Hi. As a console player I am very curious about whether this passive is now regarded as one of the "useful" ones so am keen to get any feedback about it from those on the PTR.
ages ago I rolled an OP ancient Hellfire with this passive which I decided not to trash because the stats were so good (970 mainstat 100/10 and rolled a socket). I'm thinking it will go great with my Unhallowed Build as multishot hits so much so quickly (so great synergy with cull the weak and bane of the trapped). My only doubt is that the reducing returns on cc may render this passive less useful than it appears on paper.
Any real world thoughts on how it actually performs?!?
It is extremely beneficial, almost mandatory for high end.
Marauder set could do without it while you have pets and polar station..
Shadow set seems to benefit this most since you are more prone to being overrun by trash due to lack of a solid AoE source and have to stand in a bit closer range than with other sets to maintain frequent area damage procs.
With UE you gain time to melt mobs by keeping them at bay.
Natalya should welcome it as well since you are dancing in and around packs.
Have no idea about LoN build yet, trying to collect the ideal ancient gear combination. It can take time even in PTR drop rates and farming yellow items is painful
It is extremely beneficial, almost mandatory for high end.
Marauder set could do without it while you have pets and polar station..
Shadow set seems to benefit this most since you are more prone to being overrun by trash due to lack of a solid AoE source and have to stand in a bit closer range than with other sets to maintain frequent area damage procs.
With UE you gain time to melt mobs by keeping them at bay.
Natalya should welcome it as well since you are dancing in and around packs.
Have no idea about LoN build yet, trying to collect the ideal ancient gear combination. It can take time even in PTR drop rates and farming yellow items is painful
Thanks for the feedback, I'm very happy to hear it is a useful passive, and can't wait to use my amulet as it has sat there for such a long time just waiting for its day to shine ps. a bit unrelated but I am aware there is a new cube recipe as well to convert legendary gems to mainstat. I'm not 100% clear on the details and I have a burning question about it. If you have (for example) an amulet that has elemental damage rather than mainstat, can you add mainstat to it as an additional attribute or does it have to have mainstat on it to start with?
I tried to augment rings and amulet but it seems not working for jewelry atm. Although it shows a requirement for a level 50 gem for jewelry in the recipe page, the cube won't kick in..
Btw also keep an eye on a good "Eye of Etlich", it is evidently more valuable than a 5th passive so it seems ;).
With the raised dps treshold across the sets, we can now invest at least 1 or 2 passives in surviving/utility. In that case Eye of Etlich special affix wins over a fifth passive.
Beyond tier 65 you start trading dps with toughness, surviving a spike or two is more valuable than your dps output. Especially if you are using Taeguk gem or FoK dagger, dying becomes more punishing..
I used to ignore cdr on gear up to 65, I was ok having more than 70% uptime for vengeance skill but at tier 70 things start pressing and I ended up having that 36% cdr for 100% uptime.
All I'm trying to examplify is toughness matters more than dps beyond certain tiers of difficulty. The treshold might be different for each set, my comments mostly derived from Shadow set..
+1 Thrill of the Hunt- procs Bane of Trapped from the other side of the screen and slows everything by 80%? Yes, plz..
and also Cull the Weak passive, which I believe is also its own multiplier. I guess that means these 2 passives kind of go together as a package deal..
I could just add that we have also numbing traps which includes slowed/chilled monsters for a 25% less damage debuff which is hands down one of the best defensive skills we can get.
I suppose that if i'm going to play UE this season as Shadows set looks very clunky to use atm, i'm sticking with F/R+Hellfire combo as these 3 passives together are so strong.
80% slow is a must, kinda figuring out now that for solo UE6 that calamity ain't viable follower barely slows at all its crap, the scoundrel adds way more dps also, and with pasive you won't need follower slow let alone on live with thundfury which far better.
Amen, brothers.
I'm using cull, thrill, ambush, ballistics passives on my UE DH. Rotating in tactical (along with the gold=experience gear) for T10 bounties/speed clears.
Definitely would suggest trying out the new 50% damage reduction options and ditching some of the old gear/passives.
Rollback Post to RevisionRollBack
"My final offer is this: nothing. Not even the fee for the gaming license, which I would appreciate if you would put up personally."
Can confirm, TotH is a really strong passive now, works especially well with UE. I wouldn't recommend it for Torment rifts as the first hit (the one applying the slow) is not going to get buffed by Bane of the Trapped / Cull the Weak, which makes it kind of useless when you intend to oneshot everything (same scenario as with Cold Cluster + Iceblink on live). It's really awesome for GRs with UE though. I doubt it will be used a lot for other sets, as most builds have some effective form of slow already (Shadow Power for S6, Polar Station for M6, Bane of the Trapped / Follower for LoN), or just can't afford it (N6).
