THanks Guys, i think that 10% Dmg is better but a lot of my mates are thinking that IAS may be good for this build because of the balls (like 1 more ball on 7 shots > the %damage etc..)
In fact there can be scenarios where IAS might actually be better, even though theoretically it's an ~3% damage loss compared to the %dmg roll assuming uniform dps. Since we use F+R, squeezing one more Ball Lightning in before you have to cast Multishot again will definitely result in more than a 3% damage boost, so you can build around these breakpoints.
Hi, so basically i'm making this thread to get your opinions on IAS vs %DAMAGE on a Kridershot for 4Players High GR (BLueball build) ?
Hope to get answers with which stat and why.
Damage is what you want on the weapon, 6 Best stats are
High Damage range roll
Dex
10% Damage
10% Elite damage. IAS and even Area damage can also be good here. But Elite damage > IAS/ Area Damage if you ever have that option.
Socket
12 Discipline
http://us.battle.net/d3/en/profile/russell3773-1387/hero/22070364
THanks Guys, i think that 10% Dmg is better but a lot of my mates are thinking that IAS may be good for this build because of the balls (like 1 more ball on 7 shots > the %damage etc..)
In fact there can be scenarios where IAS might actually be better, even though theoretically it's an ~3% damage loss compared to the %dmg roll assuming uniform dps. Since we use F+R, squeezing one more Ball Lightning in before you have to cast Multishot again will definitely result in more than a 3% damage boost, so you can build around these breakpoints.
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You can get ias else where, cant get 10% else where
I understand the concept wudijo so basically IAS is very good but too circumstantial but it deserves some thoughts