I'm a committed petsader just hopeful for a few positive changes to help progress and improve the build. I'm currently walled at GR 33, not because of survivability or dps (ok maybe a little bit of dps) but because of pet AI and pet pathing (which affects DPS).
I completely understand petsader is all about positioning which makes it a very unique playstyle vs other sader builds. It's all I play, I do switch to stampede but would prefer to push my favorite build. However, what does hurt DPS are avatars stuck behind one another, therefore leading to missed opportunities for DPS.
A lot of times it's like "go get that guy, gahhhhhhh, are you guys like part of the union?!"
Is it possible for allied pets to pass through each other? This would allow avatar pets the ability to swarm like zerlings around targets like RGs. This would fix no avatar stuck behind or in the middle of bowmen formations or bottlenecks. This allows for more sword swings on targets which is more DPS. I hope this isn't a far fetched request because when I summon bowmen in a corner of a room, they are all stacked upon each other, so it seems like it can be done.
Now the wishlist which is totally petsader biased but reasonable.
Have a Phalanx-Bowmen be its own skill maybe named Phalanx Bowmen (lol)
1. No Rune = current Phalanx-Bowmen (physical)
2. Phalanx Bowmen- Crossbowmen: Arrows now pierce (physical)
3. Phalanx Bowmen- Set Fire: Arrow hit for %wepdmg + burn enemies for %wepdmg for 5 secs. (fire)
4. Phalanx Bowmen- Longbowmen: Increases the damage to %wepdmg (physical)
5. Phalanx Bowmen- Siege Tower: Summon 2 siege towers, bowmen in the towers shoot explosive arrows that deal %wepdmg + %wepdmg on impact. (fire)
6. Phalanx Bowmen- Trebuchet: Summon 2 Trebuchets that deal %wepdmg + %wepdmg on in a 10yr radius upon impact (physical)
Some other cool possibilities for normal Phalanx
* Phalanx- Horsemen: Summon 2 horseman archers that knockback and and shoot arrows
* Phalanx- Spearmen: either charging spearman that dash at a target or a "protect the king" type of formation
* Phalanx- Merlin: lol summon a powerful wizard that buffs your stats by 10% for 10 secs and does casts. (JK on this one).
Removing pet collision will also be an indirect nerf - right now they provide a "wall", if they all stack on each other, mobs will be able to simply walk by them.
I think the better solution is to slightly increase Phalanx melee range (but not their preferred distance to target), so those stacked slightly behind can still attack.
This has been a problem since D2, and the only way to fix it there was to get an Enigma and teleport your pets with you, stacking them all up on 1 spot. Unfortunately, I don't see this as something they intend to fix.
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I completely understand petsader is all about positioning which makes it a very unique playstyle vs other sader builds. It's all I play, I do switch to stampede but would prefer to push my favorite build. However, what does hurt DPS are avatars stuck behind one another, therefore leading to missed opportunities for DPS.
A lot of times it's like "go get that guy, gahhhhhhh, are you guys like part of the union?!"
Is it possible for allied pets to pass through each other? This would allow avatar pets the ability to swarm like zerlings around targets like RGs. This would fix no avatar stuck behind or in the middle of bowmen formations or bottlenecks. This allows for more sword swings on targets which is more DPS. I hope this isn't a far fetched request because when I summon bowmen in a corner of a room, they are all stacked upon each other, so it seems like it can be done.
Now the wishlist which is totally petsader biased but reasonable.
Have a Phalanx-Bowmen be its own skill maybe named Phalanx Bowmen (lol)
1. No Rune = current Phalanx-Bowmen (physical)
2. Phalanx Bowmen- Crossbowmen: Arrows now pierce (physical)
3. Phalanx Bowmen- Set Fire: Arrow hit for %wepdmg + burn enemies for %wepdmg for 5 secs. (fire)
4. Phalanx Bowmen- Longbowmen: Increases the damage to %wepdmg (physical)
5. Phalanx Bowmen- Siege Tower: Summon 2 siege towers, bowmen in the towers shoot explosive arrows that deal %wepdmg + %wepdmg on impact. (fire)
6. Phalanx Bowmen- Trebuchet: Summon 2 Trebuchets that deal %wepdmg + %wepdmg on in a 10yr radius upon impact (physical)
Some other cool possibilities for normal Phalanx
* Phalanx- Horsemen: Summon 2 horseman archers that knockback and and shoot arrows
* Phalanx- Spearmen: either charging spearman that dash at a target or a "protect the king" type of formation
* Phalanx- Merlin: lol summon a powerful wizard that buffs your stats by 10% for 10 secs and does casts. (JK on this one).
I think the better solution is to slightly increase Phalanx melee range (but not their preferred distance to target), so those stacked slightly behind can still attack.