UE is the only one I legit attempted. Hitting 20 enemies with a single multishot is crazy hard given their low hp. I had to dismiss my follower and pets and remove any slows that might prevent me from kiting.
I just "mastery" cleared the Shadow's Mantle set Dungeon. Impale requirements have changed. For me on Season 5 PTR it was "chain 15 Impale kills 5 times" so don't miss your Impale throws and your fine. (might have to dismiss your follower or pets if they are killing stuff in between impale hits)
Tips:
Arcane immunity amulet works wonders. ( can just stand in all arcane sentries and the arcane orbs.)
Karlei's Point(dagger) with lightning rune on Impale. hatred management is key. I would basically 1 shot initial target and the next 1 or 2 targets would be low health but with my follow up impales, I get hatred back and chain 1-2 more. it was a non stop chain reaction to keep hatred up. I basically rarely had to use preparation or active skill Bat companion. but I did use bat companion for passive.
Fleet Footed passive( you want to be able to move fast between targets/packs)
Ambush passive (since you are going to 1 shot everything anyway, why not put it over the top) may not need it but what do you have to lose. best to be safe then sorry. some elites took 2 hits if I didn't crit on first hit.
It took a few tries and some tweeking, but I did this at around paragon 50 with non optimal gear and no legendary gems.
The Marauder one seems you would fail right at the start due to only being able to put 2 sentries up right away.
I would be guessing that once high enough gear and para having enough CDR would allow you to put them down faster.
I did the U6 one before the start of season of PTR and took couple attempts but was fairly easy after getting the hang of grouping them up to slaughter.
edit: after making post I went in game and tried the Marauder one and it was a breeze.
Dungeon of Natalya's Vengeance
-> Act I
-> Wortham Chapel Cellar
-> Wortham
Tips
- zombies
- elites reflect
- one shot elites with RoV to avoid reflect damage
Dungeon of the Marauder
-> Act III
-> Rakkis Crossing
-> Southwest to Fields of Slaughter
Tips
- zombies
Dungeon of Unhallowed Essence
-> Act II
-> Hidden Camp
-> Caldeum Bazaar
-> Northeast to Howling Plateau
Tips
- spiders
- elites jail
- equip/cube cameo
Dungeon of the Shadow's Mantle
-> Act V
-> Pandemonium Fortress Level 2
-> Pandemonium Fortress Level 3
Tips
- zombies
- cameo does not seem to avoid all arcane damage
Great compendium! I see some of the objectives have changed from the datamined ones.
Still have to try any, but it seems that UE has the hardest one, especially given how the map is done.
UE is the only one I legit attempted. Hitting 20 enemies with a single multishot is crazy hard given their low hp. I had to dismiss my follower and pets and remove any slows that might prevent me from kiting.
I just "mastery" cleared the Shadow's Mantle set Dungeon. Impale requirements have changed. For me on Season 5 PTR it was "chain 15 Impale kills 5 times" so don't miss your Impale throws and your fine. (might have to dismiss your follower or pets if they are killing stuff in between impale hits)
Tips:
Arcane immunity amulet works wonders. ( can just stand in all arcane sentries and the arcane orbs.)
Karlei's Point(dagger) with lightning rune on Impale. hatred management is key. I would basically 1 shot initial target and the next 1 or 2 targets would be low health but with my follow up impales, I get hatred back and chain 1-2 more. it was a non stop chain reaction to keep hatred up. I basically rarely had to use preparation or active skill Bat companion. but I did use bat companion for passive.
Fleet Footed passive( you want to be able to move fast between targets/packs)
Ambush passive (since you are going to 1 shot everything anyway, why not put it over the top) may not need it but what do you have to lose. best to be safe then sorry. some elites took 2 hits if I didn't crit on first hit.
It took a few tries and some tweeking, but I did this at around paragon 50 with non optimal gear and no legendary gems.
The Marauder one seems you would fail right at the start due to only being able to put 2 sentries up right away.
I would be guessing that once high enough gear and para having enough CDR would allow you to put them down faster.
I did the U6 one before the start of season of PTR and took couple attempts but was fairly easy after getting the hang of grouping them up to slaughter.
edit: after making post I went in game and tried the Marauder one and it was a breeze.