after 2.3 patch I was planning to use blessed hammer limitless rune + broken promise. I wanted to varify a few things before the patch and realized that this might not work because of following issues:
1. I do know that the blessed hammer summoned by crusader can hit several monsters but each hammer can only hit each monster once. But does the same rule apply for hammer created by the limitless rune? Because it seems the hammer created by the limitless rune can only damage the first target it hits and the rest are ignored.
2. will both hammers summoned by crusader and limitless rune trigger legendary option of broken promise ring? Will every single hit dealt by the hammer, summoned by crusader, trigger broken promise ring? during my test I realized that no matter how many non critical damage my hammer outputs (I saw at least 5~7 white numbers at a single moment, with out a single yellow number on the screen), I have to cast blessed hammer at least 5 times to trigger the legendary option.
Could anybody please help me varify if any of my results are false?
3. does every single hit that each hammer deals trigger holy cause passives second option? every single hit that every single hammer deals seems to have increased by 10% but my health doesn't seem to increase even when I cast blessed hammer in the middle of 10~20 zombie packs.
1) each hammer can only hit each enemy once, while the limitless hammers can only spawn a new one once ("newly spawned double hammers" from limitless can't double and also hit each enemy only once).
2) haven't tested this extensively, but from what I saw, you need the non crits to be from X different cast - e.g. you can't just spawn one hammer that hits 10 enemies or something like that
3) not sure about this, but I assume it takes the proc coefficient into account - which isn't that high for hammers. could also be that per cast you can maximally proc it once, so per 1 hammer cast you get 1 heal.
icebound is kinda bad since you can't roll +cold damage as a crusader and the CoE ring does not have a cold cycle for crusaders. I would love to use that rune, but I can't see this happening without the innate ability to get a coldproc for CoE, BUT this probably won't happen as it would change it from a 4-element cycle to a 5-element one (which would nerf CoE as a consequence).
thunderstruck is decent, but limitless effectively doubles the amount of hammers (and thus damage) you do - thunderstruck's 60% weapon damage is nothing compared to it.
1) each hammer can only hit each enemy once, while the limitless hammers can only spawn a new one once ("newly spawned double hammers" from limitless can't double and also hit each enemy only once).
2) haven't tested this extensively, but from what I saw, you need the non crits to be from X different cast - e.g. you can't just spawn one hammer that hits 10 enemies or something like that
3) not sure about this, but I assume it takes the proc coefficient into account - which isn't that high for hammers. could also be that per cast you can maximally proc it once, so per 1 hammer cast you get 1 heal.
thanks for answering I guess broken promise is not a good item for crusader
icebound is kinda bad since you can't roll +cold damage as a crusader and the CoE ring does not have a cold cycle for crusaders. I would love to use that rune, but I can't see this happening without the innate ability to get a coldproc for CoE, BUT this probably won't happen as it would change it from a 4-element cycle to a 5-element one (which would nerf CoE as a consequence).
thunderstruck is decent, but limitless effectively doubles the amount of hammers (and thus damage) you do - thunderstruck's 60% weapon damage is nothing compared to it.
It's been so long since I've played my sader that I didn't even know about the changes to cold.
Maybe Icebound could be re-elemented to lightning?
The hammer is made of lightning, damaging enemies it passes through and has a 10% chance to explode on impact, dealing 380% weapon damage as lightning and stunningenemies within 6 yards for 2 seconds.
They could then change the way that the other lightning rune works.
The hammer is infused with lightning that occasionally arcs between you and the hammer as it spirals through the air, charging your next hammer causing it to deal XX% more damage for each enemy the previous hammer hits.
after 2.3 patch I was planning to use blessed hammer limitless rune + broken promise. I wanted to varify a few things before the patch and realized that this might not work because of following issues:
1. I do know that the blessed hammer summoned by crusader can hit several monsters but each hammer can only hit each monster once. But does the same rule apply for hammer created by the limitless rune? Because it seems the hammer created by the limitless rune can only damage the first target it hits and the rest are ignored.
2. will both hammers summoned by crusader and limitless rune trigger legendary option of broken promise ring? Will every single hit dealt by the hammer, summoned by crusader, trigger broken promise ring? during my test I realized that no matter how many non critical damage my hammer outputs (I saw at least 5~7 white numbers at a single moment, with out a single yellow number on the screen), I have to cast blessed hammer at least 5 times to trigger the legendary option.
Could anybody please help me varify if any of my results are false?
Oh forgot to add one more question
3. does every single hit that each hammer deals trigger holy cause passives second option? every single hit that every single hammer deals seems to have increased by 10% but my health doesn't seem to increase even when I cast blessed hammer in the middle of 10~20 zombie packs.
1) each hammer can only hit each enemy once, while the limitless hammers can only spawn a new one once ("newly spawned double hammers" from limitless can't double and also hit each enemy only once).
2) haven't tested this extensively, but from what I saw, you need the non crits to be from X different cast - e.g. you can't just spawn one hammer that hits 10 enemies or something like that
3) not sure about this, but I assume it takes the proc coefficient into account - which isn't that high for hammers. could also be that per cast you can maximally proc it once, so per 1 hammer cast you get 1 heal.
Is the thunderstruck rune or icebound hammer still any good? All I see people post about is limitless.
icebound is kinda bad since you can't roll +cold damage as a crusader and the CoE ring does not have a cold cycle for crusaders. I would love to use that rune, but I can't see this happening without the innate ability to get a coldproc for CoE, BUT this probably won't happen as it would change it from a 4-element cycle to a 5-element one (which would nerf CoE as a consequence).
thunderstruck is decent, but limitless effectively doubles the amount of hammers (and thus damage) you do - thunderstruck's 60% weapon damage is nothing compared to it.
thanks for answering I guess broken promise is not a good item for crusader
It's been so long since I've played my sader that I didn't even know about the changes to cold.
Maybe Icebound could be re-elemented to lightning?
They could then change the way that the other lightning rune works.
Edit: Cleaned up some grammar.
That would be amazing. You have my vote