On paper it doesn't seem to bad, but after testing it myself it seems to fall a bit flat vs the standard build.
A couple of this that I would like to point out:
-Ballistics is missing from passives. Unless you're wearing a HFA with this on it, you're missing out on a MASSIVE amount of damage from MS.
-Rain of Vengeance seems like a wasted skill slot to me. It gives you far less damage than spamming MS with a fire CoE proc under a wolf companion buff would. Not to mention the constant amount of damage from the companion, so unless you're running an obsidian ring of the zodiac, taking RoV is simply not worth it and even if you are, animal companion is far more effective damage wise.
-Vengeance rune is far from ideal. You're using a fire rune on both MS and Vault, but cold runes on RoV and Vengeance? Which elemental bonus do you gear for then? The hatred regeneration from Seethe, coupled with the damage boost Vengeance rockets would get from ballistics outweighs the rune you selected by far.
-Trail of Cinders on Vault. Reducing the discipline cost in the form of tumble to increase MS damage seems more efficient to me, seeing as this rune does so little damage it might as well not be there, especially in higher grifts. But this might simply be personal preference talking.
That being said, there is a very good reason the current "standard" UE build is so popular.
-Trail of Cinders on Vault. Reducing the discipline cost in the form of tumble to increase MS damage seems more efficient to me, seeing as this rune does so little damage it might as well not be there, especially in higher grifts. But this might simply be personal preference talking.
The cubed cindercoat makes trail of cinders cost about the same as tumble so a lot of people who run fire use trail of cinders for a little bonus damage.
The resource cost reduction (in this case discipline) makes tumble and trail cost about the same so many people use trail instead of tumble to get the 300% fire damage over 3 seconds from the trail of cinders rune.
Trail of cinders is a fire skill so the 30% rcr from cindercoat applies. Instead of costing 8 disc for tumble and 4 for the next one... you are getting 30% rcr on the cost of trail of cinders so 8-2.4=5.6 discipline per vault. If you include any rcr you are getting from yangs, paragon pts, etc. it comes out much lower (less than 3 on my UE DH).
Easy to test for yourself. Hold the mouse over your discipline (on PC) and try both runes out while cindercoat is selected in cube or equipped.
Good hunting.
I used to spill cologne on the floor and light it up, then run my matcboxes through the little pond of flames when I was a little kid. Just because the burning trail looked cool..
Then I realized the tires have melted and deformed, on that point I stopped doing it
Hey guys, I was wondering what you think of my new UH build. I have been enjoying it, and it seems more effective than the standard UH build.
Upgraded UH Speed farming/ GR55+ build
On paper it doesn't seem to bad, but after testing it myself it seems to fall a bit flat vs the standard build.
A couple of this that I would like to point out:
-Ballistics is missing from passives. Unless you're wearing a HFA with this on it, you're missing out on a MASSIVE amount of damage from MS.
-Rain of Vengeance seems like a wasted skill slot to me. It gives you far less damage than spamming MS with a fire CoE proc under a wolf companion buff would. Not to mention the constant amount of damage from the companion, so unless you're running an obsidian ring of the zodiac, taking RoV is simply not worth it and even if you are, animal companion is far more effective damage wise.
-Vengeance rune is far from ideal. You're using a fire rune on both MS and Vault, but cold runes on RoV and Vengeance? Which elemental bonus do you gear for then? The hatred regeneration from Seethe, coupled with the damage boost Vengeance rockets would get from ballistics outweighs the rune you selected by far.
-Trail of Cinders on Vault. Reducing the discipline cost in the form of tumble to increase MS damage seems more efficient to me, seeing as this rune does so little damage it might as well not be there, especially in higher grifts. But this might simply be personal preference talking.
That being said, there is a very good reason the current "standard" UE build is so popular.
The cubed cindercoat makes trail of cinders cost about the same as tumble so a lot of people who run fire use trail of cinders for a little bonus damage.
"My final offer is this: nothing. Not even the fee for the gaming license, which I would appreciate if you would put up personally."
Last edited by HuckleberryPhlegm: 2 hours from now
Cubed Cindercoat does not have elemental damage increase, only rcr
The resource cost reduction (in this case discipline) makes tumble and trail cost about the same so many people use trail instead of tumble to get the 300% fire damage over 3 seconds from the trail of cinders rune.
Trail of cinders is a fire skill so the 30% rcr from cindercoat applies. Instead of costing 8 disc for tumble and 4 for the next one... you are getting 30% rcr on the cost of trail of cinders so 8-2.4=5.6 discipline per vault. If you include any rcr you are getting from yangs, paragon pts, etc. it comes out much lower (less than 3 on my UE DH).
Easy to test for yourself. Hold the mouse over your discipline (on PC) and try both runes out while cindercoat is selected in cube or equipped.
Good hunting.
"My final offer is this: nothing. Not even the fee for the gaming license, which I would appreciate if you would put up personally."
Last edited by HuckleberryPhlegm: 2 hours from now
I used to spill cologne on the floor and light it up, then run my matcboxes through the little pond of flames when I was a little kid. Just because the burning trail looked cool..
Then I realized the tires have melted and deformed, on that point I stopped doing it