Ok so these are the 2 weapons im comparing, I was using the Arcane Barb for both Fire and Cold builds and it worked well, then the Kridershot dropped and with what it offers it makes it really hard to compare to the Arcane barb. Now I know the Kridershot is much better for t6 and lower Grifts because you can just hold down your generator and kill everything then finish off the big guys with Cluster arrow but I want to find which one is the best out of the two for pushing levels on GRifts. With that question asked I have fire and cold gear that is pretty much equal in power and my physical gear will be up to par when I find an SoJ. I think right now Cold is best with the Kridershot using frost arrow and with the Arcane barb phys is best solo and fire is best for 3-4 man. So if you have any experience with the two or an opinion you want to leave on the subject let me know!
"once you get to higher grifts where you can't stand still long to fire EA. I would chose the arcane bow over the krider (don't trash it though). You're best bet would be to craft an ancient arcane barb and use that over the ancient bow though. The barb is better at managing resources due to its low attack speed."
Yeah its really hard to test honestly because krider gives you elemental arrow as a generator but you lose 3-4 hatred per attack compared to EF with the cold rune but in doing so your attack does far more damage and hits almost everything on the screen. also though you lose base damage on your CA because the bow is weaker but at the same time you can run frost arrow to slow and run spitfire turret to gain lots of damage from the rockets from ballistics passive and from Zeis stone because you can place turrets really far away. Its a lot to compare to and with Grifts already having so many variables it makes that even harder. Hopefully someone will have done their homework on this and have some cool findings.
"once you get to higher grifts where you can't stand still long to fire EA. I would chose the arcane bow over the krider (don't trash it though). You're best bet would be to craft an ancient arcane barb and use that over the ancient bow though. The barb is better at managing resources due to its low attack speed."
makes sense for sure, I can see how it would become a problem having to sit attacking with EA
I've cleared Grift 49 this season with a kridershot phys build and immolation arrow combined with MfD mortal enemy for the stupidly OP regain you get from it.
I believe its more of a personal choice whenever to go for the slow firing and slower playstyle that 2handed xbows offers or the more offensive playstyle that kridershot offers.
I really dislike the 2handed xbows even though the numbers are higher..
The immolation arrow with MFD mortal enemy is actually really op, ive been playing around with it for my fire build in groups. Just curious though how would you say your Kridershot compares to mine? I feel like mine is missing some stats which could effect it a little.
Ok so these are the 2 weapons im comparing, I was using the Arcane Barb for both Fire and Cold builds and it worked well, then the Kridershot dropped and with what it offers it makes it really hard to compare to the Arcane barb. Now I know the Kridershot is much better for t6 and lower Grifts because you can just hold down your generator and kill everything then finish off the big guys with Cluster arrow but I want to find which one is the best out of the two for pushing levels on GRifts. With that question asked I have fire and cold gear that is pretty much equal in power and my physical gear will be up to par when I find an SoJ. I think right now Cold is best with the Kridershot using frost arrow and with the Arcane barb phys is best solo and fire is best for 3-4 man. So if you have any experience with the two or an opinion you want to leave on the subject let me know!
I posted this in a similar thread.
"once you get to higher grifts where you can't stand still long to fire EA. I would chose the arcane bow over the krider (don't trash it though). You're best bet would be to craft an ancient arcane barb and use that over the ancient bow though. The barb is better at managing resources due to its low attack speed."
Yeah its really hard to test honestly because krider gives you elemental arrow as a generator but you lose 3-4 hatred per attack compared to EF with the cold rune but in doing so your attack does far more damage and hits almost everything on the screen. also though you lose base damage on your CA because the bow is weaker but at the same time you can run frost arrow to slow and run spitfire turret to gain lots of damage from the rockets from ballistics passive and from Zeis stone because you can place turrets really far away. Its a lot to compare to and with Grifts already having so many variables it makes that even harder. Hopefully someone will have done their homework on this and have some cool findings.
makes sense for sure, I can see how it would become a problem having to sit attacking with EA
I've cleared Grift 49 this season with a kridershot phys build and immolation arrow combined with MfD mortal enemy for the stupidly OP regain you get from it.
I believe its more of a personal choice whenever to go for the slow firing and slower playstyle that 2handed xbows offers or the more offensive playstyle that kridershot offers.
I really dislike the 2handed xbows even though the numbers are higher..
The immolation arrow with MFD mortal enemy is actually really op, ive been playing around with it for my fire build in groups. Just curious though how would you say your Kridershot compares to mine? I feel like mine is missing some stats which could effect it a little.
You can see my seasonal dh in this link http://eu.battle.net/d3/en/profile/Savius-2357/hero/54719560
gear and skills are the same as I used to clear grift49 last night.
cool build ill be trying it when the game drops me a phys SoJ and as far as dps goes mine isnt too far off so should work fine.