To my understanding 1h xbows and bows are quite capable and possibly even better than 2h xbows for the UE6 Fire build in solo play. No Cindercoat/Pride's Fall/Punishment means you must use a generator skill in order to manage hatred. And quite often, too. A faster weapon also works well with Ice Blink, which is one of the top gem alternatives (slow effect, 10 crit and enabling Cull of the Weak and Bane of the Trapped). "A slower weapon does more damage per hatred!" True. But does that mean a slower weapon categorically outperforms a faster one? A lot of top DHs seem to favor a faster weapon to the old AB. But enough about that, I am interested in hearing your thoughts on possible reroll options.
My alternatives: (In no particular order. Assume I already gifted it.)
9 Discipline to 12 Discipline
+3 disc. net gain, which does not equal +45 % overall damage, but rather +45 % percentage points to the UE6 MS bonus, which roughy equals a 3-4 % damage increase.
Hatred Regeneration to RCR
I think the general consensus is that RCR>Hatred regen. RCR affects both hatred and discipline. I would also argue that RCR becomes more powerful given a faster weapon (i.e. Calamity), as you will fire more MS per time and thus "save" more hatred through RCR. However I am not sure how crucial it is to have RCR on your main weapon, given that you already have it maxed out on other items and paragons. Keep in mind RCR is multiplicative with itself, meaning a somewhat "diminishing returns" effect is at play. Wouldn't it then make sense to have 10 RCR on your weapon, as it's a 10 % roll. vs the 8 % RCR on other items? Perhaps do 10 RCR on weapon and reroll 8 RCR to something else on another piece?
Hatred Regeneration to Attack Speed
You will shoot MS faster. You will burn hatred faster. You will regenerate hatred faster. Doesn't this simply equate to a net +7 % damage increase? Not sure. Another factor here is Night Stalker. Doesn't 7 % IAS simply make Night Stalker 7 % better? Though I am not sure Night Stalker is even considered among the top passive choices for high GR solo play.
Also faster attack speed will help with Ice Blink.
Hatred Regeneration to Area Damage
I don't understand the math behind Area Damage, but some top DHs say it's quite good and that 25 % Area Damage even outperforms 500 dexterity. The way I see it Area Damage has the potential to be quite effective when hitting large groups of mobs, i.e. mobs that die easily and fast anyway. I guess Area Damage won't be very beneficial at all vs. elites and rift guardians.
8 % Damage to 10 % Damage
A flat 2 % damage increase. Probably not an option as the discipline option (9->12) most likely would outperform it.
Reroll poison damage
The elemental damage roll is not that bad, in my opinion. I am not sure how much a top roll would net in overall damage increase.
These are my current thoughts on possible rerolls. What are your suggestions?
I am not a guru for these topics but what I think is;
a decent rolled calamity is better than any other 2h crossbows;
1st reason; you get free marked for death passive (%20 increased damage buff and free's a spot where u can use wolf or vengeance or sentry)
2nd reason; as you mentioned you will hit less but you will hit more and regen more hatred works nice with iceblink gem (but if u use sentry no need for iceblink gem, you can get more dps from the other gems. iceblink gem not really necessary at group play as there will be a wd or monk at meele which slows), and I like hitting faster most of the time.
I would probably roll hatred regen to attack speed for UE or rcr for M6. I have an ancient calamity too, tried playing M6 with it but to be honest the outcome wasn't as satysfying as I thought it's going to be and I prefer playing with a 2h xbow instead, which sucks because calamity is so nice. Surely in a group setup calamity is miles ahead and it's easier to keep taeguk stacks and dodge with stepping when playing with calamity, but I felt my damage is lower, not sure if it's true. But surely at least for trials I checked times and had much better results with arcane barb than with calamity.
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Currently running a standard UE6 Fire build. Haven't really started doing GRs seriously yet, but my highest is GR47 on my first (and only) attempt.
Just found a very decent Calamity.
