Manald Heal has 10 discipline, if I'm not mistaken... 2 is just for the level 8 ring, on 70 it's 10.
If you're lucky enough to have a legacy (pre-2.1) Stone of Jordan you might get another 10 (or even up to 12, not sure) discipline. So... that should let you end up with a maximum of 30+24+12+15+10+10 = 101 discipline (91 without legacy SoJ).
It might be, Keep in mind the Mara set still deals a lot of damage, since every cluster is multiplied by multiplier and mara set bonus and x 5 for each turret, so we would have to test it to say for sure if it's worth it or not.
I'm saying this just to put into perspective that the high number doesn't mean it will dethrone M6
So 460+800=1260. The wording for Sentry buff with M6 is worded differently 'increases damage by 100% for each active Sentry.'
I hope I'm wrong and they patch the buff description. Otherwise Nat's seems improved but still weaker than M6. But with all the pieces in Nat's (ring & X-bow included) their might be the ability to mix set bonuses with the new MS set. So this may be all right.
It works with reserved Discipline, but a higher max improves your our baseline.
I'm running at 98 disc with the 3 set nat bonus, running nat pants and ring. Using chakram quiver and Chanon Bolter. Working pretty good so far, Chakram gets the UE 6 set bonus and hits pretty hard for something we use as a generator, since I'm using Chanon bolter using spike trap to lure the mobs to the traps then just unload my multishot on them.
After playing this I thought of some good variations that I feel could make this set a lot better....The 4p bonus I had a few ideas for.
2p Generators gen 1 Discipline, also Gain 1 discipline for each enemy hit by MS. while Still having to manage hatred
4p 1.Reduce MS Cost,
2. While at full Discipline gain dmg reduction based on half your max discipline, would work well with 2p,
3. Increase max discipline by 30 or 60 points. would give more to spend and more dmg while at max. you could still use Natas 2p with rorg or not giving more options in the build.
Could also combine 2 and 3 make discipline increase by 30 or 60 and give dmg reduction based on half of total discipline while at max discipline.
6p Can stay as is.
I think these changes could work but I really only see issues with the current 4p bonus. the 2p could be changed based on changes in the 4p. But overall I feel the current 4p just is not very good and does not benefit or have good synergy with the set.
would the new set be additive it would beat a M6 as long as he do not have more then 2 turrets out
and at 2 it would be even as long as the 4er Set is active
would the new Set be multiplicative it would beat a M6 as long as they are over 73,333 Discipline that would mean you must use something else to evade to be better then M6 what would give M6 a mobility advantage.
5280/480 = 11
11 = 1100%
1100% / 15% = 73,3333
Just in case you wonder where i got this number
PS: Another possible way to achieve 110 Discipline would be to use Natalyas Weapon instead of Ring and use Manald with 10 Discipline but i dont like Handcrossbow with Multishot so i didnt use this in my calculations