Today we look at the final frontier of the Fire Fist of Heavens Crusader: T6. The build remains unchanged from T5, but some additional gear optimization is necessary. This is arguably the fastest solo Crusader build - faster than shotgun due to its AOE 'cast and move on' nature.
In this video I go over the build, gear, paragon points, proper usage of Darklight, solo a T6 rift, and talk about gear and skill optimization based on your stats, rift composition, and group composition if you're not soloing. Enjoy!
Overall I have to agree with prety much everything about what you said. Except maybe about one thing. I think that this build is viable in group play. Most people think that you need to play the most OP build to play the game. The fact is this build kills white mobs quite fast and elites pack after a couple of cast when the proc of firestarter kicks in!
And in group play you gonna have to like provoke Otherwise you will be out of ressource all the time and agasint boss you'll be useless!
Pro tips, use ''space bar'' for standing still instead of ''shift''. It's much more usefull at that location in my opinion and help to speed kill trash mobs, even in a group.
Overall I have to agree with prety much everything about what you said. Except maybe about one thing. I think that this build is viable in group play. Most people think that you need to play the most OP build to play the game. The fact is this build kills white mobs quite fast and elites pack after a couple of cast when the proc of firestarter kicks in!
And in group play you gonna have to like provoke Otherwise you will be out of ressource all the time and agasint boss you'll be useless!
Pro tips, use ''space bar'' for standing still instead of ''shift''. It's much more usefull at that location in my opinion and help to speed kill trash mobs, even in a group.
It is viable in group play, but it's annoying to a lot of people and unfortunately the synergy between holy shotgun + EP monk is much stronger. It's arguably the strongest class synergy in the game, and optimizing T6 is all about speed and efficiency. I've been playing shotgun for some time now and while it's horrible for solo, it's GG in groups.
You said 'after a couple of cast when the proc of firestarter kicks in'. That's exactly my point. In an efficient group everything gets 1-2 shot (elites under 10 seconds), so firestarter never really builds up like it should.
Also, I've yet to see a valid argument for why provoke is better than shield glare. Longer cooldown, less wrath gen if more than 3 targets, and no CC. Against rift guardians fire sader never runs out of resource.
He doesn't have CDR on his Darklight... that explain why he use captain set over cindercoat or whatever else he would like to use.
He also has CDR on his amulet instead of % fire damage, because of that he has CHD instead of CDR on the soj (I think it's on the soj).
1) I don't like Harringtons playstyle. If I were to use a non-set belt, I'd be using Witching Hour.
2) I don't have CDR on my Darklight, so I need Captains to fill the CDR gap. I'd say 54-56% is a good range.
3) If I were to use another slot, it wouldn't be Cinder. Shield Glare provides enough resource regen that I'd rather have Magefists because they roll 5 primaries, which would give me another 20% fire damage.
In fact I'm using provoke and shield glare. As you probably know, in group play you do not always decide with who you play and what class they play. I personally don't care about if there's a monk or not in the group. It also means I don't care much about efficiency even if I try really hard to make this build as efficient as possible (paragon lvl helps so much!). But right now I didn't try the shotgun build because I never found the weapon for it. Provoke isn't better than shield glare! In groupe play there is 2 problems you may see. First, monster are dieing fast making shield glare not as usefull. Secondly, if the group isn't optimal, you'll be able to spam FOH but you'll be out of ressource pretty quickly... even with cindercoat. Either way, provoke and shield glare are both usefull in group play. That's my own exprience. Solo play is different.
Concerning harrington, I use it because it boost survability and damage even if it's situational. That's why I don't like witching hour, it reduce survability way to much! The fact is that Harrington, compare to witching hour, is the only belt to have %life (and AR as you would probably have Str, vit, attack speed and CHD on your Witching hour)... it's also the only piece (beside maybe the shield if you use defender of westmarch) to have %life. On a side note, witching hour and The Final Witness aren't the best combo for survability. There's nothing wrong about using them! It depends of your playstyle, if you're playing in group or solo and what paragon lvl you are. Magefist might be a good choice for solo play, not sure about group play though as cindercoat is too usefull to spam FOH... make sure to have fire damage, CC, CHD, CDR, and STR if you decide to use Magefist (attack speed is useless here).
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
In this video I go over the build, gear, paragon points, proper usage of Darklight, solo a T6 rift, and talk about gear and skill optimization based on your stats, rift composition, and group composition if you're not soloing. Enjoy!
http://youtu.be/wryBfT6Pdm4
MeatHeadGaming - YouTube - Twitch - Facebook - Web
Overall I have to agree with prety much everything about what you said. Except maybe about one thing. I think that this build is viable in group play. Most people think that you need to play the most OP build to play the game. The fact is this build kills white mobs quite fast and elites pack after a couple of cast when the proc of firestarter kicks in!
And in group play you gonna have to like provoke Otherwise you will be out of ressource all the time and agasint boss you'll be useless!
Pro tips, use ''space bar'' for standing still instead of ''shift''. It's much more usefull at that location in my opinion and help to speed kill trash mobs, even in a group.
I also use space bar instead of shift for standing kill and attacking, I think it's much better!
Seems like using Cinder, Harrington and Akkan pants would be better than Akkan Chest, captain waist and pants?
He also has CDR on his amulet instead of % fire damage, because of that he has CHD instead of CDR on the soj (I think it's on the soj).
You said 'after a couple of cast when the proc of firestarter kicks in'. That's exactly my point. In an efficient group everything gets 1-2 shot (elites under 10 seconds), so firestarter never really builds up like it should.
Also, I've yet to see a valid argument for why provoke is better than shield glare. Longer cooldown, less wrath gen if more than 3 targets, and no CC. Against rift guardians fire sader never runs out of resource.
1) I don't like Harringtons playstyle. If I were to use a non-set belt, I'd be using Witching Hour.
2) I don't have CDR on my Darklight, so I need Captains to fill the CDR gap. I'd say 54-56% is a good range.
3) If I were to use another slot, it wouldn't be Cinder. Shield Glare provides enough resource regen that I'd rather have Magefists because they roll 5 primaries, which would give me another 20% fire damage.
MeatHeadGaming - YouTube - Twitch - Facebook - Web
Concerning harrington, I use it because it boost survability and damage even if it's situational. That's why I don't like witching hour, it reduce survability way to much! The fact is that Harrington, compare to witching hour, is the only belt to have %life (and AR as you would probably have Str, vit, attack speed and CHD on your Witching hour)... it's also the only piece (beside maybe the shield if you use defender of westmarch) to have %life. On a side note, witching hour and The Final Witness aren't the best combo for survability. There's nothing wrong about using them! It depends of your playstyle, if you're playing in group or solo and what paragon lvl you are. Magefist might be a good choice for solo play, not sure about group play though as cindercoat is too usefull to spam FOH... make sure to have fire damage, CC, CHD, CDR, and STR if you decide to use Magefist (attack speed is useless here).