What's up guys!!
Finally managed to test everything and cleared the "desired" GR80 several times in a row in different setups.
It's HAMMER TIME!
The Holy Hammerdin has returned in all it's glory. GR96 cleared in era 6 in EU with p2500 and GR92 cleared in S7 in Asia with just 1200 paragons.
Let's take a look at the build and options!
31:44 for GR80 clear demonstration.
Currently loving this build. I'm running T3-T4 on Hardcore easily after just getting my 6 piece. Would you make any changes to this for Hardcore that I should be aware of?
Currently loving this build. I'm running T3-T4 on Hardcore easily after just getting my 6 piece. Would you make any changes to this for Hardcore that I should be aware of?
I guess i would use Unity instead of COE and Use Laws of Justice - Decaying Strength.
Also mandatory Life on Hit on weapon.
I am playing this hammerdin in S9 and I like it but I do get often annoyed with single target. Sometimes I see single mobs health go down fast and then stops like I am doing nothing to it even after I jump falling sword to it. Is there some know how to properly direct hammers to single target or something ?
I am playing this hammerdin in S9 and I like it but I do get often annoyed with single target. Sometimes I see single mobs health go down fast and then stops like I am doing nothing to it even after I jump falling sword to it. Is there some know how to properly direct hammers to single target or something ?
Be sure you ain't fightning JUGGERNAUT affix. At all.
Mobs health will drop very vast when 1) you immobilized him aand 2) COE is in holy rotation. This is when you can melt him in seconds.
I am playing this hammerdin in S9 and I like it but I do get often annoyed with single target. Sometimes I see single mobs health go down fast and then stops like I am doing nothing to it even after I jump falling sword to it. Is there some know how to properly direct hammers to single target or something ?
Be sure you ain't fightning JUGGERNAUT affix. At all.
Mobs health will drop very vast when 1) you immobilized him aand 2) COE is in holy rotation. This is when you can melt him in seconds.
thanks, turns out my problem was indeed caused by this juggernaut. What does it actually do ?
are mobs imobilized when taunted by provoke or just falling sword / judgement via belt ?
I am playing this hammerdin in S9 and I like it but I do get often annoyed with single target. Sometimes I see single mobs health go down fast and then stops like I am doing nothing to it even after I jump falling sword to it. Is there some know how to properly direct hammers to single target or something ?
Be sure you ain't fightning JUGGERNAUT affix. At all.
Mobs health will drop very vast when 1) you immobilized him aand 2) COE is in holy rotation. This is when you can melt him in seconds.
thanks, turns out my problem was indeed caused by this juggernaut. What does it actually do ?
are mobs imobilized when taunted by provoke or just falling sword / judgement via belt ?
Just belt/falling sword.
Juggernaut cannot be affected by any control-impairing effect. any.. stun.. immoblize, slow.. does not work. And it means you can't proc Hammers Jammers on Juggernaut and do like 20% of damage.
Anyone else experiencing the audio bug with hammerdin/blessed hammers? It's almost unplayable for me. Please consider joining the bug report on the official forums:
I am playing this hammerdin in S9 and I like it but I do get often annoyed with single target. Sometimes I see single mobs health go down fast and then stops like I am doing nothing to it even after I jump falling sword to it. Is there some know how to properly direct hammers to single target or something ?
Be sure you ain't fightning JUGGERNAUT affix. At all.
Mobs health will drop very vast when 1) you immobilized him aand 2) COE is in holy rotation. This is when you can melt him in seconds.
thanks, turns out my problem was indeed caused by this juggernaut. What does it actually do ?
are mobs imobilized when taunted by provoke or just falling sword / judgement via belt ?
Just belt/falling sword.
Juggernaut cannot be affected by any control-impairing effect. any.. stun.. immoblize, slow.. does not work. And it means you can't proc Hammers Jammers on Juggernaut and do like 20% of damage.
I am playing this hammerdin in S9 and I like it but I do get often annoyed with single target. Sometimes I see single mobs health go down fast and then stops like I am doing nothing to it even after I jump falling sword to it. Is there some know how to properly direct hammers to single target or something ?
Be sure you ain't fightning JUGGERNAUT affix. At all.
Mobs health will drop very vast when 1) you immobilized him aand 2) COE is in holy rotation. This is when you can melt him in seconds.
thanks, turns out my problem was indeed caused by this juggernaut. What does it actually do ?
are mobs imobilized when taunted by provoke or just falling sword / judgement via belt ?
Just belt/falling sword.
