The name is kinda a pun as I'm using a Fire-damage based build. Can explore fine on t3; mostly farm on t1 unless I'm after a legendary crafting material. Philosophy is based around trying to keep Vitality and %Life as low as possible, to keep the effectiveness of the Renewal passive and any LpS or LoH I randoomly acquire on the way gearing up.
Righty; so I know there are improvements to my current GEAR that I can make but I don't think build discussions should be too much about gear. The idea was to play this guy as a brawler; stomping into areas and smashing demons faces in; no namby-pamby dancing hammers or wizader-style "Ima use all ranged spells" nonsense, just beats and more beats. Also, whilst my first 70 was my old main (Wizard) the first legendary he got at level 70 was a Str based Cindercoat. GG. It also had some smelly Barbarian skill inc. on it so I got rid of that.
Skill choices:
Punish - the block chance from hardened senses puts me at 61% block chance. Each block pops for about 1 million damage around me. Not a lot but adds up. Also makes the damage from Punish into Fire damage so it benefits from the +elemental%
Sweep Attack - despite the DoT being currently bugged; still looks pimp slashing a load of fire over your enemies Mainly chosen due to it being a melee attack (seriously, why have Crusaders got ranged spells? :p) and taking the fire rune for +elemental%
Shield Glare: Zealous Glare: How else am I meant to refill my wrath to keep Sweep attack wailing on the hordes? Answers gladly accepted How do *you* do it?
Falling Sword: Superheated - important to note the AoE DoT is about 1/4er of the damage total if the mobs don't leave the area. Mainly because I had to pick *something* and Sparkle Pony had just too long of a CD for my 'Teleport'-habits. Would prefer to use Condemn. IMPORTANT: Baring certain ghastly Waller conditions, the Teleport element of Falling Sword can save your life. It seems to have a range as large as the screen, so by all means use it to evade your opponents if that Horde:Arcane Enchanted Frozen is getting you down. Ofc the 30 second CD means its kinda one-trick but that can be all you need
Akarat's Champion: Really not a fan of long CD spells like this (and Archon) but seeing as our armour set is based around this ability I figured I had better get used to it now. Took Prophet rune because the rest are a bit meh* and it was useful when farming rare spawns on t4 or t5 (Manglemaw and Razorclaw in particular). *Disclaimer: "meh" when your build isn't based around cooldown abilities. The one that reduces CDs by 1 sec probably wins then
Laws of Valor: Critical - I play group games often. That extra 100% crit strike damage for everyone (combined with my friends wolfhowl ofc) makes for some sick burst yo Do recommend
Passives:
Heavenly Strength, welp, theres much discussion about this ability but yet to find a 1Her that can compete with the damage my 2Her provides so *shrug* its a necessity imo.
Hold Your Ground: More block. Blocks are good.
Divine Fortress: My armour is increased by 61% in combat. Nice.
Renewal: With the shield I farmed from bounty caches; if I block an attack, it does 0 damage. With the 55% redux; it nearly always falls into the range of my shields block amounts. With 61% of attacks healing me for 12k life it's pretty much all the healing I need. Bear in mind a lot of "dangerous" attacks consist of many many small hits in a rapid amount of time. This is where the blocksader kicks ass. Firechains are a DpS and Healing INCREASE for me, much like Illusionist is for, well, pretty much everyone.
Anyway; I've always appraoched Diablo as a "Fun" game as raid/guildleading WoW was all the "try-hard" I wanted out of computer games But I will have NO problem if any of this sites try-hard number-crunchers want to tell me how many ways this vuild is bad and I should feel bad
I would ask that any suggested changes stick to the philosophy of "This guy is a brawler not a wizard-in-plate" Hope y'all loving your crusaders so far
the only thing i can see is that shield glare kind of hurts your damage since for 4 seconds enemies wont be attacking you which means you wont be blocking not sure how dependent you are on that wrath generation but if its not completely necessary i would try using judgement - resolved. but other than that i like the build and it looks really fun going to try it in game now
Thanks for the suggestion, I love the look of judgement; and I'll investigate the rune. As to the blind stopping the damage; I try to aim it in such a way as to blind enough of the mobs that I refil (so, about 10) but no more than that.