Gathering and clearing trash in solo S6 feels more grindy due to its high dependancy on area damage procs, and the significant (and reliable) extra slow from TotH is perfect for this kind of situation.
Besides, If any charging mob is hit from distance, the leap is also in slow motion and this is a critical factor in dodging such attacks and saving awareness cooldown several times. I might have developed a skill of hitting those nasty jumpers in mid air with stun grenade and even out the odds..
We used to leave the rift on first encounter of those suckers , now we can manage them
Hi. As a console player I am very curious about whether this passive is now regarded as one of the "useful" ones so am keen to get any feedback about it from those on the PTR.
ages ago I rolled an OP ancient Hellfire with this passive which I decided not to trash because the stats were so good (970 mainstat 100/10 and rolled a socket). I'm thinking it will go great with my Unhallowed Build as multishot hits so much so quickly (so great synergy with cull the weak and bane of the trapped). My only doubt is that the reducing returns on cc may render this passive less useful than it appears on paper.
Any real world thoughts on how it actually performs?!?
cheers
It is extremely beneficial, almost mandatory for high end.
Marauder set could do without it while you have pets and polar station..
Shadow set seems to benefit this most since you are more prone to being overrun by trash due to lack of a solid AoE source and have to stand in a bit closer range than with other sets to maintain frequent area damage procs.
With UE you gain time to melt mobs by keeping them at bay.
Natalya should welcome it as well since you are dancing in and around packs.
Have no idea about LoN build yet, trying to collect the ideal ancient gear combination. It can take time even in PTR drop rates and farming yellow items is painful
I tried to augment rings and amulet but it seems not working for jewelry atm. Although it shows a requirement for a level 50 gem for jewelry in the recipe page, the cube won't kick in..
Btw also keep an eye on a good "Eye of Etlich", it is evidently more valuable than a 5th passive so it seems ;).
With the raised dps treshold across the sets, we can now invest at least 1 or 2 passives in surviving/utility. In that case Eye of Etlich special affix wins over a fifth passive.
Beyond tier 65 you start trading dps with toughness, surviving a spike or two is more valuable than your dps output. Especially if you are using Taeguk gem or FoK dagger, dying becomes more punishing..
I used to ignore cdr on gear up to 65, I was ok having more than 70% uptime for vengeance skill but at tier 70 things start pressing and I ended up having that 36% cdr for 100% uptime.
All I'm trying to examplify is toughness matters more than dps beyond certain tiers of difficulty. The treshold might be different for each set, my comments mostly derived from Shadow set..
+1 Thrill of the Hunt- procs Bane of Trapped from the other side of the screen and slows everything by 80%? Yes, plz..
"My final offer is this: nothing. Not even the fee for the gaming license, which I would appreciate if you would put up personally."
Last edited by HuckleberryPhlegm: 2 hours from now
I could just add that we have also numbing traps which includes slowed/chilled monsters for a 25% less damage debuff which is hands down one of the best defensive skills we can get.
I suppose that if i'm going to play UE this season as Shadows set looks very clunky to use atm, i'm sticking with F/R+Hellfire combo as these 3 passives together are so strong.
80% slow is a must, kinda figuring out now that for solo UE6 that calamity ain't viable follower barely slows at all its crap, the scoundrel adds way more dps also, and with pasive you won't need follower slow let alone on live with thundfury which far better.
Amen, brothers.
I'm using cull, thrill, ambush, ballistics passives on my UE DH. Rotating in tactical (along with the gold=experience gear) for T10 bounties/speed clears.
Definitely would suggest trying out the new 50% damage reduction options and ditching some of the old gear/passives.
"My final offer is this: nothing. Not even the fee for the gaming license, which I would appreciate if you would put up personally."
Last edited by HuckleberryPhlegm: 2 hours from now
Can confirm, TotH is a really strong passive now, works especially well with UE. I wouldn't recommend it for Torment rifts as the first hit (the one applying the slow) is not going to get buffed by Bane of the Trapped / Cull the Weak, which makes it kind of useless when you intend to oneshot everything (same scenario as with Cold Cluster + Iceblink on live). It's really awesome for GRs with UE though. I doubt it will be used a lot for other sets, as most builds have some effective form of slow already (Shadow Power for S6, Polar Station for M6, Bane of the Trapped / Follower for LoN), or just can't afford it (N6).
Profile | Twitch | Youtube | Twitter | Recruitment: Zero Empathy are looking for the best players in Europe
Gathering and clearing trash in solo S6 feels more grindy due to its high dependancy on area damage procs, and the significant (and reliable) extra slow from TotH is perfect for this kind of situation.
Besides, If any charging mob is hit from distance, the leap is also in slow motion and this is a critical factor in dodging such attacks and saving awareness cooldown several times. I might have developed a skill of hitting those nasty jumpers in mid air with stun grenade and even out the odds..
We used to leave the rift on first encounter of those suckers , now we can manage them