Juggernaut cannot be affected by any control-impairing effect. any.. stun.. immoblize, slow.. does not work. And it means you can't proc Hammers Jammers on Juggernaut and do like 20% of damage.
This was very good to know when I crafted this build in 2.4.3 . I skipped Juggernaut . In 2.5 I'm playing S10 as WD . On forums I posted about Hammerdin to skip Juggernaut due to my tip from Angery Roleplayer and was told i a reply that 2.5 Hammerdin build can now kill 'Juggernauts' But I can not test this. I think the person is incorrect . But does anyone know if there was a change in 2.5 to the ' Juggernaut ' in can it now be affected by 'controll-impairing effects ? If this is true I may start a 'Season 10 Hammerdin ' But if it is false not going to waste my time . Till season 11 . Thank you for any insight this Juggernaut question .
I am playing this hammerdin in S9 and I like it but I do get often annoyed with single target. Sometimes I see single mobs health go down fast and then stops like I am doing nothing to it even after I jump falling sword to it. Is there some know how to properly direct hammers to single target or something ?
Be sure you ain't fightning JUGGERNAUT affix. At all.
Mobs health will drop very vast when 1) you immobilized him aand 2) COE is in holy rotation. This is when you can melt him in seconds.
thanks, turns out my problem was indeed caused by this juggernaut. What does it actually do ?
are mobs imobilized when taunted by provoke or just falling sword / judgement via belt ?
Just belt/falling sword.
Juggernaut cannot be affected by any control-impairing effect. any.. stun.. immoblize, slow.. does not work. And it means you can't proc Hammers Jammers on Juggernaut and do like 20% of damage.
I am playing this hammerdin in S9 and I like it but I do get often annoyed with single target. Sometimes I see single mobs health go down fast and then stops like I am doing nothing to it even after I jump falling sword to it. Is there some know how to properly direct hammers to single target or something ?
Be sure you ain't fightning JUGGERNAUT affix. At all.
Mobs health will drop very vast when 1) you immobilized him aand 2) COE is in holy rotation. This is when you can melt him in seconds.
thanks, turns out my problem was indeed caused by this juggernaut. What does it actually do ?
are mobs imobilized when taunted by provoke or just falling sword / judgement via belt ?
Just belt/falling sword.
Juggernaut cannot be affected by any control-impairing effect. any.. stun.. immoblize, slow.. does not work. And it means you can't proc Hammers Jammers on Juggernaut and do like 20% of damage.
This was very good to know when I crafted this build in 2.4.3 . I skipped Juggernaut . In 2.5 I'm playing S10 as WD . On forums I posted about Hammerdin to skip Juggernaut due to my tip from Angery Roleplayer and was told i a reply that 2.5 Hammerdin build can now kill 'Juggernauts' But I can not test this. I think the person is incorrect . But does anyone know if there was a change in 2.5 to the ' Juggernaut ' in can it now be affected by 'controll-impairing effects ? If this is true I may start a 'Season 10 Hammerdin ' But if it is false not going to waste my time . Till season 11 . Thank you for any insight this Juggernaut question .
Just this was added in 2.4.3:
Along with this change, enemies with this affix take 30% more damage from all sources
I am currently running this exact set up, yet I am having wrath upkeep issues and I can't figure it out. Is it worth getting some Wrath regen on a piece?
What's up guys!!
Finally managed to test everything and cleared the "desired" GR80 several times in a row in different setups.
It's HAMMER TIME!
The Holy Hammerdin has returned in all it's glory. GR96 cleared in era 6 in EU with p2500 and GR92 cleared in S7 in Asia with just 1200 paragons.
Let's take a look at the build and options!
31:44 for GR80 clear demonstration.
Holy Hammerdin GR90+
https://youtu.be/F1TWt7M9dr8
http://www.angryroleplayer.com/
http://www.youtube.com/c/angryroleplayer
https://www.diablofans.com/builds/105329-2-6-7-rend-bleed-whirlwind-gr130
https://www.diablofans.com/builds/105301-2-6-7-fist-of-the-heavens-aegis-of-valor-gr110
Thanx for the feedback!
http://www.angryroleplayer.com/
http://www.youtube.com/c/angryroleplayer
https://www.diablofans.com/builds/105329-2-6-7-rend-bleed-whirlwind-gr130
https://www.diablofans.com/builds/105301-2-6-7-fist-of-the-heavens-aegis-of-valor-gr110
Currently loving this build. I'm running T3-T4 on Hardcore easily after just getting my 6 piece. Would you make any changes to this for Hardcore that I should be aware of?
