I remember reading somewhere that CDR has diminishing returns after 50%, so 56.5% may seem like enough by the math but due to diminishing returns there's still a little cooldown left.
A royal ring (to keep the 6pc Akkhan set) and a Captains Belt along with either captains pants or boots and you get another 10% without worrying about the weapon.
A royal ring (to keep the 6pc Akkhan set) and a Captains Belt along with either captains pants or boots and you get another 10% without worrying about the weapon.
Though you are going to need that ring slot for Unity later if you are going to step in t6 since the other slot is going to be taken by SoJ. In the end it's better to run 6/6 Akkhan. Even if you end up with like 1sec of downtime on AC its not such a huge problem.
A royal ring (to keep the 6pc Akkhan set) and a Captains Belt along with either captains pants or boots and you get another 10% without worrying about the weapon.
Hey, I rock t6 with my current build, and even I have slight downtime on Akkhan. (about 2 seconds)I personally just use steed charge to dash out while waiting for the cd to finish then head back in.
Act 2 -Howling Plateau - Razormouth - Essence of the Twin Seas
This alone does work, but I was grinding for the Essence last night and getting the razormouth quest to spawn seems to be really difficult. some people reported getting it within 15 games, some people said they had over 80 game resets without getting the quest. There is another random spawn in the sewers named Moontooth who hides in a pile of debris in a dead end. The sewers are a small area to search and is a lot more productive than trying to kill Razormouth.
I needed two essences, when I would start a game I would look for the razormouth quest, if it wasn't there I would go search sewers quick looking for moontooth. I had over 50 games resets before I got the 2 essences, both came from moontooth and I didn't see the razormouth quest once.
IMO this is the best way to go about farming the Essence of the twin seas.
I have 100% uptime on akkhans my CDR tops out at about 58% with 50/50 paragon in CDR.
You can use this as a guide this is my sader and the cooldown is down to about 18-19 seconds. I only have CDR on 1 of my rings as well to boot so i could crack 60% if i used another ring. Using 1 1H+fevor is key as well. i havent bothered to see what my max is using a 2h yet but i plan on it.
I think depending on the rolls you can skip 1 big slot or 2 smaller slots. But yeah gotta factor in the diminishing returns and get as much as you can.
I have 100% uptime on akkhans my CDR tops out at about 58% with 50/50 paragon in CDR.
You can use this as a guide this is my sader and the cooldown is down to about 18-19 seconds. I only have CDR on 1 of my rings as well to boot so i could crack 60% if i used another ring. Using 1 1H+fevor is key as well. i havent bothered to see what my max is using a 2h yet but i plan on it.
A royal ring (to keep the 6pc Akkhan set) and a Captains Belt along with either captains pants or boots and you get another 10% without worrying about the weapon.
Though you are going to need that ring slot for Unity later if you are going to step in t6 since the other slot is going to be taken by SoJ. In the end it's better to run 6/6 Akkhan. Even if you end up with like 1sec of downtime on AC its not such a huge problem.
lol? unity? really you can do t6 with t3-4 gear if you got unity and follower so no you wont need to give up RoRG for unity... specialy when cindercoat is a must piece for fire build or other builds going aughlid/captain sets
A royal ring (to keep the 6pc Akkhan set) and a Captains Belt along with either captains pants or boots and you get another 10% without worrying about the weapon.
Though you are going to need that ring slot for Unity later if you are going to step in t6 since the other slot is going to be taken by SoJ. In the end it's better to run 6/6 Akkhan. Even if you end up with like 1sec of downtime on AC its not such a huge problem.
lol? unity? really you can do t6 with t3-4 gear if you got unity and follower so no you wont need to give up RoRG for unity... specialy when cindercoat is a must piece for fire build or other builds going aughlid/captain sets
The lol unity provides a 50% dmg reduction and since you will be running 6/6 Akkhan you get to use Harrington and Reaper's Wraps.
You gain a lot more this way with unity than using either Aughild's or captain and in general you can go a lot more offensive.Unity even gives you 10-15% elite dmg just like the Aughild's set does on top of providing a lot more dmg reduction since it affects everything.