Someone claimed that you could get Wrath/second on gear. I haven't seen it appear once yet so I think it was bullshit but I stand to be corrected
you can get wrath regen at the very least on crusader shields and flails not sure about anything else, just got done trying this build on t2 the only things i changed was akarats champion i still used my heavens fury ascendancy, and my passives i used finery( i have more gems equipped than you) and righteousness this passive made it so i was almsot never wrath starved just from keeping my punish buff up. with that passive i would definitely switch out shield glare for steed charge endurance or judgement resolve. this is the gear i was usinghttp://us.battle.net/d3/en/profile/astinoth-1761/hero/43648642 hope this helps you out great build.
When diablo stops overheaing my GFX card so badly it powers my computer off I'll be sure to give your suggestions a try Also, very jealous of your Maximus. So many used to drop for my Wizard; not a single one since RoS though Q_Q
Link to character sheet: http://eu.battle.net/d3/en/profile/Aeneas-2115/hero/38721088
Righty; so I know there are improvements to my current GEAR that I can make but I don't think build discussions should be too much about gear. The idea was to play this guy as a brawler; stomping into areas and smashing demons faces in; no namby-pamby dancing hammers or wizader-style "Ima use all ranged spells" nonsense, just beats and more beats. Also, whilst my first 70 was my old main (Wizard) the first legendary he got at level 70 was a Str based Cindercoat. GG. It also had some smelly Barbarian skill inc. on it so I got rid of that.
Skill choices:
Punish - the block chance from hardened senses puts me at 61% block chance. Each block pops for about 1 million damage around me. Not a lot but adds up. Also makes the damage from Punish into Fire damage so it benefits from the +elemental%
Sweep Attack - despite the DoT being currently bugged; still looks pimp slashing a load of fire over your enemies Mainly chosen due to it being a melee attack (seriously, why have Crusaders got ranged spells? :p) and taking the fire rune for +elemental%
Shield Glare: Zealous Glare: How else am I meant to refill my wrath to keep Sweep attack wailing on the hordes? Answers gladly accepted How do *you* do it?
Falling Sword: Superheated - important to note the AoE DoT is about 1/4er of the damage total if the mobs don't leave the area. Mainly because I had to pick *something* and Sparkle Pony had just too long of a CD for my 'Teleport'-habits. Would prefer to use Condemn. IMPORTANT: Baring certain ghastly Waller conditions, the Teleport element of Falling Sword can save your life. It seems to have a range as large as the screen, so by all means use it to evade your opponents if that Horde:Arcane Enchanted Frozen is getting you down. Ofc the 30 second CD means its kinda one-trick but that can be all you need
Akarat's Champion: Really not a fan of long CD spells like this (and Archon) but seeing as our armour set is based around this ability I figured I had better get used to it now. Took Prophet rune because the rest are a bit meh* and it was useful when farming rare spawns on t4 or t5 (Manglemaw and Razorclaw in particular). *Disclaimer: "meh" when your build isn't based around cooldown abilities. The one that reduces CDs by 1 sec probably wins then
Laws of Valor: Critical - I play group games often. That extra 100% crit strike damage for everyone (combined with my friends wolfhowl ofc) makes for some sick burst yo Do recommend
Passives:
Heavenly Strength, welp, theres much discussion about this ability but yet to find a 1Her that can compete with the damage my 2Her provides so *shrug* its a necessity imo.
Hold Your Ground: More block. Blocks are good.
Divine Fortress: My armour is increased by 61% in combat. Nice.
Renewal: With the shield I farmed from bounty caches; if I block an attack, it does 0 damage. With the 55% redux; it nearly always falls into the range of my shields block amounts. With 61% of attacks healing me for 12k life it's pretty much all the healing I need. Bear in mind a lot of "dangerous" attacks consist of many many small hits in a rapid amount of time. This is where the blocksader kicks ass. Firechains are a DpS and Healing INCREASE for me, much like Illusionist is for, well, pretty much everyone.
Anyway; I've always appraoched Diablo as a "Fun" game as raid/guildleading WoW was all the "try-hard" I wanted out of computer games But I will have NO problem if any of this sites try-hard number-crunchers want to tell me how many ways this vuild is bad and I should feel bad
I would ask that any suggested changes stick to the philosophy of "This guy is a brawler not a wizard-in-plate" Hope y'all loving your crusaders so far
Someone claimed that you could get Wrath/second on gear. I haven't seen it appear once yet so I think it was bullshit but I stand to be corrected