Quickest way to obtain gear is to do full clears on the highest Torment rifts you can clear fast. You're aiming for about 5 minutes to reach the RG.
Use Multi-shot as you'll get additional legendary drops from the background. Torment will allow you to get the higher Set Items and Rifts doubles the change of legendary. This is why I recommend full clears. With Blood Thiefs, it offsets the those you would otherwise claim from closing after the RG.
Playing multi-player also adds some magic find and if you're in with a decent group, you can loot share. Just ask for items, most people will just salvage items that they consider downgrades, so be cordial an offer something in trade to repay the Forgotten Soul.
If you are walking back to find a floor exit, try to break the background items. A spray of MS usually does it especially if you are using the Arsenal rune with rockets.
The end game is Marauder's so that is what you are looking for. Patch 2.2 will upgrade Natalya's so keep anything from that set.
If you want a Royal Ring of Grandeur, play public games or join a clan to split farm Act 1. Until I got a really good Hellfire Amulet, I farmed the Key Wardens for drops, a 5th passives can be useful. In T3 and above, start using Awareness as a passive. Dying a lot slows your progress if you have to leave areas to repair.
Most damage from DH is from Spending Hatred. So, if you are struggling with Hatred try using Companion:Bat and Preparation:Punishment. The best source of Hatred generator is Evasive Fire:Focus, it doesn't do much damage but, it allows you to gets you Spenders usable faster while you are on Cool Down. There is also a trick with Marked for Death:Mortal enemy that gets you additional Hatred generation. Use the Toxin Legendary Gem to get additional Hatred on top of your attacks. The Tox gem gives you Damage over Time, 10 seconds, so each second you will gain an additional Hatred. This will get your Spenders up more often for faster kills.
When you are enchanting, look at the options you can get before you enchant. Some items may not offer the stat you need most. So use the "?" next to the stats you are allowed to roll off. This will help you avoid completely ruining a good item. If you are want to maximize Crit, what you are looking for is either 10% Crit Chance or 100% Crit Damage. Most items can roll both, but some may have a lower limit. e.g. Gloves can roll 10% Chance but only 50% Damage. So if you have to pick between the 2 to options, in the case of Gloves it's better to pick Chance. This is the 1:10 rule on Crit, so 10% is equivalent to 100% Crit Damage in effectiveness, so, you shouldn't take the 50% option for Gloves if you have to pick between the 2.
I enjoy playing cluster/sentry with cold damage and using bat/prep/gloom to help me play the harder difficulties until I have the gear to one shot everything.
Yes you want to clear as fast as possible, as long as you are clearing somewhat quickly and not dieing on the higher torments I think the extra legendary drop chances are worth it, specifically t6 cache runs.
your build really doesn't matter until you get 4/6p Marauders and to be honest, it doesn't even take that long to get there with Kadala gambles and rifts
by the time you get to 4/6p, you should have enough misc gear to carry you to torment 4-6
There are a few DH builds but I am not sure which one to try and do
I am a new DH starting out in S2 and I usually play with groups ( as they are carrying me lol )
Can anyone recommend any?
What would be the easiest/quickest to obtain gear etc?
if you mainly play group: 6p mara, cindercoat, craft reaper wraps, craft an ancient barb, get an rorg, a bombardier and hf
Quickest way to obtain gear is to do full clears on the highest Torment rifts you can clear fast. You're aiming for about 5 minutes to reach the RG.
Use Multi-shot as you'll get additional legendary drops from the background. Torment will allow you to get the higher Set Items and Rifts doubles the change of legendary. This is why I recommend full clears. With Blood Thiefs, it offsets the those you would otherwise claim from closing after the RG.
Playing multi-player also adds some magic find and if you're in with a decent group, you can loot share. Just ask for items, most people will just salvage items that they consider downgrades, so be cordial an offer something in trade to repay the Forgotten Soul.
If you are walking back to find a floor exit, try to break the background items. A spray of MS usually does it especially if you are using the Arsenal rune with rockets.
The end game is Marauder's so that is what you are looking for. Patch 2.2 will upgrade Natalya's so keep anything from that set.
If you want a Royal Ring of Grandeur, play public games or join a clan to split farm Act 1. Until I got a really good Hellfire Amulet, I farmed the Key Wardens for drops, a 5th passives can be useful. In T3 and above, start using Awareness as a passive. Dying a lot slows your progress if you have to leave areas to repair.
Most damage from DH is from Spending Hatred. So, if you are struggling with Hatred try using Companion:Bat and Preparation:Punishment. The best source of Hatred generator is Evasive Fire:Focus, it doesn't do much damage but, it allows you to gets you Spenders usable faster while you are on Cool Down. There is also a trick with Marked for Death:Mortal enemy that gets you additional Hatred generation. Use the Toxin Legendary Gem to get additional Hatred on top of your attacks. The Tox gem gives you Damage over Time, 10 seconds, so each second you will gain an additional Hatred. This will get your Spenders up more often for faster kills.
When you are enchanting, look at the options you can get before you enchant. Some items may not offer the stat you need most. So use the "?" next to the stats you are allowed to roll off. This will help you avoid completely ruining a good item. If you are want to maximize Crit, what you are looking for is either 10% Crit Chance or 100% Crit Damage. Most items can roll both, but some may have a lower limit. e.g. Gloves can roll 10% Chance but only 50% Damage. So if you have to pick between the 2 to options, in the case of Gloves it's better to pick Chance. This is the 1:10 rule on Crit, so 10% is equivalent to 100% Crit Damage in effectiveness, so, you shouldn't take the 50% option for Gloves if you have to pick between the 2.
GLHF
I enjoy playing cluster/sentry with cold damage and using bat/prep/gloom to help me play the harder difficulties until I have the gear to one shot everything.
Yes you want to clear as fast as possible, as long as you are clearing somewhat quickly and not dieing on the higher torments I think the extra legendary drop chances are worth it, specifically t6 cache runs.
your build really doesn't matter until you get 4/6p Marauders and to be honest, it doesn't even take that long to get there with Kadala gambles and rifts
by the time you get to 4/6p, you should have enough misc gear to carry you to torment 4-6
Season 7 Hardcore Demon Huntard #14 @ GR78
Unhallowed Essence Multishot Guide
Hey guys thanks for all the pointers
I am following a cold build: http://www.diablofans.com/builds/30668-2-1-2-cold-cluster-solo-gr45-capable
I am able to solo T6 by myself now and kill packs pretty quickly
I still have a lot of improvements though to make ( feel free to point out anything )
This is my profile: http://us.battle.net/d3/en/profile/Drekka-6857/hero/57418568
Also see my squirts necklace? I has 54% crit damage + socket + 908 dex + 19% cold damage
I was using another neck before that had 600 dex + 8.5% CC + 70% CD + socket
People have been saying use the cold one but some people said use the crit one... What do you guys think?
With squirts I have about 39% cold damage but my crit goes down from 51% to about 43%
Is there a spreadsheet I can enter in my gear and it will tell me over all damage output for working things like this out?