Also Cindercoat isnt a must at all. If you use a fire build, Cindercoat really fucks up your EHP because you get a lot less healing from the Wrathfull passive and as I said above Reaper's Wraps solves the Wrath issues even on Boss fight. Sure we can argue about the +5-10% on fire dmg but it's not that gamebreaking to make it a must.
A royal ring (to keep the 6pc Akkhan set) and a Captains Belt along with either captains pants or boots and you get another 10% without worrying about the weapon.
Though you are going to need that ring slot for Unity later if you are going to step in t6 since the other slot is going to be taken by SoJ. In the end it's better to run 6/6 Akkhan. Even if you end up with like 1sec of downtime on AC its not such a huge problem.
lol? unity? really you can do t6 with t3-4 gear if you got unity and follower so no you wont need to give up RoRG for unity... specialy when cindercoat is a must piece for fire build or other builds going aughlid/captain sets
The lol unity provides a 50% dmg reduction and since you will be running 6/6 Akkhan you get to use Harrington and Reaper's Wraps.
You gain a lot more this way with unity than using either Aughild's or captain and in general you can go a lot more offensive.Unity even gives you 10-15% elite dmg just like the Aughild's set does on top of providing a lot more dmg reduction since it affects everything.
Also Cindercoat isnt a must at all. If you use a fire build, Cindercoat really fucks up your EHP because you get a lot less healing from the Wrathfull passive and as I said above Reaper's Wraps solves the Wrath issues even on Boss fight. Sure we can argue about the +5-10% on fire dmg but it's not that gamebreaking to make it a must.
you are still mistaken and heres exactly why if you are going without cindercoat you will have to have a primary skill (wrath generator) because without the 30% cost reduction even reapers wrath cant make up for the cost of Foth so you will be dry of wrath which means less damage and less healing since wrathful aint coming to play
thats why cindercoat does the massive job of giving you 30% cost reduction which removes the primary skill generator and on top of that gives you another 20% fire dmg
btw if you havnt tested the wrathful generation dont spit out non sense please... im running blessed hammers as cost of 3 wrath each hammer gives me 4k because i got 22k health globe now i can cast off 2 every 1.12 seconds which comes to 8k.(im not with akkhan set) add the life per hit and 8k life per second and im face tanking t5 ez
how reapers suppose to maintain you on bosses? when each cast of foth cost 13 wrath when you generate 7.5 wrath and you cast 2 foth per 1.20 seconds how much health globe you think boss drops? and on top of that you need to stop attacking and run to take them if you go solo which makes you lose more dps
go with RoRG and cindercoat it does the job insanely better than going without
A royal ring (to keep the 6pc Akkhan set) and a Captains Belt along with either captains pants or boots and you get another 10% without worrying about the weapon.
Though you are going to need that ring slot for Unity later if you are going to step in t6 since the other slot is going to be taken by SoJ. In the end it's better to run 6/6 Akkhan. Even if you end up with like 1sec of downtime on AC its not such a huge problem.
lol? unity? really you can do t6 with t3-4 gear if you got unity and follower so no you wont need to give up RoRG for unity... specialy when cindercoat is a must piece for fire build or other builds going aughlid/captain sets
The lol unity provides a 50% dmg reduction and since you will be running 6/6 Akkhan you get to use Harrington and Reaper's Wraps.
You gain a lot more this way with unity than using either Aughild's or captain and in general you can go a lot more offensive.Unity even gives you 10-15% elite dmg just like the Aughild's set does on top of providing a lot more dmg reduction since it affects everything.
