Since I didn't have a chance to play PTR, I recently tested Crusader in Season 4 and was frankly, dismayed.
Support Crusader has lost much of its utility due to diminishing returns no Blinds, Condemn, and the poor functionality of Draw and Quarter. At least there is still good damage buffing (HotA barbs really should be jonesing for some 15% attack speed and 100% crit damage).
The Hammerdin, while clearly somewhat powerful, incorporates a carpal tunnel syndrome-inducing stutter mechanic for min/max gameplay and in the end falls short in part due to loss of DPS to maintain damage reduction and damage bonuses don't quite stack up to enough to hit GR70+ (so far at least).
Here are the initial thought I have to share with Blizzard.
Hammerdin: 1h focus may require additional dmg bonuses to compete with other dmg dealing classes
Hammerdin: Perhaps higher dmg output from Falling Sword is needed to compensate for loss of Blessed Hammer uptime?
Hammerdin: Inability to gracefully move and do damage per WW barb, wizards, DH, etc is problematic when combined with ramp-up time required for Blessed Hammer. Why cannot we not simply hold down the button and move while using while so many other abilities can?
Support Crusader: Draw and Quarter does not latch or pull often--subject to diminishing returns? Also does not pull mobs through doorways consistently per other methods of pulling (understand this is somewhat of a global issue, however)
Support Crusader: Shield Glare is significantly weakened as a support ability. Suggest new support oriented runs (several runes are rarely to never used currently) which with removes the blind and incorporates or powerful support mechanic such as a heal or enemy debuff. Existing 20% damage increase is great, but disabling all other forms of CC (monk pulls) does not fit in well with the current meta game at all.
Support Crusader: Utter lack of scale-able healing or shielding. Crusader really needs this in order to bring more to the table and create alternatives or complements to support barbs and monks.
--Shielding mechanics could perhaps scale off Shield Block % and amount?
--Healing mechanics could perhaps scale off Life on Hit?
Support Crusader: Consider 2 laws at once type option to provide both offense and defensive buffs?
Any feedback or additional thoughts would be greatly appreciated. Season 4 and Patch 2.3 might be a bit of a wash, but with enough of a voice, we should be able to resurrect this class to its former top tier status!
Full time akarat will be nice too,without need to have huge amount of cdr on gear.Why not dont make from 2h sword and shield (blade of prophecy,Frydehrs wrath) peace of Akhan set.
Hi guys,
Since I didn't have a chance to play PTR, I recently tested Crusader in Season 4 and was frankly, dismayed.
Support Crusader has lost much of its utility due to diminishing returns no Blinds, Condemn, and the poor functionality of Draw and Quarter. At least there is still good damage buffing (HotA barbs really should be jonesing for some 15% attack speed and 100% crit damage).
The Hammerdin, while clearly somewhat powerful, incorporates a carpal tunnel syndrome-inducing stutter mechanic for min/max gameplay and in the end falls short in part due to loss of DPS to maintain damage reduction and damage bonuses don't quite stack up to enough to hit GR70+ (so far at least).
Here are the initial thought I have to share with Blizzard.
Hammerdin: 1h focus may require additional dmg bonuses to compete with other dmg dealing classes
Hammerdin: Perhaps higher dmg output from Falling Sword is needed to compensate for loss of Blessed Hammer uptime?
Hammerdin: Inability to gracefully move and do damage per WW barb, wizards, DH, etc is problematic when combined with ramp-up time required for Blessed Hammer. Why cannot we not simply hold down the button and move while using while so many other abilities can?
Support Crusader: Draw and Quarter does not latch or pull often--subject to diminishing returns? Also does not pull mobs through doorways consistently per other methods of pulling (understand this is somewhat of a global issue, however)
Support Crusader: Shield Glare is significantly weakened as a support ability. Suggest new support oriented runs (several runes are rarely to never used currently) which with removes the blind and incorporates or powerful support mechanic such as a heal or enemy debuff. Existing 20% damage increase is great, but disabling all other forms of CC (monk pulls) does not fit in well with the current meta game at all.
Support Crusader: Utter lack of scale-able healing or shielding. Crusader really needs this in order to bring more to the table and create alternatives or complements to support barbs and monks.
--Shielding mechanics could perhaps scale off Shield Block % and amount?
--Healing mechanics could perhaps scale off Life on Hit?
Support Crusader: Consider 2 laws at once type option to provide both offense and defensive buffs?
Any feedback or additional thoughts would be greatly appreciated. Season 4 and Patch 2.3 might be a bit of a wash, but with enough of a voice, we should be able to resurrect this class to its former top tier status!
Thank you,
Gnada
I think that as of patch 2.3 crusaders are slow compared to other classes...
unfortunately they've become somewhat obsolete even with the new set...
Simply check out the ladder and compare with other classes.
Blizzard needs to make them viable! Please revise the Crusader class.
Full time akarat will be nice too,without need to have huge amount of cdr on gear.Why not dont make from 2h sword and shield (blade of prophecy,Frydehrs wrath) peace of Akhan set.
- Since Shield is technically a weapon slot, let up put crit damage gems in there... that would almost single handedly fix our dmg problems.
- Buff FS from 750% to 1750%. This would open up 2 Hander FS builds for the set, and would make using FS as a hammerdin NOT a dps loss.
Really i think this would bring us closer, and is a good step.