That's the point of my second question. Does anyone out there want to see a two-handed weapon, shieldless playstyle? Or one more supportive of normal one handers? And if so, what kind of new passives and skills would be needed to make it competitive with the Heavenly Strength spec, which there is no reason not to take at the moment, and thus is overplayed, boring, and ultimately killing the class?
Okay, so let me get this straight - everybody enjoys playing a class where you're pretty much forced to take one specific passive and play one specific playstyle?
Okay, so let me get this straight - everybody enjoys playing a class where you're pretty much forced to take one specific passive and play one specific playstyle?
That's not what people are saying; they're saying the Crusader doesn't need to be made viable with a 2-hander and no shield. Heavenly Strength being "mandatory" is another issue.
The Crusader already has access to the 2-H "playstyle," which is maximizing damage-per-resource-spent and cooldown-based skill damage. He just also has access to a shield at the same time. How would 2-H alone differ from 2-H + Shield as a "playstyle," you just take more damage and can't use half the skills?
Well, Holy Cause is there but you need to have holy damage on your weapon for it to be viable. I suppose they could add something else as well, unique to 1 handed weapons.
Holy Cause only adds 10% to the weapon damage, not all damage. It's not like Weapon Mastery with a sword/dagger. It'd be like having a +10% damage affix on your weapon (that actually affected holy damage). Which isn't bad, but isn't Weapon Mastery.
Exactly, I never said that holy cause = weapon mastery.
Just keeping it clear. He suggested a passive similar to Weapon Mastery, and you said Holy Cause, and the latter doesn't add near the damage that the former does.
Exactly, I never said that holy cause = weapon mastery.
Just keeping it clear. He suggested a passive similar to Weapon Mastery, and you said Holy Cause, and the latter doesn't add near the damage that the former does.
I wish it did
Maybe something along the lines of adding an extra 10% weapon damage as holy damage when you used any attack.
Yes. That is why they have multiple classes. Honestly, I love the build freedom, but at the same time I hate how homogenized the game is. Every class can basically do the same thing almost.
If you want to use straight 2h, go play a Barb. I wouldn't mind it being viable, but even for other classes, 2h is not viable for Monk or Wiz.
Nope
NNOOOPPPPEEEEEE.
All my nope.
its like doing a weaponless monk
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I don't think it needs to be "made viable", assuming by 'viable' you mean 'can farm T3+'
If someone wants to horse around with a shieldless build I think that's fine, there are 5 difficulties below Torment that I'm sure he could handle.
More like doing a melee-weapon DH.
That's not what people are saying; they're saying the Crusader doesn't need to be made viable with a 2-hander and no shield. Heavenly Strength being "mandatory" is another issue.
The Crusader already has access to the 2-H "playstyle," which is maximizing damage-per-resource-spent and cooldown-based skill damage. He just also has access to a shield at the same time. How would 2-H alone differ from 2-H + Shield as a "playstyle," you just take more damage and can't use half the skills?
Holy Cause only adds 10% to the weapon damage, not all damage. It's not like Weapon Mastery with a sword/dagger. It'd be like having a +10% damage affix on your weapon (that actually affected holy damage). Which isn't bad, but isn't Weapon Mastery.
Just keeping it clear. He suggested a passive similar to Weapon Mastery, and you said Holy Cause, and the latter doesn't add near the damage that the former does.
Maybe something along the lines of adding an extra 10% weapon damage as holy damage when you used any attack.
If you want to use straight 2h, go play a Barb. I wouldn't mind it being viable, but even for other classes, 2h is not viable for Monk or Wiz.