Also Cindercoat isnt a must at all. If you use a fire build, Cindercoat really fucks up your EHP because you get a lot less healing from the Wrathfull passive and as I said above Reaper's Wraps solves the Wrath issues even on Boss fight. Sure we can argue about the +5-10% on fire dmg but it's not that gamebreaking to make it a must.
you are still mistaken and heres exactly why if you are going without cindercoat you will have to have a primary skill (wrath generator) because without the 30% cost reduction even reapers wrath cant make up for the cost of Foth so you will be dry of wrath which means less damage and less healing since wrathful aint coming to play
thats why cindercoat does the massive job of giving you 30% cost reduction which removes the primary skill generator and on top of that gives you another 20% fire dmg
btw if you havnt tested the wrathful generation dont spit out non sense please... im running blessed hammers as cost of 3 wrath each hammer gives me 4k because i got 22k health globe now i can cast off 2 every 1.12 seconds which comes to 8k.(im not with akkhan set) add the life per hit and 8k life per second and im face tanking t5 ez
how reapers suppose to maintain you on bosses? when each cast of foth cost 13 wrath when you generate 7.5 wrath and you cast 2 foth per 1.20 seconds how much health globe you think boss drops? and on top of that you need to stop attacking and run to take them if you go solo which makes you lose more dps
go with RoRG and cindercoat it does the job insanely better than going without
Playing both with FotF-Shotgun build and Darklight-Fire build,I don't have a wrath generator on my skills except for provoke and neither a cindercoat for my fire build and never had any issues so ye, I have tested it and it works perfectly just with Reaper's Wraps even on single target. You just need to play smart and you will see that in the end you dont need a cindercoat.
So my crusader have 56,5 CDR, but I still have like 3-4 seconds downtime on Akarats champion?
What have I done wrong?
http://eu.battle.net/d3/en/profile/snakzz-2295/hero/38606202
So you need CDR on all possible pieces including the wep....
http://eu.battle.net/d3/en/profile/Fordragon-2878/hero/9763301
Now, where to farm those mats.
http://us.battle.net/d3/en/profile/KyNoel-1526/hero/43728825
As for farming the actual mat for crimson they're dropped by sandshark unique monsters which are frustratingly rare in act 2 only.
Spam bounties, but only expect 1 in 10 games to have the one you need.
I needed two essences, when I would start a game I would look for the razormouth quest, if it wasn't there I would go search sewers quick looking for moontooth. I had over 50 games resets before I got the 2 essences, both came from moontooth and I didn't see the razormouth quest once.
IMO this is the best way to go about farming the Essence of the twin seas.
You can use this as a guide this is my sader and the cooldown is down to about 18-19 seconds. I only have CDR on 1 of my rings as well to boot so i could crack 60% if i used another ring. Using 1 1H+fevor is key as well. i havent bothered to see what my max is using a 2h yet but i plan on it.
http://us.battle.net/d3/en/profile/EyeoNblast-6107/hero/45181298
Helm 12.5
Shoulders 8
Gloves 8
Amu 7
Ring 1 8
Ring 2 7
Shield 6
And paragon.
But need more apparently
You gain a lot more this way with unity than using either Aughild's or captain and in general you can go a lot more offensive.Unity even gives you 10-15% elite dmg just like the Aughild's set does on top of providing a lot more dmg reduction since it affects everything.
Also Cindercoat isnt a must at all. If you use a fire build, Cindercoat really fucks up your EHP because you get a lot less healing from the Wrathfull passive and as I said above Reaper's Wraps solves the Wrath issues even on Boss fight. Sure we can argue about the +5-10% on fire dmg but it's not that gamebreaking to make it a must.
http://eu.battle.net/d3/en/profile/Fordragon-2878/hero/9763301
Belt/Boots or Belt/Pants?
Or is it the same?
thats why cindercoat does the massive job of giving you 30% cost reduction which removes the primary skill generator and on top of that gives you another 20% fire dmg
btw if you havnt tested the wrathful generation dont spit out non sense please... im running blessed hammers as cost of 3 wrath each hammer gives me 4k because i got 22k health globe now i can cast off 2 every 1.12 seconds which comes to 8k.(im not with akkhan set) add the life per hit and 8k life per second and im face tanking t5 ez
how reapers suppose to maintain you on bosses? when each cast of foth cost 13 wrath when you generate 7.5 wrath and you cast 2 foth per 1.20 seconds how much health globe you think boss drops? and on top of that you need to stop attacking and run to take them if you go solo which makes you lose more dps
go with RoRG and cindercoat it does the job insanely better than going without
http://eu.battle.net/d3/en/profile/Fordragon-2878/hero/9763301