind of trap?
Wound Walk: Grow yourself out of enemy's wound after dealing severe damage to his/her flesh. Tracking the prey down like a out-closet witch hunt. Perhaps use the prey as a vessel to haunt and destroy near by members of his/her teammates.
Watch Tower: Suit stand the demon hunter in a strategic location in the battle ground, dementionally dropping down drones and sentry, being a watchtower for pvp teamplay. Droping down Blockades at the enemy for teamates retreat/tunneling underground.(I'm afraid this is only an idea; not constructive well)
Glassy Bloody Marry: Create a fractured image of the demon hunter giving the enemy opportunities to batter it, the fracture glass structure stands out as meteor spike depends on how much it was takening the blow, instant heavy damage will react immediate death retaliation. Making the enemy cautious before throwing down instant dmg spell at the demon hunter. This explores delusional mind game for demon hunter's survival skill without having to give DH additional health boost, ruining the core value for the character.
Blood Sucker: the demon hunter was slaven by vampires in her/his past life. Having the ability to sunken the enemy dry. Using fast dps (damage per second) out grown the damage that is dealt by the enemy in close range, and strategically sucking the enemy dry while struggling to survive. (triggered only in battered low health?)
A Toy From An Angry God: Shoot and mark the target with her private collections of arrows, arrows that she charmed away from the angry god, Zeus. Who ever was marked by the arrow will be zapped by animalized attack from the horrible above (lightning bolts). Obey the instructions (draw back distances, or attack teammates) or significant elemental disaster will occur on the body.
Demon Hunter Underground Tentacle Attack Theory: Only the player's screen having tentacles edging inward, aiming toward the demon hunter, the length is spontaneous, changeing in seconds, surfacing in random order. (This vision will be excluded from other players) The screen of the computer acts as a blizzard attack, weather effects works like d2's Druide. When the tentacle looks reachable in length to the victim, DH trys to chase the victim and locate the short, fat tentacle's lair underneath the victim. When engaged, demon hunter hold-click mouse key, and drawn its cursor at the opposite direction to surface the tentacle for the attack. Maybe this is not an ideal skill for DH, but it's a concept to explore the cursor based attacks. An elaborated version to druide's hurricane.
Yeah, the first thing that popped into my head when I saw "Sentry" was actually a Decoy-type thing, but then I remembered the Assassin's traps were sentries, so that's why I added it. But..by the technical definition, a sentry is a human:
–noun, plural -tries.
1. a soldier stationed at a place to stand guard and prevent the passage of unauthorized persons, watch for fires, etc., esp. a sentinel stationed at a pass, gate, opening in a defense work, or the like.
2. a member of a guard or watch.
Also, Barbarians are big and fearless, Wizards have their magic, Monks are trained to be weapons, Witch doctor revives dead things, the demon hunter just shoots their asses, a useful pet would be very helpful to her, apart from not leaving her lonely :rolleyes:
in my opinion i think you should be able to choose from like 3 pets, such as a tanking pet, or a damage pet, or a skill user pet. it would add more diversity to peoples builds and make it a lot more interesting. of course only being able to summon one of them at a time.. and only being able to spec for one of the types of pets in the game. would be pretty sweet.