Also mandatory Life on Hit on weapon.
http://www.angryroleplayer.com/
http://www.youtube.com/c/angryroleplayer
https://www.diablofans.com/builds/105329-2-6-7-rend-bleed-whirlwind-gr130
https://www.diablofans.com/builds/105301-2-6-7-fist-of-the-heavens-aegis-of-valor-gr110
updated build for s9
Holy Hammerdin GR100+
new video will be uploaded as well
http://www.angryroleplayer.com/
http://www.youtube.com/c/angryroleplayer
https://www.diablofans.com/builds/105329-2-6-7-rend-bleed-whirlwind-gr130
https://www.diablofans.com/builds/105301-2-6-7-fist-of-the-heavens-aegis-of-valor-gr110
video is up: https://www.youtube.com/watch?v=QDW2wpsuAiM
http://www.angryroleplayer.com/
http://www.youtube.com/c/angryroleplayer
https://www.diablofans.com/builds/105329-2-6-7-rend-bleed-whirlwind-gr130
https://www.diablofans.com/builds/105301-2-6-7-fist-of-the-heavens-aegis-of-valor-gr110
hello
I am playing this hammerdin in S9 and I like it but I do get often annoyed with single target. Sometimes I see single mobs health go down fast and then stops like I am doing nothing to it even after I jump falling sword to it. Is there some know how to properly direct hammers to single target or something ?
http://eu.battle.net/d3/en/profile/iGGi-2191/hero/87768679
Mobs health will drop very vast when 1) you immobilized him aand 2) COE is in holy rotation. This is when you can melt him in seconds.
http://www.angryroleplayer.com/
http://www.youtube.com/c/angryroleplayer
https://www.diablofans.com/builds/105329-2-6-7-rend-bleed-whirlwind-gr130
https://www.diablofans.com/builds/105301-2-6-7-fist-of-the-heavens-aegis-of-valor-gr110
are mobs imobilized when taunted by provoke or just falling sword / judgement via belt ?
http://eu.battle.net/d3/en/profile/iGGi-2191/hero/87768679
Juggernaut cannot be affected by any control-impairing effect. any.. stun.. immoblize, slow.. does not work. And it means you can't proc Hammers Jammers on Juggernaut and do like 20% of damage.
http://www.angryroleplayer.com/
http://www.youtube.com/c/angryroleplayer
https://www.diablofans.com/builds/105329-2-6-7-rend-bleed-whirlwind-gr130
https://www.diablofans.com/builds/105301-2-6-7-fist-of-the-heavens-aegis-of-valor-gr110
http://www.angryroleplayer.com/
http://www.youtube.com/c/angryroleplayer
https://www.diablofans.com/builds/105329-2-6-7-rend-bleed-whirlwind-gr130
https://www.diablofans.com/builds/105301-2-6-7-fist-of-the-heavens-aegis-of-valor-gr110
This was very good to know when I crafted this build in 2.4.3 . I skipped Juggernaut . In 2.5 I'm playing S10 as WD . On forums I posted about Hammerdin to skip Juggernaut due to my tip from Angery Roleplayer and was told i a reply that 2.5 Hammerdin build can now kill 'Juggernauts' But I can not test this. I think the person is incorrect . But does anyone know if there was a change in 2.5 to the ' Juggernaut ' in can it now be affected by 'controll-impairing effects ? If this is true I may start a 'Season 10 Hammerdin ' But if it is false not going to waste my time . Till season 11 . Thank you for any insight this Juggernaut question .
http://www.angryroleplayer.com/
http://www.youtube.com/c/angryroleplayer
https://www.diablofans.com/builds/105329-2-6-7-rend-bleed-whirlwind-gr130
https://www.diablofans.com/builds/105301-2-6-7-fist-of-the-heavens-aegis-of-valor-gr110
You are absolutely fine, just need augments
http://www.angryroleplayer.com/
http://www.youtube.com/c/angryroleplayer
https://www.diablofans.com/builds/105329-2-6-7-rend-bleed-whirlwind-gr130
https://www.diablofans.com/builds/105301-2-6-7-fist-of-the-heavens-aegis-of-valor-gr110
I am currently running this exact set up, yet I am having wrath upkeep issues and I can't figure it out. Is it worth getting some Wrath regen on a piece?
Switch to Unstoppable force from Critical
http://www.angryroleplayer.com/
http://www.youtube.com/c/angryroleplayer
https://www.diablofans.com/builds/105329-2-6-7-rend-bleed-whirlwind-gr130
https://www.diablofans.com/builds/105301-2-6-7-fist-of-the-heavens-aegis-of-valor-gr110