Link: http://i.imgur.com/aOaiggT.png
To my understanding 1h xbows and bows are quite capable and possibly even better than 2h xbows for the UE6 Fire build in solo play. No Cindercoat/Pride's Fall/Punishment means you must use a generator skill in order to manage hatred. And quite often, too. A faster weapon also works well with Ice Blink, which is one of the top gem alternatives (slow effect, 10 crit and enabling Cull of the Weak and Bane of the Trapped). "A slower weapon does more damage per hatred!" True. But does that mean a slower weapon categorically outperforms a faster one? A lot of top DHs seem to favor a faster weapon to the old AB. But enough about that, I am interested in hearing your thoughts on possible reroll options.
My alternatives: (In no particular order. Assume I already gifted it.)
9 Discipline to 12 Discipline
+3 disc. net gain, which does not equal +45 % overall damage, but rather +45 % percentage points to the UE6 MS bonus, which roughy equals a 3-4 % damage increase.
Hatred Regeneration to RCR
I think the general consensus is that RCR>Hatred regen. RCR affects both hatred and discipline. I would also argue that RCR becomes more powerful given a faster weapon (i.e. Calamity), as you will fire more MS per time and thus "save" more hatred through RCR. However I am not sure how crucial it is to have RCR on your main weapon, given that you already have it maxed out on other items and paragons. Keep in mind RCR is multiplicative with itself, meaning a somewhat "diminishing returns" effect is at play. Wouldn't it then make sense to have 10 RCR on your weapon, as it's a 10 % roll. vs the 8 % RCR on other items? Perhaps do 10 RCR on weapon and reroll 8 RCR to something else on another piece?
Hatred Regeneration to Attack Speed
You will shoot MS faster. You will burn hatred faster. You will regenerate hatred faster. Doesn't this simply equate to a net +7 % damage increase? Not sure. Another factor here is Night Stalker. Doesn't 7 % IAS simply make Night Stalker 7 % better? Though I am not sure Night Stalker is even considered among the top passive choices for high GR solo play.
Also faster attack speed will help with Ice Blink.
Hatred Regeneration to Area Damage
I don't understand the math behind Area Damage, but some top DHs say it's quite good and that 25 % Area Damage even outperforms 500 dexterity. The way I see it Area Damage has the potential to be quite effective when hitting large groups of mobs, i.e. mobs that die easily and fast anyway. I guess Area Damage won't be very beneficial at all vs. elites and rift guardians.
8 % Damage to 10 % Damage
A flat 2 % damage increase. Probably not an option as the discipline option (9->12) most likely would outperform it.
Reroll poison damage
The elemental damage roll is not that bad, in my opinion. I am not sure how much a top roll would net in overall damage increase.
These are my current thoughts on possible rerolls. What are your suggestions?
I am not a guru for these topics but what I think is;
a decent rolled calamity is better than any other 2h crossbows;
1st reason; you get free marked for death passive (%20 increased damage buff and free's a spot where u can use wolf or vengeance or sentry)
2nd reason; as you mentioned you will hit less but you will hit more and regen more hatred works nice with iceblink gem (but if u use sentry no need for iceblink gem, you can get more dps from the other gems. iceblink gem not really necessary at group play as there will be a wd or monk at meele which slows), and I like hitting faster most of the time.
3rd reason:
Quote from wudijoBalefire = Calamity > Kridershot > Odyssey's = Windforce = Leonine > Regular Bow > Crossbow = Regular 1h Crossbow
This is for the Fire UE build, I will publish some math on this by the end of the week.
what I would rerolll is;
If i'm only playing UE set, then 9 disipline to 12 disipline, but that would be a waste for this bow if you plan to use it at other builds.
hatred regen to % 7 as, you will get high damage increase but for this dilemma faster regen faster spend.
reroll poison damage, if you can get to max damage you'll get decent damage increase.
also another option is to get % 10 elite damage increase. I guess you don't have any elite damage on you. this might be helpfull.
Reroll the Hatred Regen to 10% cooldown reduction, and use with Nat 6 + Focus and Restraint. Best build right now.
I would probably roll hatred regen to attack speed for UE or rcr for M6. I have an ancient calamity too, tried playing M6 with it but to be honest the outcome wasn't as satysfying as I thought it's going to be and I prefer playing with a 2h xbow instead, which sucks because calamity is so nice. Surely in a group setup calamity is miles ahead and it's easier to keep taeguk stacks and dodge with stepping when playing with calamity, but I felt my damage is lower, not sure if it's true. But surely at least for trials I checked times and had much better results with arcane barb than with calamity.